Проработка генерации экрана настроек
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@ -3,6 +3,7 @@ using UnityEngine;
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public abstract class BaseSettingView : MonoBehaviour
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{
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public RectTransform pivotPoint;
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[SerializeField] private TextMeshProUGUI _settingNameLabel;
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public virtual void Initialize(SettingDTO setting)
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@ -15,7 +15,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Setting
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Type: 0
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Id: CashToResetDifficulty
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Alias:
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Alias: "\u0412\u044B\u0440\u0443\u0447\u043A\u0430 \u0434\u043E \u0441\u0431\u0440\u043E\u0441\u0430
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\u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438"
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Description:
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BoolValue: 0
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IntValue: 1
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@ -9,10 +9,18 @@ public class MNumberStepper : MonoBehaviour
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[SerializeField] private TextMeshProUGUI _valueLabel;
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[SerializeField] private CanvasGroup _leftArrow;
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[SerializeField] private CanvasGroup _rightArrow;
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[SerializeField] float _acceleration;
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private float _speed;
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private float _lastDirection;
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[Header("Настройки ускорения")]
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[SerializeField] private float _accelerationTime = 0.8f; // Время до максимальной скорости
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[SerializeField] private int _maxStep = 10; // Максимальный шаг
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[SerializeField] private float _minInterval = 0.5f; // Начальный интервал (сек)
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[SerializeField] private float _maxInterval = 0.03f; // Минимальный интервал (сек)
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[SerializeField] private AnimationCurve _accelerationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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private float _holdTime;
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private int _lastDirection;
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private bool _isHolding;
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private float _lastChangeTime;
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private int _value;
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private int _min;
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@ -23,39 +31,97 @@ public class MNumberStepper : MonoBehaviour
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_value = value;
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_min = min;
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_max = max;
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ResetState();
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UpdateView();
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}
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public void SetDirection(int direction)
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{
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if (direction == 0)
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{
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// Отпустили кнопку
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_isHolding = false;
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_lastDirection = 0;
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_holdTime = 0f;
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return;
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}
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if (!_isHolding)
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{
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// Первое нажатие - мгновенно меняем значение
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_isHolding = true;
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_lastDirection = direction;
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_holdTime = 0f;
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_lastChangeTime = Time.unscaledTime;
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// Мгновенное изменение при первом клике
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ChangeValue(direction, 1);
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return;
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}
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// Если направление изменилось - сбрасываем ускорение
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if (_lastDirection != direction)
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ResetSpeed();
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_lastDirection = direction;
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{
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_lastDirection = direction;
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_holdTime = 0f;
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_lastChangeTime = Time.unscaledTime;
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return;
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}
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_speed += direction * _acceleration * Time.deltaTime;
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int step = (int)_speed;
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// Увеличиваем время удержания
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_holdTime += Time.unscaledDeltaTime;
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int newValue = _value + step;
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// Вычисляем прогресс ускорения (0 -> 1)
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float progress = Mathf.Clamp01(_holdTime / _accelerationTime);
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float curveValue = _accelerationCurve.Evaluate(progress);
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// 1. РАССЧИТЫВАЕМ ШАГ (увеличивается от 1 до _maxStep)
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int step = 1 + Mathf.RoundToInt(curveValue * (_maxStep - 1));
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step = Mathf.Max(1, step); // Шаг не может быть меньше 1
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// 2. РАССЧИТЫВАЕМ ИНТЕРВАЛ (уменьшается от _minInterval до _maxInterval)
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float currentInterval = Mathf.Lerp(_minInterval, _maxInterval, curveValue);
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// Проверяем, пора ли менять значение
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float timeSinceLastChange = Time.unscaledTime - _lastChangeTime;
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if (timeSinceLastChange >= currentInterval)
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{
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_lastChangeTime = Time.unscaledTime;
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ChangeValue(_lastDirection, step);
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}
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}
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private void ChangeValue(int direction, int step)
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{
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int newValue = _value + direction * step;
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newValue = Mathf.Clamp(newValue, _min, _max);
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bool valueChanged = newValue != _value;
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if (valueChanged)
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if (newValue != _value)
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{
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_value = newValue;
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OnValueChanged?.Invoke(_value);
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UpdateView();
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}
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else
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{
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// Если уперлись в границу - сбрасываем ускорение
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ResetState();
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}
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}
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private void UpdateView()
