53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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//Состояние, которое начинает раунд и подготавливает менеджера
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public class StartRoundState : IState
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{
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CellState firstPlayer;//игрок, который будет ходить первый в этом раунде
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GameManager gm;
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public StartRoundState(CellState firstPlayer)
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{
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this.firstPlayer = firstPlayer;
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}
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public void enter()
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{
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try
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{
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gm = GameManager.instance;
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gm.currentPlayer = firstPlayer;
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gm.timerManager.SetupTimers(gm.gameMode);
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if (gm.gameMode == GameMode.pve)
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gm.timerManager.SetActiveTimer(CellState.Player1);//если деремся с ботом, держим таймер включенным
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int difficultyIndex = DifficultyManager.instance.currentOpponent;
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if (gm.gameMode == GameMode.pve)
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{
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CharacterController.SwitchToCharacter(difficultyIndex);
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}
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if (gm.gameMode == GameMode.pvp)
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{
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DualAvatarController.Instance.ShowCharacters();
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}
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gm.stateMachine.ChangeState(new StartTurnState());
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError(e.ToString());
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}
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}
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public void exit()
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{
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}
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public void update()
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{
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}
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}
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