diff --git a/Assets/Scenes/GameScene3D.unity b/Assets/Scenes/GameScene3D.unity index 3c66615..e33a592 100644 --- a/Assets/Scenes/GameScene3D.unity +++ b/Assets/Scenes/GameScene3D.unity @@ -3286,6 +3286,7 @@ MonoBehaviour: difficultyPreset: {fileID: 11400000, guid: 1c381d73d66d6254d8e6326516732d27, type: 2} useDummyBots: 0 minThinkingTime: 2 + dummyPreset: {fileID: 0} --- !u!4 &167531122 Transform: m_ObjectHideFlags: 0 @@ -4738,10 +4739,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 05be8fefee27c564fbb37e319abd33b1, type: 3} m_Name: m_EditorClassIdentifier: - OnVictory: - m_PersistentCalls: - m_Calls: [] - currentOpponent: 0 DummyPreset: {fileID: 11400000, guid: 35ba7f84d7557e8479f7f086269256f6, type: 2} dummyBots: 0 --- !u!114 &259182288 @@ -25894,9 +25891,6 @@ MonoBehaviour: - {fileID: 8873348988979391587, guid: 280922cd1d9e3ef44bdbfe757f8cfdef, type: 3} - {fileID: 8873348988979391587, guid: b1bd71cccf32b4c4a94b2ff65361e9fe, type: 3} - {fileID: 8873348988979391587, guid: 4b7845a03cf955e4488f4e3286f11b60, type: 3} - shownX: 0 - hiddenX: 2000 - speed: 2000 --- !u!4 &1542626845 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Bootstrap.cs b/Assets/Scripts/Bootstrap.cs index 416cb66..9b250c3 100644 --- a/Assets/Scripts/Bootstrap.cs +++ b/Assets/Scripts/Bootstrap.cs @@ -57,7 +57,6 @@ public class Bootstrap : MonoBehaviour #if !UNITY_EDITOR CheckLicense(); #endif - DifficultyManager.Instance.dummyBots = false; //todo: сагрегировать эти объекты avatarController.GetComponent().Initialize(); diff --git a/Assets/Scripts/CharactersSystem/CharacterEventBus.cs.meta b/Assets/Scripts/CharactersSystem/CharacterEventBus.cs.meta deleted file mode 100644 index 6d3207d..0000000 --- a/Assets/Scripts/CharactersSystem/CharacterEventBus.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4bcfcfaa428d03245abb344c26184c58 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/CharactersSystem/CharactersController.cs b/Assets/Scripts/CharactersSystem/CharactersController.cs index dcdb7c3..0eccf51 100644 --- a/Assets/Scripts/CharactersSystem/CharactersController.cs +++ b/Assets/Scripts/CharactersSystem/CharactersController.cs @@ -10,33 +10,17 @@ namespace CharacterSystem public static CharactersController I; [SerializeField] private List characterPrefabs; - [SerializeField] float shownX = 0, hiddenX = 2000; - - [SerializeField] private float speed; private Character[] characters; - private int currentIndex = 0; + public static int CharacterIndex { get; private set; } = -1; public static int CharactersAmount => I.characters.Length; - public static Character CurrentCharacter => I.characters[I.currentIndex]; + public static Character CurrentCharacter => I.characters[CharacterIndex]; public void Initialize() { I = this; SetupCharacters(); - GameManager.OnGameStarted += Enable; - GameManager.OnGameFinished += Disable; - } - - public void Enable(GameMode gameMode) - { - if (gameMode == GameMode.pve) - print("ВКЛЮЧЕНИЕ СИСТЕМЫ ПЕРСОНАЖЕЙ"); - } - public void Disable(GameMode gameMode) - { - if (gameMode == GameMode.pve) - print("ВЫКЛЮЧЕНИЕ СИСТЕМЫ ПЕРСОНАЖЕЙ"); } public void SetAllCharactersPrizeAvailable() @@ -51,23 +35,17 @@ namespace CharacterSystem character.difficultyModule.ResetPresetIndex(); } - public void HideCharacter() + public static void ResetSystem() { - //CurrentCharacter?.UnbindEvents(); + ResetAllCharactersDifficulty(); + CharacterIndex = -1; } - public static void SwitchToCharacter(int index) - { - I.ShowCharacter(index); - } + public void HideCharacter() + => CurrentCharacter.visualModule.GetHideSequence().PlayForward(); - public static void ResetState() - { - I.StopAllCoroutines(); - I.currentIndex = -1; - } - - public static Character[] GetCharactersArray() => new List(I.characters).ToArray(); + public static Character[] GetCharactersArray() + => new List(I.characters).ToArray(); private void SetupCharacters() { @@ -79,7 +57,7 @@ namespace CharacterSystem for (int i = 0; i < amount; i++) { - var character = Instantiate(characterPrefabs[i]/*, charactersPool*/); + var character = Instantiate(characterPrefabs[i]); characters[i] = character; character.Initialize(i); } @@ -95,10 +73,10 @@ namespace CharacterSystem characters[i].prizeModule.SetPrize(prizes[i]); } - private void ShowCharacter(int newIndex) + public void ShowCharacter(int newIndex) { - int oldIndex = currentIndex; - currentIndex = newIndex; + int oldIndex = CharacterIndex; + CharacterIndex = newIndex; if (newIndex == oldIndex) return; @@ -108,21 +86,16 @@ namespace CharacterSystem Sequence seq = DOTween.Sequence(); - - seq.Append(oldCharacter.visualModule.GetHideSequence()); - seq.AppendInterval(0.1f); - - //вывод нового персонажа seq.Append(newCharacter.visualModule.GetShowSequence()); seq.AppendCallback(() => { if (newIndex < oldIndex) - CharacterEventBus.TriggerEvent(GameEvent.Return); + EventBus.TriggerEvent(GameEvent.Return); else - CharacterEventBus.TriggerEvent(GameEvent.Appear); + EventBus.TriggerEvent(GameEvent.Appear); }); } } diff --git a/Assets/Scripts/CharactersSystem/DifficultyModule.cs b/Assets/Scripts/CharactersSystem/DifficultyModule.cs index b08f39c..9b2a506 100644 --- a/Assets/Scripts/CharactersSystem/DifficultyModule.cs +++ b/Assets/Scripts/CharactersSystem/DifficultyModule.cs @@ -32,10 +32,10 @@ namespace CharacterSystem public DifficultyPreset GetCurrentPreset() => _activeDifficultyList[presetIndex]; - public void IncreaseDifficuly() + public void IncreaseDifficulty() => presetIndex = Mathf.Clamp(presetIndex + 1, 0, _activeDifficultyList.Count - 1); - public void DecreaseDifficuly() + public void DecreaseDifficulty() => presetIndex = Mathf.Clamp(presetIndex - 1, 0, _activeDifficultyList.Count - 1); public void ResetPresetIndex() diff --git a/Assets/Scripts/CharactersSystem/CharacterEventBus.cs b/Assets/Scripts/CharactersSystem/EventBus.cs similarity index 84% rename from Assets/Scripts/CharactersSystem/CharacterEventBus.cs rename to Assets/Scripts/CharactersSystem/EventBus.cs index 24999f4..d408ca2 100644 --- a/Assets/Scripts/CharactersSystem/CharacterEventBus.cs +++ b/Assets/Scripts/CharactersSystem/EventBus.cs @@ -2,7 +2,7 @@ namespace CharacterSystem { - public static class CharacterEventBus + public static class EventBus { public static event Action OnGameEvent; public static void TriggerEvent(GameEvent gameEvent) diff --git a/Assets/Scripts/CharactersSystem/EventBus.cs.meta b/Assets/Scripts/CharactersSystem/EventBus.cs.meta new file mode 100644 index 0000000..8b46952 --- /dev/null +++ b/Assets/Scripts/CharactersSystem/EventBus.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e73ce235277322446a045e29357d0cbf \ No newline at end of file diff --git a/Assets/Scripts/CharactersSystem/VisualModule.cs b/Assets/Scripts/CharactersSystem/VisualModule.cs index f8d74dd..301841a 100644 --- a/Assets/Scripts/CharactersSystem/VisualModule.cs +++ b/Assets/Scripts/CharactersSystem/VisualModule.cs @@ -51,7 +51,7 @@ namespace CharacterSystem { _animator.enabled = true; _animator.SetTrigger("PreAppear"); - CharacterEventBus.OnGameEvent += OnGameEvent; + EventBus.OnGameEvent += OnGameEvent; Sequence seq = DOTween.Sequence(); seq.Append(transform.DOMove(VisiblePos, showDuration).SetEase(showEase)); @@ -61,7 +61,7 @@ namespace CharacterSystem public Sequence GetHideSequence() { - CharacterEventBus.OnGameEvent -= OnGameEvent; + EventBus.OnGameEvent -= OnGameEvent; Sequence seq = DOTween.Sequence(); seq.Append(transform.DOMove(HiddenPos, hideDuration).SetEase(hideEase)); @@ -85,14 +85,13 @@ namespace CharacterSystem _animator.SetTrigger("Lose"); } - bool Message(GameEvent replicaType, bool force, bool showName = false) + private void Message(GameEvent replicaType, bool force, bool showName = false) { if (replicas.WillPlay(replicaType) == false) - return false; + return; Replica replicaToPlay = replicas.GetNextReplica(replicaType); _messageBox.PlayReplica(replicaToPlay, force).Forget(); - return true; } public void InvokeThrowChip() diff --git a/Assets/Scripts/Common/GameFSM/CheckLeadersFromMenuState.cs b/Assets/Scripts/Common/GameFSM/CheckLeadersFromMenuState.cs index 33f62cb..9f191bd 100644 --- a/Assets/Scripts/Common/GameFSM/CheckLeadersFromMenuState.cs +++ b/Assets/Scripts/Common/GameFSM/CheckLeadersFromMenuState.cs @@ -10,7 +10,7 @@ public class CheckLeadersFromMenuState : IState public void enter() { ComWrapper.InputRecieved +=ResetTimer; - lb = GameManager.instance.leaderboard; + lb = GameManager.Instance.leaderboard; //вкл lb.gameObject.SetActive(true); @@ -35,7 +35,7 @@ public class CheckLeadersFromMenuState : IState bool exitCombo = In.GetButtonDownAnyPlayer(PlayerAction.left) && In.GetButtonDownAnyPlayer(PlayerAction.right); if (exitCombo) { - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } bool keepDownButton = In.GetButtonAnyPlayer(PlayerAction.down); @@ -45,7 +45,7 @@ public class CheckLeadersFromMenuState : IState timeElapsed += Time.deltaTime; if (timeElapsed > timeToExit) { - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } } diff --git a/Assets/Scripts/Common/GameFSM/CheckSettingsPasswordState.cs b/Assets/Scripts/Common/GameFSM/CheckSettingsPasswordState.cs index 6c6b803..de1e8b8 100644 --- a/Assets/Scripts/Common/GameFSM/CheckSettingsPasswordState.cs +++ b/Assets/Scripts/Common/GameFSM/CheckSettingsPasswordState.cs @@ -26,7 +26,7 @@ public class CheckSettingsPasswordState : IState Debug.Log("[Файла пароля нет. Сброс пароля. Заход в настройки]"); disableCheck(); - GameManager.instance.stateMachine.ChangeState(new SettingsState()); + GameManager.Instance.stateMachine.ChangeState(new SettingsState()); return; } @@ -41,7 +41,7 @@ public class CheckSettingsPasswordState : IState Debug.Log("[пароль невалидный. Сброс пароля. Заход в настройки]"); disableCheck(); ExternalFilesGetter.SetPassword(""); - GameManager.instance.stateMachine.ChangeState(new SettingsState()); + GameManager.Instance.stateMachine.ChangeState(new SettingsState()); } @@ -69,7 +69,7 @@ public