23 lines
425 B
C#
23 lines
425 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnterPrizesForCharactersState : IState
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{
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GameObject rootPanel;
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List<Prize> prizes;
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public void enter()
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{
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rootPanel = GameManager.instance.CharactersConfigurator;
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rootPanel.SetActive(true);
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}
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public void exit() => rootPanel.SetActive(false);
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public void update()
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{
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}
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}
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