17 lines
695 B
C#
17 lines
695 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SamSounds : MonoBehaviour
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{
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[SerializeField] private AudioClip appearing, throwing, disappearing, openSword, closeSword, swipe;
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public void appearSound() => SoundManager.instance.playClip(appearing);
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public void disappearSound() => SoundManager.instance.playClip(disappearing);
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public void throwSound() => SoundManager.instance.playClip(throwing);
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public void openSwordSound() => SoundManager.instance.playClip(openSword);
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public void closeSwordSound() => SoundManager.instance.playClip(closeSword);
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public void swipeSound() => SoundManager.instance.playClip(swipe);
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}
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