class CheckSettingsPasswordState : IState //{ // GameManager.instance.stateMachine.ChangeState(new SettingsState()); //} - GameManager.instance.stateMachine.ChangeState(new SettingsState()); + GameManager.Instance.stateMachine.ChangeState(new SettingsState()); } private bool PasswordValid(string password) diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNameState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNameState.cs index 885050d..f24bbd2 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNameState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNameState.cs @@ -9,7 +9,7 @@ public class EnterNameState : IState private string name; public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; textInput = gm.nameInput; textInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNumberTech.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNumberTech.cs index 77298fa..b1051eb 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNumberTech.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterNumberTech.cs @@ -16,7 +16,7 @@ public class EnterNumberTech : IState //private string name; public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; textInput = gm.NumberTech; textInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVERevengeState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVERevengeState.cs index d37336a..ff0833a 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVERevengeState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVERevengeState.cs @@ -15,7 +15,7 @@ public class EnterPricePVERevengeState : IState public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.pricePveRevengeInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVEState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVEState.cs index 11e0de8..32af2b7 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVEState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVEState.cs @@ -11,7 +11,7 @@ public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.pricePveInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVPState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVPState.cs index 026ef0b..268e86d 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVPState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPricePVPState.cs @@ -15,7 +15,7 @@ public class EnterPricePVPState : IState public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.pricePvpInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesAvailableState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesAvailableState.cs index 6803cfe..a035423 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesAvailableState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesAvailableState.cs @@ -16,7 +16,7 @@ public class EnterPrizesAvailableState : IState public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.prizesAvailableInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs index f0ea664..506e3dc 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs @@ -16,7 +16,7 @@ public class EnterPrizesForCharactersState : IState public void enter() { - rootPanel = GameManager.instance.CharactersConfigurator; + rootPanel = GameManager.Instance.CharactersConfigurator; rootPanel.SetActive(true); } diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPulsesToResetDifficulty.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPulsesToResetDifficulty.cs index 135d8c5..2fb1e5d 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPulsesToResetDifficulty.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterPulsesToResetDifficulty.cs @@ -15,7 +15,7 @@ public class EnterPulsesToResetDifficulty : IState public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.pulsesToResetDifficultyInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaNameState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaNameState.cs index 0058f09..067d80c 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaNameState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaNameState.cs @@ -16,7 +16,7 @@ public class EnterValutaNameState : IState //private string name; public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; textInput = gm.ValutaNameInput; textInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaPerImpulse.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaPerImpulse.cs index 982f9ff..a9ba967 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaPerImpulse.