40 lines
1.0 KiB
C#

using System.Collections;
using UnityEngine;
public class ScalePingPong : MonoBehaviour
{
public bool execAlways;
public float amplitude = 0.2f, speed = 8;
[SerializeField] Notification notification;
void Start()
{
PaymentSystem.OnNotEnoughMoney += exec;
}
private void Update()
{
if (execAlways)
{
transform.localScale = Vector3.one * (1 - Mathf.PingPong(Time.time * speed, amplitude));
}
}
public void exec()
{
//transform.localScale = Vector3.one * (1- Mathf.PingPong(Time.time*speed, amplitude));
NotificationSystem.instance.Notificate(notification);
StartCoroutine(animate());
}
IEnumerator animate()
{
float startTime = Time.time;
while (Time.time - startTime < 0.5f)
{
transform.localScale = Vector3.one * (1 - Mathf.PingPong(Time.time * speed, amplitude));
yield return null;
}
transform.localScale = Vector3.one;
}
}