13 lines
449 B
C#

using UnityEngine;
namespace PrizeSystem
{
public abstract class AbstractPrizeConfigurator : MonoBehaviour
{
public abstract void Configure(Prize prize);
public abstract void Swipe(int direction);//íàñòðîéêà êàêîé òî ñòðîêè
public abstract void ChangeOption(int direction); //ïåðåêëþ÷åíèå ìåæäó òàêèìè ñòðîêàìè
public abstract void Tick(); //âûçîâ èç update
public abstract Prize GetPrize();
}
}