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/EnterValutaPerImpulse.cs @@ -15,7 +15,7 @@ public class EnterValutaPerImpulse : IState public void enter() { - gm = GameManager.instance; + gm = GameManager.Instance; numberInput = gm.valutaPerPulseInput; numberInput.gameObject.SetActive(true); diff --git a/Assets/Scripts/Common/GameFSM/EnterPanels/GetNumberState.cs b/Assets/Scripts/Common/GameFSM/EnterPanels/GetNumberState.cs index 6c335d1..d67500a 100644 --- a/Assets/Scripts/Common/GameFSM/EnterPanels/GetNumberState.cs +++ b/Assets/Scripts/Common/GameFSM/EnterPanels/GetNumberState.cs @@ -29,7 +29,7 @@ public class GetNumberState : IState public void enter() { //включить панель, получить доступ ко всем слотам - entryPanel = GameManager.instance.NumberPanel; + entryPanel = GameManager.Instance.NumberPanel; Debug.Log(entryPanel); entryPanel.SetActive(true); collectSlots(); @@ -74,7 +74,7 @@ public class GetNumberState : IState if (In.GetButtonDown(InSignal.down2)) { //GameManager.instance.stateMachine.ChangeState(new SettingsState()); - GameManager.instance.stateMachine.ChangeState(prevState); + GameManager.Instance.stateMachine.ChangeState(prevState); } } diff --git a/Assets/Scripts/Common/GameFSM/LeaderboardState.cs b/Assets/Scripts/Common/GameFSM/LeaderboardState.cs index af0bf8e..545beb0 100644 --- a/Assets/Scripts/Common/GameFSM/LeaderboardState.cs +++ b/Assets/Scripts/Common/GameFSM/LeaderboardState.cs @@ -12,11 +12,11 @@ public class LeaderboardState : IState public void enter() { - leaderboard = GameManager.instance.leaderboard; + leaderboard = GameManager.Instance.leaderboard; leaderboard.gameObject.SetActive(true); leaderboard.Initialize(); - PlayerStatsRecord lastRecord = GameManager.instance.StatsService.GetLatestRecord(); + PlayerStatsRecord lastRecord = GameManager.Instance.StatsService.GetLatestRecord(); leaderboard.DisplayCurrentPlayer(record); } @@ -35,7 +35,7 @@ public class LeaderboardState : IState if (In.GetButtonDownAnyPlayer(PlayerAction.left) && In.GetButtonDownAnyPlayer(PlayerAction.right)) { Board.Instance.MakeClearField(); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } } } diff --git a/Assets/Scripts/Common/GameFSM/PrizeState.cs b/Assets/Scripts/Common/GameFSM/PrizeState.cs index 1499e66..68478bd 100644 --- a/Assets/Scripts/Common/GameFSM/PrizeState.cs +++ b/Assets/Scripts/Common/GameFSM/PrizeState.cs @@ -1,4 +1,4 @@ -using PrizeSystem; +using PrizeSystem; using UnityEngine; @@ -17,8 +17,8 @@ public class PrizeState : IState } public void enter() { - Debug.Log("Çàøåë â ïðèç"); - gm = GameManager.instance; + Debug.Log("Зашел в приз"); + gm = GameManager.Instance; gm.timerManager.StopAllTimers(); if(PrizeSystemManager.HasVitrinaPrizeToGive) @@ -42,7 +42,7 @@ public class PrizeState : IState } } - //äîáàâèòü qr ïàíåëü-âûäàò÷èê. + //добавить qr панель-выдатчик. else { gm.stateMachine.ChangeState(nextState); diff --git a/Assets/Scripts/Common/GameFSM/PromoState.cs b/Assets/Scripts/Common/GameFSM/PromoState.cs index 83c3417..72ff51a 100644 --- a/Assets/Scripts/Common/GameFSM/PromoState.cs +++ b/Assets/Scripts/Common/GameFSM/PromoState.cs @@ -33,7 +33,7 @@ public class PromoState : IState if (anyInput || kinoVse) { - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } } } diff --git a/Assets/Scripts/Common/GameFSM/RulesState.cs b/Assets/Scripts/Common/GameFSM/RulesState.cs index 6424b6c..bd7226d 100644 --- a/Assets/Scripts/Common/GameFSM/RulesState.cs +++ b/Assets/Scripts/Common/GameFSM/RulesState.cs @@ -9,7 +9,7 @@ public class RulesState : IState public void enter() { - rules = GameManager.instance.rulesController; + rules = GameManager.Instance.rulesController; SoundManager.instance.playSwitch(); rules.Open(); restTime = timeout; @@ -37,7 +37,7 @@ public class RulesState : IState if (In.GetButtonDownAnyPlayer(PlayerAction.down) || restTime <= 0) { rules.Close(); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } restTime -= Time.deltaTime; } diff --git a/Assets/Scripts/Common/GameFSM/SettingsState.cs b/Assets/Scripts/Common/GameFSM/SettingsState.cs index be94c6e..3c1cf54 100644 --- a/Assets/Scripts/Common/GameFSM/SettingsState.cs +++ b/Assets/Scripts/Common/GameFSM/SettingsState.cs @@ -8,13 +8,13 @@ public class SettingsState : IState public void enter() { //SettingsManager.OnSettingsChanged?.Invoke(); - GameManager.instance.AdminPanel.SetActive(true); + GameManager.Instance.AdminPanel.SetActive(true); elapsedTime = 0; } public void exit() { - GameManager.instance.AdminPanel.SetActive(false); + GameManager.Instance.AdminPanel.SetActive(false); } public void update() @@ -22,7 +22,7 @@ public class SettingsState : IState if (ShouldExit()) { SoundManager.instance.playChoose(); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } } diff --git a/Assets/Scripts/Common/GameFSM/SetupPasswordState.cs b/Assets/Scripts/Common/GameFSM/SetupPasswordState.cs index 5354334..9483a47 100644 --- a/Assets/Scripts/Common/GameFSM/SetupPasswordState.cs +++ b/Assets/Scripts/Common/GameFSM/SetupPasswordState.cs @@ -2,12 +2,12 @@ { public void enter() { - GameManager.instance.setPasswordPanel.SetActive(true); + GameManager.Instance.setPasswordPanel.SetActive(true); } public void exit() { - GameManager.instance.setPasswordPanel.SetActive(false); + GameManager.Instance.setPasswordPanel.SetActive(false); } public void update() diff --git a/Assets/Scripts/Common/GameFSM/ShowWinnerState.cs b/Assets/Scripts/Common/GameFSM/ShowWinnerState.cs index d83b5f0..da0bcc3 100644 --- a/Assets/Scripts/Common/GameFSM/ShowWinnerState.cs +++ b/Assets/Scripts/Common/GameFSM/ShowWinnerState.cs @@ -9,7 +9,7 @@ public class ShowWinnerState : IState Color empty = new Color(0, 0, 0, 0); CoinCounter coinCounter; - private GameManager gm = GameManager.instance; + private GameManager gm = GameManager.Instance; public enum ShowWinnerSubstates { PanelFalling, HandlingInputs, PanelRising, ExitByTime } public ShowWinnerSubstates subState; @@ -159,7 +159,7 @@ public class ShowWinnerState : IState //Фишка ходит первой если ее не побеждали сегодня еще //текущий бот - последний - bool goingToLastBot = DifficultyManager.Instance.currentOpponent == GameManager.instance.botsAmount - 1; + bool goingToLastBot = CharactersController.CurrentCharacter.CharacterIndex == GameManager.Instance.botsAmount - 1; if (goingToLastBot) { //Вопрос к логике тут. @@ -171,7 +171,7 @@ public class ShowWinnerState : IState } else { - Team nextPlayer = GameManager.instance.currentPlayer == Team.Player1 ? Team.Player2 : Team.Player2; + Team nextPlayer = GameManager.Instance.currentPlayer == Team.Player1 ? Team.Player2 : Team.Player2; gm.PrepareRound(nextPlayer); } } @@ -218,7 +218,7 @@ public class ShowWinnerState : IState DualAvatarController.Instance.HideCharacters(); Board.Instance.MakeClearField(); //GameManager.instance.stateMachine.ChangeState(new MenuState(fromGameplay: true)); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); break; } } diff --git a/Assets/Scripts/Common/GameFSM/StateRouter.cs b/Assets/Scripts/Common/GameFSM/StateRouter.cs index e1edc95..9e7ccb1 100644 --- a/Assets/Scripts/Common/GameFSM/StateRouter.cs +++ b/Assets/Scripts/Common/GameFSM/StateRouter.cs @@ -4,7 +4,7 @@ using UnityEngine; public static class StateRouter { - private static GameManager gm => GameManager.instance; + private static GameManager gm => GameManager.Instance; public static void RouteAfterTurn() { //var checkResult = FieldChecker.Check(GameManager.instance.currentPlayer); @@ -36,11 +36,11 @@ public static class StateRouter { LightUtility.Lose(); CharactersController.CurrentCharacter.GetComponent().SetTrigger("Win"); - DifficultyManager.Instance.DecreaseDifficulty(); + CharactersController.CurrentCharacter.difficultyModule.DecreaseDifficulty(); if (gm.vsBotScore != 0) gm.vsBotScore -= 1; - CharacterEventBus.TriggerEvent(GameEvent.BotWin); + EventBus.TriggerEvent(GameEvent.BotWin); //gm.botScale.SetMedalsCount(gm.vsBotScore); @@ -98,9 +98,9 @@ public static class StateRouter } public static IState NextBot() { - DifficultyManager.Instance.IncreaseDifficulty(); + CharactersController.CurrentCharacter.difficultyModule.IncreaseDifficulty(); gm.vsBotScore += 1; - CharacterEventBus.TriggerEvent(GameEvent.PlayerWin); + EventBus.TriggerEvent(GameEvent.PlayerWin); LightUtility.Win(); @@ -108,7 +108,7 @@ public static class StateRouter //если фишку победили, то повышаем. if (gm.vsBotScore == gm.botsAmount) - DifficultyManager.Instance.upgradeFeeshkaDifficulty(); + GameManager.Instance.upgradeFeeshkaDifficulty(); if (TotalWin()) { @@ -121,7 +121,6 @@ public static class StateRouter } } - private static IState PlayerWinPvpHandler(Team winner) { gm.IncreaseScore(winner); @@ -144,14 +143,14 @@ public static class StateRouter private static IState DrawHandler() { - CharacterEventBus.TriggerEvent(GameEvent.Draw); + EventBus.TriggerEvent(GameEvent.Draw); return new ShowWinnerState(); } public static IState ToMenu() { Board.Instance.MakeClearField(); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); return null;// } @@ -167,11 +166,4 @@ public static class StateRouter private static bool TotalWin() => gm.player1score == 5 || gm.player2score == 5 || gm.vsBotScore == gm.botsAmount; - - //private static void ClearAllScales()//нужен менеджер шкал - //{ - // if (gm.botScale.isActiveAndEnabled) gm.botScale.ClearScale(); - // if (gm.Player1Scale.isActiveAndEnabled) gm.Player1Scale.ClearScale(); - // if (gm.Player2Scale.isActiveAndEnabled) gm.Player2Scale.ClearScale(); - //} } diff --git a/Assets/Scripts/Common/GameFSM/TakeOrRiskState.cs b/Assets/Scripts/Common/GameFSM/TakeOrRiskState.cs index 4de3c13..c56e86f 100644 --- a/Assets/Scripts/Common/GameFSM/TakeOrRiskState.cs +++ b/Assets/Scripts/Common/GameFSM/TakeOrRiskState.cs @@ -30,12 +30,12 @@ public class TakeOrRiskState : IState if (character.prizeModule.TryFetchPrize(out Prize prize)) PrizeSystemManager.GivePrize(prize); - GameManager.instance.stateMachine.ChangeState(new PrizeState(StateRouter.ToMenu())); + GameManager.Instance.stateMachine.ChangeState(new PrizeState(StateRouter.ToMenu())); } else { //Следующий бот - GameManager.instance.stateMachine.ChangeState(nextState); + GameManager.Instance.stateMachine.ChangeState(nextState); } } diff --git a/Assets/Scripts/Common/GameFSM/VictoryState.cs b/Assets/Scripts/Common/GameFSM/VictoryState.cs index 60ded68..ddda81f 100644 --- a/Assets/Scripts/Common/GameFSM/VictoryState.cs +++ b/Assets/Scripts/Common/GameFSM/VictoryState.cs @@ -16,7 +16,7 @@ public class VictoryState : IState public void enter() { LightUtility.Prize(); - gameManager = GameManager.instance; + gameManager = GameManager.Instance; gameManager.timerManager.StopAllTimers(); diff --git a/Assets/Scripts/Common/GameFSM/VictoryVideoState.cs b/Assets/Scripts/Common/GameFSM/VictoryVideoState.cs index b3cc4b0..4c1db24 100644 --- a/Assets/Scripts/Common/GameFSM/VictoryVideoState.cs +++ b/Assets/Scripts/Common/GameFSM/VictoryVideoState.cs @@ -40,7 +40,7 @@ public class VictoryVideoState : IState if (anyInput || kinoVse) { - GameManager.instance.stateMachine.ChangeState(nextState); + GameManager.Instance.stateMachine.ChangeState(nextState); } } } diff --git a/Assets/Scripts/Common/GameFSM/VitrinaChoseState.cs b/Assets/Scripts/Common/GameFSM/VitrinaChoseState.cs index e405777..3fa0e01 100644 --- a/Assets/Scripts/Common/GameFSM/VitrinaChoseState.cs +++ b/Assets/Scripts/Common/GameFSM/VitrinaChoseState.cs @@ -4,7 +4,7 @@ public class VitrinaChoseState : IState VitrinaPanel vitrinaPanel; public void enter() { - vitrinaPanel = GameManager.instance.vitrinaPanel; + vitrinaPanel = GameManager.Instance.vitrinaPanel; vitrinaPanel.gameObject.SetActive(true); } diff --git a/Assets/Scripts/Common/GameManager.cs b/Assets/Scripts/Common/GameManager.cs index 08dc8f6..d8fa348 100644 --- a/Assets/Scripts/Common/GameManager.cs +++ b/Assets/Scripts/Common/GameManager.cs @@ -17,7 +17,7 @@ public class GameManager : MonoBehaviour [Header("General")] public GameStateMachine stateMachine; - public static GameManager instance; + public static GameManager Instance; public GameObject AdminPanel, NumberPanel; public TimerManager timerManager; public RulesController rulesController; @@ -78,9 +78,9 @@ public class GameManager : MonoBehaviour public void Initialize() { - if (instance == null) + if (Instance == null) { - instance = this; + Instance = this; } ComWrapper.PaymentReceived += ProcessDifficultyCounter; @@ -203,8 +203,7 @@ public class GameManager : MonoBehaviour if (gameMode == GameMode.pve) { timerManager.SetActiveTimer(Team.Player1); - int difficultyIndex = DifficultyManager.Instance.currentOpponent; - CharactersController.SwitchToCharacter(difficultyIndex); + CharactersController.I.ShowCharacter(CharactersController.CharacterIndex); } else if (gameMode == GameMode.pvp) DualAvatarController.Instance.ShowCharacters(); @@ -236,7 +235,7 @@ public class GameManager : MonoBehaviour CharactersController.I.SetAllCharactersPrizeAvailable(); DualAvatarController.Instance.HideCharacters(); - DifficultyManager.Instance.ResetDifficulty(); + CharactersController.ResetSystem(); player1score = 0; player2score = 0; @@ -247,6 +246,24 @@ public class GameManager : MonoBehaviour canReturnToMenu = true; } + + public void upgradeFeeshkaDifficulty() + { + string difficultyMode = SettingsManager.GetString(SettingKey.DIFFICULTY_MODE); + //todo: разобраться + //if (difficultyMode == "Прохождение") + //{ + // PaymentSystem.ResetPulsesCounter(); + // Setting difficultySetting = SettingsManager.Container.TryGetSetting(SettingKeys.DIFFICULTY_MODE); + // difficultySetting.StringValue = "Заработок"; + // SettingsManager.OnSettingsChanged?.Invoke(); + // SettingsManager.SaveContainerToFile(); + // GameManager.instance.AdminPanel.GetComponent().RefreshViews(); + // print("Сложность повышена"); + //} + } + + IEnumerator AddBotRecordEvery2Days() { while (true) diff --git a/Assets/Scripts/Common/Inputs/COMinput.cs b/Assets/Scripts/Common/Inputs/COMinput.cs index 585d295..ff392b2 100644 --- a/Assets/Scripts/Common/Inputs/COMinput.cs +++ b/Assets/Scripts/Common/Inputs/COMinput.cs @@ -33,7 +33,7 @@ public class COMinput : InputSource { try { - gm = GameManager.instance; + gm = GameManager.Instance; // Загружаем конфигурацию пинов LoadPinMappingConfiguration(); diff --git a/Assets/Scripts/Common/Inputs/KeyboardInput.cs b/Assets/Scripts/Common/Inputs/KeyboardInput.cs index 6a58b7c..9dd0d90 100644 --- a/Assets/Scripts/Common/Inputs/KeyboardInput.cs +++ b/Assets/Scripts/Common/Inputs/KeyboardInput.cs @@ -66,7 +66,7 @@ public class KeyboardInput : InputSource /// Инициализирует клавиатурный ввод. Всегда возвращает true так как клавиатура всегда доступна. /// /// Всегда true - public override bool Initialize() => gm = GameManager.instance; + public override bool Initialize() => gm = GameManager.Instance; // ================================================================================ // ВСПОМОГАТЕЛЬНЫЕ МЕТОДЫ diff --git a/Assets/Scripts/Common/Leaderboard/Leaderboard.cs b/Assets/Scripts/Common/Leaderboard/Leaderboard.cs index 5c16715..58c1ef4 100644 --- a/Assets/Scripts/Common/Leaderboard/Leaderboard.cs +++ b/Assets/Scripts/Common/Leaderboard/Leaderboard.cs @@ -55,7 +55,7 @@ public class Leaderboard : MonoBehaviour public void Initialize() { - gm = GameManager.instance; + gm = GameManager.Instance; diff --git a/Assets/Scripts/Common/PrizeSystem/Config menu/CharacterPrizeConfigurator.cs b/Assets/Scripts/Common/PrizeSystem/Config