chip-game/Assets/Scripts/PasswordCatcher.cs

32 lines
746 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PasswordCatcher : MonoBehaviour
{
CanvasGroup canvasGroup;
bool passwordForSettings;
private void Start()
{
canvasGroup.alpha = 0;
passwordForSettings = SettingsManager.GetBool("PasswordOnSettings", false);
SettingsManager.OnSettingsChanged.AddListener(ApplySettings);
}
void ApplySettings()
{
if (NeedToSetPassword())
{
//состояние зайти в установку пароля
}
}
bool NeedToSetPassword()
{
bool passwordForSettingsNewValue = SettingsManager.GetBool("PasswordOnSettings", false);
return false;
}
}