using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinSound : MonoBehaviour { private void OnEnable() { AudioSource source = GetComponent(); //source.volume = float.Parse(SettingsManager.instance.GetSettingValue("Громкость эффектов")) / 10; source.volume = SettingsManager.GetFloat("SoundsVolume", 0.5f); source.Play(); //Destroy(source, source.clip.length); } }