menu/CharacterPrizeConfigurator.cs index 71ad244..a87a9a4 100644 --- a/Assets/Scripts/Common/PrizeSystem/Config menu/CharacterPrizeConfigurator.cs +++ b/Assets/Scripts/Common/PrizeSystem/Config menu/CharacterPrizeConfigurator.cs @@ -165,7 +165,7 @@ namespace PrizeSystem private void Exit() { - GameManager.instance.stateMachine.ChangeState(new SettingsState()); + GameManager.Instance.stateMachine.ChangeState(new SettingsState()); } IEnumerator BlinkAnimation(Graphic graphic) { diff --git a/Assets/Scripts/Common/PrizeSystem/Config menu/Prize configurators/QrPrizeInput.cs b/Assets/Scripts/Common/PrizeSystem/Config menu/Prize configurators/QrPrizeInput.cs index 7feb1fc..6b75686 100644 --- a/Assets/Scripts/Common/PrizeSystem/Config menu/Prize configurators/QrPrizeInput.cs +++ b/Assets/Scripts/Common/PrizeSystem/Config menu/Prize configurators/QrPrizeInput.cs @@ -105,7 +105,7 @@ namespace PrizeSystem if(!CanSwipe) return; int resultRank = rank + direction; - if (resultRank >= 1 && resultRank <= GameManager.instance.botsAmount) + if (resultRank >= 1 && resultRank <= GameManager.Instance.botsAmount) { rank = resultRank; TryPlayClick(); diff --git a/Assets/Scripts/Common/PrizeSystem/VitrinaView.cs b/Assets/Scripts/Common/PrizeSystem/VitrinaView.cs index 7cc6edb..734feff 100644 --- a/Assets/Scripts/Common/PrizeSystem/VitrinaView.cs +++ b/Assets/Scripts/Common/PrizeSystem/VitrinaView.cs @@ -35,7 +35,7 @@ public class VitrinaView : MonoBehaviour public void ActivateIfNeed() { - if (GameManager.instance.gameMode == GameMode.pvp) + if (GameManager.Instance.gameMode == GameMode.pvp) { Deactivate(); return; diff --git a/Assets/Scripts/Common/SoundManager.cs b/Assets/Scripts/Common/SoundManager.cs index ab6e7d7..d1f59ee 100644 --- a/Assets/Scripts/Common/SoundManager.cs +++ b/Assets/Scripts/Common/SoundManager.cs @@ -163,7 +163,7 @@ public class SoundManager : MonoBehaviour audioSource.clip = clipToPlay; //audioSource.pitch = 1 + Random.Range(0, 2) * 0.6f; - audioSource.pitch = GameManager.instance.currentPlayer == Team.Player1 ? 1 : 1.3f; + audioSource.pitch = GameManager.Instance.currentPlayer == Team.Player1 ? 1 : 1.3f; audioSource.volume = effectsVolume; @@ -186,7 +186,7 @@ public class SoundManager : MonoBehaviour audioSource.clip = clipToPlay; audioSource.volume = effectsVolume; - audioSource.pitch = GameManager.instance.currentPlayer == Team.Player1 ? 0.8f : 0.85f; + audioSource.pitch = GameManager.Instance.currentPlayer == Team.Player1 ? 0.8f : 0.85f; effect.SetActive(true); audioSource.Play(); diff --git a/Assets/Scripts/Gameplay/Board.cs b/Assets/Scripts/Gameplay/Board.cs index d98e953..ad4bff4 100644 --- a/Assets/Scripts/Gameplay/Board.cs +++ b/Assets/Scripts/Gameplay/Board.cs @@ -102,7 +102,7 @@ public class Board : MonoBehaviour private void PerformChipsClear() { SoundManager.instance.playExplosion(); - GameManager.instance.currentChip?.RemoveFromField(); + GameManager.Instance.currentChip?.RemoveFromField(); if (Grid == null) return; foreach (Chip chip in Grid) diff --git a/Assets/Scripts/Gameplay/Bot.cs b/Assets/Scripts/Gameplay/Bot.cs index 33e76f0..c7b87a1 100644 --- a/Assets/Scripts/Gameplay/Bot.cs +++ b/Assets/Scripts/Gameplay/Bot.cs @@ -12,6 +12,8 @@ public class Bot : BasePlayer, IGamePlayer [SerializeField] private bool useDummyBots = false; [SerializeField] private float minThinkingTime = 1f; + public DifficultyPreset dummyPreset; + // State private PlayerState state = PlayerState.Sleep; private Chip currentChip; @@ -152,8 +154,8 @@ public class Bot : BasePlayer, IGamePlayer try { DifficultyPreset currentPreset = difficultyPreset; - if (useDummyBots && DifficultyManager.Instance != null) - currentPreset = DifficultyManager.Instance.DummyPreset; + if (useDummyBots) + currentPreset = dummyPreset; if (currentPreset != null && board != null) { @@ -162,7 +164,7 @@ public class Bot : BasePlayer, IGamePlayer Solver.SetPreset(currentPreset); } - GameManager gm = GameManager.instance; + GameManager gm = GameManager.Instance; if (gm != null) { bool onBossByScore = gm.vsBotScore == gm.botsAmount - 1; diff --git a/Assets/Scripts/Gameplay/DifficultyManager.cs b/Assets/Scripts/Gameplay/DifficultyManager.cs deleted file mode 100644 index a2a6283..0000000 --- a/Assets/Scripts/Gameplay/DifficultyManager.cs +++ /dev/null @@ -1,73 +0,0 @@ -using CharacterSystem; -using UnityEngine; -using UnityEngine.Events; - -public class DifficultyManager : MonoBehaviour -{ - - private static DifficultyManager instance; - public static DifficultyManager Instance - { - get - { - if (instance == null) - { - instance = FindAnyObjectByType(); - - if (instance == null) - { - Debug.LogWarning($"Не найден {typeof(DifficultyManager)}"); - } - else - { - instance.currentOpponent = 0; - } - } - return instance; - } - } - - public UnityEvent OnVictory = new UnityEvent(); - public int currentOpponent = 0; - - public DifficultyPreset DummyPreset; - public bool dummyBots = false; - public void