27 lines
580 B
C#
27 lines
580 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//enable/disable prize labels
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public class PrizeGame : MonoBehaviour
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{
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public GameObject prizeLabel;
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private void Start()
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{
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ApplySettings();
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SettingsManager.OnSettingsChanged.AddListener(ApplySettings);
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}
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void ApplySettings()
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{
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bool visibleCondition = SettingsManager.GetBool("Prizing", false);
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if (visibleCondition)
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{
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prizeLabel.SetActive(true);
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}
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else
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prizeLabel.SetActive(false);
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}
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}
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