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{
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_valueLabel.text = _value.ToString();
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_leftArrow.alpha = _value == _min ? 0 : 1;
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_rightArrow.alpha = _value == _max ? 0 : 1;
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}
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private void ResetSpeed()
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=> _speed = 0;
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}
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public void ResetState()
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{
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_isHolding = false;
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_lastDirection = 0;
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_holdTime = 0f;
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_lastChangeTime = 0f;
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}
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}
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@ -32,6 +32,7 @@ RectTransform:
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@ -59,6 +60,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::BoolView
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pivotPoint: {fileID: 4955592855872722000}
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_settingNameLabel: {fileID: 6619818367823288239}
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_toggle: {fileID: 5906765608918040139}
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PrefabInstance:
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class In : MonoBehaviour
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@ -19,21 +20,23 @@ public class In : MonoBehaviour
|
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if (!success) Debug.LogWarning("Не удалось проинициалзировать источник управления.");
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}
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public static int GetAxis(Axis axis, JoystickSide side)
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public static int GetAxis(Axis axis, JoystickSide side, InteractMode interactMode = InteractMode.Discrete)
|
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{
|
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if (axis == Axis.Horizontal) return GetHorizontalAxis(side);
|
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else if (axis == Axis.Vertical) return GetVerticalAxis(side);
|
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if (axis == Axis.Horizontal) return GetHorizontalAxis(side, interactMode);
|
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else if (axis == Axis.Vertical) return GetVerticalAxis(side, interactMode);
|
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else return 0;
|
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}
|
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private static int GetHorizontalAxis(JoystickSide side)
|
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private static int GetHorizontalAxis(JoystickSide side, InteractMode interactMode)
|
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{
|
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Func<InSignal, bool> func = interactMode == InteractMode.Discrete ? GetButtonDown : GetButton;
|
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|
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int dir = 0;
|
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|
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if (side == JoystickSide.Both)
|
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{
|
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if (GetButtonDown(InSignal.left1) || GetButtonDown(InSignal.left2)) dir -= 1;
|
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if (GetButtonDown(InSignal.right1) || GetButtonDown(InSignal.right2)) dir += 1;
|
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if (func(InSignal.left1) || func(InSignal.left2)) dir -= 1;
|
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if (func(InSignal.right1) || func(InSignal.right2)) dir += 1;
|
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return dir;
|
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}
|
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else
|
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@ -50,21 +53,22 @@ public class In : MonoBehaviour
|
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JoystickSide.Right => InSignal.right2,
|
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};
|
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|
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if (GetButtonDown(left)) dir -= 1;
|
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if (GetButtonDown(right)) dir += 1;
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if (func(left)) dir -= 1;
|
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if (func(right)) dir += 1;
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|
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return dir;
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}
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}
|
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private static int GetVerticalAxis(JoystickSide side)
|
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private static int GetVerticalAxis(JoystickSide side, InteractMode interactMode)
|
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{
|
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Func<InSignal, bool> func = interactMode == InteractMode.Discrete ? GetButtonDown : GetButton;
|
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int dir = 0;
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if (side == JoystickSide.Both)
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{
|
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if (GetButtonDown(InSignal.down1) || GetButtonDown(InSignal.down2)) dir -= 1;
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if (GetButtonDown(InSignal.up1) || GetButtonDown(InSignal.up2)) dir += 1;
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if (func(InSignal.down1) || func(InSignal.down2)) dir -= 1;
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if (func(InSignal.up1) || func(InSignal.up2)) dir += 1;
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return dir;
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}
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else
|
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@ -81,8 +85,8 @@ public class In : MonoBehaviour
|
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JoystickSide.Right => InSignal.up2,
|
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};
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if (GetButtonDown(downSignal)) dir -= 1;
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if (GetButtonDown(upSignal)) dir += 1;
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if (func(downSignal)) dir -= 1;
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if (func(upSignal)) dir += 1;
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return dir;
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}
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@ -137,4 +141,10 @@ public enum JoystickSide
|
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Left,
|
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Right,
|
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Both
|
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}
|
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|
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public enum InteractMode
|
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{
|
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Discrete,
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Continious
|
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}
|
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
|
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using System.Buffers.Text;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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|
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@ -8,9 +9,12 @@ public class SettingsScreen : MonoBehaviour
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[SerializeField] private SettingGroup GroupPrefab;
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private bool Generated = false;
|
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private int activeGroup;
|
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private int activeSetting;
|
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private List<SettingGroup> settingsGroups;
|
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|
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private List<BaseSettingView> settings;
|
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[SerializeField] RectTransform testPointer;
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[SerializeField] ScrollRect scrollRect;
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|
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//====================
