chip-game/Assets/Scripts/Settings/SettingAction.cs
2026-01-12 09:36:17 +03:00

11 lines
203 B
C#

using System;
using UnityEngine.Events;
[Serializable]
public class SettingAction
{
public string Name = "<none>";
public string Group = "<default group>";
public UnityEvent OnPressed;
}