chip-game/Assets/Scripts/FastCheckCounters.cs
2026-01-12 09:36:17 +03:00

63 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class FastCheckCounters : MonoBehaviour
{
string PRIZE_BASE = "Счетчик призов ";
string STARTS_BASE = "Внесено монет ";
string NULLABLE = "(обнуляемый)";
string UNNULLABLE = "(глобальный)";
public TextMeshProUGUI starts, startsNul, prize, prizeNul;
public Image timerImage;
public float timeToDisable = 3;
Coroutine coroutine;
private void OnEnable()
{
RefreshUI();
timeToDisable = 3;
coroutine = StartCoroutine(disabling());
}
private void OnDisable()
{
if (coroutine != null) StopCoroutine(coroutine);
}
private void Update()
{
bool keepCondition = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers);
if (keepCondition)
{
timeToDisable = Math.Clamp(timeToDisable + Time.deltaTime * 2, 0, 3);
}
}
void RefreshUI()
{
starts.text = STARTS_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_starts);
startsNul.text = STARTS_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_startsNul);
prize.text = PRIZE_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgiven);
prizeNul.text = PRIZE_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgivenNul);
}
IEnumerator disabling()
{
while (timeToDisable > 0)
{
timeToDisable -= Time.deltaTime;
timerImage.fillAmount = timeToDisable / 3;
yield return null;
}
gameObject.SetActive(false);
}
}