206 lines
6.2 KiB
C#
206 lines
6.2 KiB
C#
using UnityEngine;
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public class CheckState : IState
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{
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GameManager gm;
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bool timerWin;
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CheckResult result;
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public CheckState() : this(false)
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{ }
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public CheckState(bool timerWin)
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{
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this.timerWin = timerWin;
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result = timerWin ? new CheckResult(true, false, null) : GameManager.fieldModel.Check(GameManager.instance.currentPlayer);
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gm = GameManager.instance;
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gm.lastResult = result;
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}
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public void enter()
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{
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gm = GameManager.instance;
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if (timerWin)
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{
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WinByTimerHandling();
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}
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else
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{
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NormalHandling();
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}
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}
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void NormalHandling()
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{
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bool swipeToNextRightNow = false;
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IState nextState;
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//pvp решение победа в раунде или в игре
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bool endround = result.End && !result.Draw;
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bool endgame = false;
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// подсчет очков
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if (result.End)//Раунд окончен. Считаем очки и ставим стейт показ победителя
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{
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if (gm.gameMode == GameMode.pvp && !result.Draw)
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{
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//победил p1
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if (gm.currentPlayer == CellState.Player1)
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{
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gm.player1score += 1;
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gm.Player1Scale.SetMedalsCount(gm.player1score);
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}
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else//победил p2
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{
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gm.player2score += 1;
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gm.Player2Scale.SetMedalsCount(gm.player2score);
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}
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if (gm.player1score == 5 || gm.player2score == 5)
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endgame = true;
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if (endgame)
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AvatarEventBus.Instance.OnEndGame?.Invoke(gm.currentPlayer);
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else if (endround)
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AvatarEventBus.Instance.OnEndRound?.Invoke(gm.currentPlayer);
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}
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else if (gm.gameMode == GameMode.pve && !result.Draw) //конец раунда с ботом
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{
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//НЕ НИЧЬЯ
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VictoryScale botScale = gm.botScale;
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if (gm.currentPlayer == CellState.Player1)//[ПОБЕДА ИГРОКА]
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{
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if (CharacterController.CurrentCharacter.HasPrize)
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{
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PrizeSystem.GivePrize(CharacterController.CurrentCharacter.prize);
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CharacterController.CurrentCharacter.HasPrize = false;
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}
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DifficultyManager.instance.IncreaseDifficulty();
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gm.vsBotScore += 1;
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CharacterEventBus.Instance.OnPlayerWin?.Invoke();
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LightUtility.Win();
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CharacterController.CurrentCharacter.GetComponent<Animator>().SetTrigger("Lose");
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swipeToNextRightNow = true;
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}
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else//Бот победил
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{
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LightUtility.Lose();
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CharacterController.CurrentCharacter.GetComponent<Animator>().SetTrigger("Win");
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DifficultyManager.instance.DecreaseDifficulty();
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if (gm.vsBotScore != 0)
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gm.vsBotScore -= 1;
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CharacterEventBus.Instance.OnBotWin?.Invoke();
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}
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botScale.SetMedalsCount(gm.vsBotScore);
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}
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else if (gm.gameMode == GameMode.pve && result.Draw)
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{
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CharacterEventBus.Instance.OnDraw?.Invoke();
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}
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nextState = new ShowWinnerState(result);
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}
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else
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{
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gm.SwitchPlayer();
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nextState = new StartTurnState();
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}
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if (gm.gameMode == GameMode.pve && gm.vsBotScore == gm.botsAmount) gm.upgradeFeeshkaDifficulty();
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//конец игры - призовое состояние
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if (IsEndGame())
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{
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nextState = new PrizeState();
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ClearAllScales();
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}
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else if (swipeToNextRightNow)
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{
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ShowWinnerState showWinner = new ShowWinnerState(result);
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showWinner.subState = ShowWinnerState.ShowWinnerSubstates.ExitByTime;
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showWinner.timeRest = 4;
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nextState = showWinner;
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}
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gm.stateMachine.ChangeState(nextState);
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}
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private bool IsEndGame() =>
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gm.player1score == 5 || gm.player2score == 5 || gm.vsBotScore == gm.botsAmount;
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void WinByTimerHandling()
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{
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//запустить проверку по полю
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IState nextState;
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if (gm.gameMode == GameMode.pvp && !result.Draw)
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{
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//p2 не успел
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if (gm.currentPlayer == CellState.Player2)
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{
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gm.player1score += 1;
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gm.Player1Scale.SetMedalsCount(gm.player1score);
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}
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else//p1 не успел
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{
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gm.player2score += 1;
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gm.Player2Scale.SetMedalsCount(gm.player2score);
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}
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}
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else if (gm.gameMode == GameMode.pve && !result.Draw)//время вышло при игре с ботом - бот победил
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{
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LightUtility.Lose();
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CharacterController.CurrentCharacter.GetComponent<Animator>().SetTrigger("Win");
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//НЕ НИЧЬЯ
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VictoryScale vsBotScale = gm.botScale;
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DifficultyManager.instance.DecreaseDifficulty();
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CharacterEventBus.Instance.OnBotWin?.Invoke();
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if (gm.vsBotScore != 0) gm.vsBotScore -= 1;
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vsBotScale.SetMedalsCount(gm.vsBotScore);
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}
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nextState = new ShowWinnerState(result);
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//конец игры - призовое состояние
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if (IsEndGame())
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{
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nextState = new PrizeState();
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ClearAllScales();
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}
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gm.stateMachine.ChangeState(nextState);
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}
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private void ClearAllScales()
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{
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if (gm.botScale.isActiveAndEnabled) gm.botScale.ClearScale();
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if (gm.Player1Scale.isActiveAndEnabled) gm.Player1Scale.ClearScale();
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if (gm.Player2Scale.isActiveAndEnabled) gm.Player2Scale.ClearScale();
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}
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public void exit()
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{
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}
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public void update()
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{
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}
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}
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