32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CheckQrState : IState
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{
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float timer = 0;
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public void enter() => GameManager.instance.checkQrPanel.SetActive(true);
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public void exit() => GameManager.instance.checkQrPanel.SetActive(false);
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public void update()
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{
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/*Это был выход по и1 + и2 с таймером 3 сек
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timer -= Time.deltaTime;
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if (In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers))
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{
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timer += Time.deltaTime * 2;
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}
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timer = Mathf.Clamp(timer, 0, 3);
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if (timer >= 2.9f)
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{
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GameManager.instance.stateMachine.ChangeState(new SettingsState());
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}*/
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if (In.GetButtonDownAnyPlayer(PlayerAction.down))
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{
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GameManager.instance.stateMachine.ChangeState(new SettingsState());
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}
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}
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}
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