chip-game/Assets/Scripts/GameFSM/IoTestState.cs
2026-01-12 09:36:17 +03:00

18 lines
299 B
C#

using UnityEngine;
public class IoTestState : IState
{
GameObject io;
public IoTestState(GameObject ioPanel)
{
io = ioPanel;
}
public void enter() => io.SetActive(true);
public void exit() => io.SetActive(false);
public void update()
{
}
}