30 lines
680 B
C#
30 lines
680 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class CharacterEventBus : MonoBehaviour
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{
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public static CharacterEventBus Instance => instance ?? Initialize();
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private static CharacterEventBus instance;
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public UnityEvent OnCharacterAppeared;
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public UnityEvent OnBotTurn;
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public UnityEvent OnPlayerTurn;
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public UnityEvent OnBotWin;
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public UnityEvent OnPlayerWin;
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public UnityEvent OnLevelDown;
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public UnityEvent OnDraw;
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private void Awake()
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{
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instance = this;
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}
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static CharacterEventBus Initialize()
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{
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instance = GameObject.FindObjectOfType<CharacterEventBus>();
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return instance;
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}
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}
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