63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class FastCheckCounters : MonoBehaviour
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{
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string PRIZE_BASE = "Счетчик призов ";
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string STARTS_BASE = "Внесено монет ";
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string NULLABLE = "(обнуляемый)";
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string UNNULLABLE = "(глобальный)";
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public TextMeshProUGUI starts, startsNul, prize, prizeNul;
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public Image timerImage;
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public float timeToDisable = 3;
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Coroutine coroutine;
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private void OnEnable()
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{
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RefreshUI();
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timeToDisable = 3;
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coroutine = StartCoroutine(disabling());
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}
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private void OnDisable()
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{
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if (coroutine != null) StopCoroutine(coroutine);
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}
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private void Update()
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{
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bool keepCondition = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers);
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if (keepCondition)
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{
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timeToDisable = Math.Clamp(timeToDisable + Time.deltaTime * 2, 0, 3);
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}
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}
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void RefreshUI()
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{
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starts.text = STARTS_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_cash);
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startsNul.text = STARTS_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_cashNul);
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prize.text = PRIZE_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgiven);
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prizeNul.text = PRIZE_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgivenNul);
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}
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IEnumerator disabling()
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{
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while (timeToDisable > 0)
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{
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timeToDisable -= Time.deltaTime;
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timerImage.fillAmount = timeToDisable / 3;
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yield return null;
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}
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gameObject.SetActive(false);
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}
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}
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