chip-game/Assets/Scripts/GameFSM/IoTestState.cs

19 lines
374 B
C#

using UnityEngine;
public class IoTestState : IState
{
GameObject io;
IState prevState;
public IoTestState(GameObject ioPanel, IState prevState)
{
io = ioPanel;
this.prevState = prevState;
}
public void enter() => io.SetActive(true);
public void exit() => io.SetActive(false);
public void update()
{
}
}