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@ -26,15 +30,28 @@ public class SettingsScreen : MonoBehaviour
|
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Generate();
|
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}
|
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|
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private void Update()
|
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{
|
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int switchDirection = -In.GetAxis(switchAxis, JoystickSide.Both);
|
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|
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activeSetting = (activeSetting + switchDirection + settings.Count) % settings.Count;
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|
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var activePivot = settings[activeSetting].pivotPoint;
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ScrollToElementVertical(activePivot);
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testPointer.position = activePivot.position;
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|
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int interactDirection = In.GetAxis(interactAxis, JoystickSide.Both, InteractMode.Continious);
|
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settings[activeSetting].TakeInput(interactDirection, false);
|
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}
|
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|
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public void Generate()
|
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{
|
||||
ClearContent();
|
||||
settingsGroups = new List<SettingGroup>();
|
||||
settings = new List<BaseSettingView>();
|
||||
|
||||
foreach (var group in SettingsManager.currentSchemeDTO.groups)
|
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settingsGroups.Add(GenerateGroup(group));
|
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settings.AddRange(GenerateGroup(group).settings);
|
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|
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activeGroup = 0;
|
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activeSetting = 0;
|
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Generated = true;
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}
|
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@ -51,4 +68,49 @@ public class SettingsScreen : MonoBehaviour
|
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for (int i = Content.childCount - 1; i >= 0; i--)
|
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Destroy(Content.GetChild(i).gameObject);
|
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}
|
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|
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public void ScrollToElementVertical(RectTransform targetRect)
|
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{
|
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if (scrollRect == null || targetRect == null)
|
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{
|
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Debug.LogWarning("ScrollRect или Target не назначены");
|
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return;
|
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}
|
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|
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LayoutRebuilder.ForceRebuildLayoutImmediate(scrollRect.content);
|
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|
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RectTransform viewport = scrollRect.viewport;
|
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RectTransform content = scrollRect.content;
|
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|
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if (viewport == null || content == null)
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{
|
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Debug.LogWarning("Viewport или Content не назначены");
|
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return;
|
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}
|
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|
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Vector2 targetLocalPos = content.InverseTransformPoint(targetRect.position);
|
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Vector2 viewportLocalPos = content.InverseTransformPoint(viewport.position);
|
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|
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float targetHeight = targetRect.rect.height;
|
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float viewportHeight = viewport.rect.height;
|
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float contentHeight = content.rect.height;
|
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|
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if (contentHeight <= viewportHeight)
|
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{
|
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scrollRect.verticalNormalizedPosition = 1f;
|
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return;
|
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}
|
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|
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float offsetY = (targetLocalPos.y - viewportLocalPos.y) * -1f;
|
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|
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float targetCenterY = offsetY + targetHeight * 0.5f;
|
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float viewportCenterY = viewportHeight * 0.5f;
|
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|
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float deltaY = (targetCenterY - viewportCenterY) / (contentHeight - viewportHeight);
|
||||
|
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float newPosition = Mathf.Clamp01(scrollRect.verticalNormalizedPosition - deltaY);
|
||||
|
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scrollRect.verticalNormalizedPosition = newPosition;
|
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}
|
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|
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}
|
||||
@ -21,6 +21,7 @@ public class FloatView : BaseSettingView
|
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CachedSetting = setting;
|
||||
CacheSettingValues(setting);
|
||||
|
||||
|
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Display();
|
||||
}
|
||||
|
||||
|
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@ -6,8 +6,6 @@ public class SettingView : MonoBehaviour
|
||||
[Header("Layout ссылки")]
|
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[SerializeField] private TextMeshProUGUI SettingNameLabel;
|
||||
|
||||
|
||||
|
||||
BaseSettingView view;
|
||||
|
||||
public void Generate(SettingDTO setting)
|
||||
|
||||
@ -1,23 +1,36 @@
|
||||
using TMPro;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SettingGroup : MonoBehaviour
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{
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public List<BaseSettingView> settings;
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[SerializeField] private TextMeshProUGUI _titleLabel;
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[SerializeField] private RectTransform _contentVLG;
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[SerializeField] private float _titleHeight;
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||||
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public void Configure(SettingsGroupDTO data)
|
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{
|
||||
_titleLabel.text = data.Name;
|
||||
settings = new();
|
||||
|
||||
foreach (var setting in data.Settings)
|
||||
GenerateSetting(setting);
|
||||
settings.Add( GenerateSetting(setting));
|
||||
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LayoutRebuilder.ForceRebuildLayoutImmediate(_contentVLG);
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float _groupHeight = _contentVLG.sizeDelta.y - _contentVLG.anchoredPosition.y;
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var rect = GetComponent<RectTransform>();
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rect.sizeDelta = new Vector2(rect.sizeDelta.x, _groupHeight);
|
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}
|
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|
||||
public void GenerateSetting(SettingDTO setting)
|
||||
public BaseSettingView GenerateSetting(SettingDTO setting)
|
||||
{
|
||||
var settingPrefab = SettingViewsProvider.GetViewBySetting(setting);
|
||||
Instantiate(settingPrefab, _contentVLG);
|
||||
print($"генерация настройки {setting.Id}");
|
||||
var view = Instantiate(settingPrefab, _contentVLG);
|
||||
view.Initialize(setting);
|
||||
return view;
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}
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}
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EnableSound: {fileID: 8300000, guid: 1c48900c9ab0aa8418920a8193050870, type: 3}
|
||||
|
||||
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Reference in New Issue
Block a user