IncreaseDifficulty() - { - if (currentOpponent + 1 == CharactersController.CharactersAmount)//победили самую большую сложность - { - OnVictory?.Invoke(); - } - CharactersController.CurrentCharacter.difficultyModule.IncreaseDifficuly();//увеличиваем сложность у того с кем бились - currentOpponent = (currentOpponent + 1) % CharactersController.CharactersAmount;//если победили последнего, то возвращаемся на первого - } - public void DecreaseDifficulty() - { - CharactersController.CurrentCharacter.difficultyModule.DecreaseDifficuly();//уменьшаем сложность у того с кем бились - if (currentOpponent != 0) - { - currentOpponent--; - } - } - public void ResetDifficulty() - { - currentOpponent = 0; - CharactersController.ResetAllCharactersDifficulty(); - } - - public void upgradeFeeshkaDifficulty() - { - string difficultyMode = SettingsManager.GetString(SettingKey.DIFFICULTY_MODE); - //todo: разобраться - // if (difficultyMode == "Прохождение") - // { - // PaymentSystem.ResetPulsesCounter(); - // Setting difficultySetting = SettingsManager.Container.TryGetSetting(SettingKeys.DIFFICULTY_MODE); - // difficultySetting.StringValue = "Заработок"; - // SettingsManager.OnSettingsChanged?.Invoke(); - // SettingsManager.SaveContainerToFile(); - // GameManager.instance.AdminPanel.GetComponent().RefreshViews(); - // print("Сложность повышена"); - // } - } -} diff --git a/Assets/Scripts/Gameplay/DifficultyManager.cs.meta b/Assets/Scripts/Gameplay/DifficultyManager.cs.meta deleted file mode 100644 index 7392502..0000000 --- a/Assets/Scripts/Gameplay/DifficultyManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 05be8fefee27c564fbb37e319abd33b1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Gameplay/EndOfTurnHandler.cs b/Assets/Scripts/Gameplay/EndOfTurnHandler.cs index 4c02997..15f7fdc 100644 --- a/Assets/Scripts/Gameplay/EndOfTurnHandler.cs +++ b/Assets/Scripts/Gameplay/EndOfTurnHandler.cs @@ -3,7 +3,7 @@ using UnityEngine; public static class EndOfTurnHandler { - private static GameManager gm => GameManager.instance; + private static GameManager gm => GameManager.Instance; private static bool TotalWin() => gm.player1score == 5 || gm.player2score == 5 || gm.vsBotScore == gm.botsAmount; @@ -46,8 +46,8 @@ public static class EndOfTurnHandler //НЕ НИЧЬЯ //VictoryScale vsBotScale = gm.botScale; - DifficultyManager.Instance.DecreaseDifficulty(); - CharacterEventBus.TriggerEvent(GameEvent.BotWin); + CharactersController.CurrentCharacter.difficultyModule.DecreaseDifficulty(); + EventBus.TriggerEvent(GameEvent.BotWin); if (gm.vsBotScore != 0) gm.vsBotScore -= 1; //vsBotScale.SetMedalsCount(gm.vsBotScore); diff --git a/Assets/Scripts/Gameplay/MovesAndTimeCounter.cs b/Assets/Scripts/Gameplay/MovesAndTimeCounter.cs index d12ad81..96d4d46 100644 --- a/Assets/Scripts/Gameplay/MovesAndTimeCounter.cs +++ b/Assets/Scripts/Gameplay/MovesAndTimeCounter.cs @@ -30,7 +30,7 @@ public class MovesAndTimeCounter : MonoBehaviour public void Initialize() { SetVisibility(false); - gm = GameManager.instance; + gm = GameManager.Instance; } void Update() diff --git a/Assets/Scripts/Gameplay/PVP Characters/DualAvatarController.cs b/Assets/Scripts/Gameplay/PVP Characters/DualAvatarController.cs index e894073..99928a8 100644 --- a/Assets/Scripts/Gameplay/PVP Characters/DualAvatarController.cs +++ b/Assets/Scripts/Gameplay/PVP Characters/DualAvatarController.cs @@ -30,7 +30,7 @@ public class DualAvatarController : MonoBehaviour [SerializeField] private float CharacterMovementSpeed = 5000; - public Avatar CurrentAvatar => avatars[GameManager.instance.currentPlayer]; + public Avatar CurrentAvatar => avatars[GameManager.Instance.currentPlayer]; public static DualAvatarController Instance; private bool spawned = false; diff --git a/Assets/Scripts/Gameplay/Panels/DrawAgainButton.cs b/Assets/Scripts/Gameplay/Panels/DrawAgainButton.cs index 1c611ee..9126e24 100644 --- a/Assets/Scripts/Gameplay/Panels/DrawAgainButton.cs +++ b/Assets/Scripts/Gameplay/Panels/DrawAgainButton.cs @@ -9,6 +9,6 @@ public class DrawAgainButton : PveLossButton if (!interactable) return; base.Interact(); - GameManager.instance.PerformDrawRevenge(); + GameManager.Instance.PerformDrawRevenge(); } } diff --git a/Assets/Scripts/Gameplay/Panels/GotoMenuButton.cs b/Assets/Scripts/Gameplay/Panels/GotoMenuButton.cs index d943a50..e7dce1a 100644 --- a/Assets/Scripts/Gameplay/Panels/GotoMenuButton.cs +++ b/Assets/Scripts/Gameplay/Panels/GotoMenuButton.cs @@ -7,6 +7,6 @@ if(!interactable) return; base.Interact(); - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); } } diff --git a/Assets/Scripts/Gameplay/Panels/PveLossPanel.cs b/Assets/Scripts/Gameplay/Panels/PveLossPanel.cs index b8e99dd..d564e24 100644 --- a/Assets/Scripts/Gameplay/Panels/PveLossPanel.cs +++ b/Assets/Scripts/Gameplay/Panels/PveLossPanel.cs @@ -68,9 +68,9 @@ public class PveLossPanel : MonoBehaviour, IControlable foreach (var button in buttons) button.OnInteract -= Close; if(buttonIndex == 0) - GameManager.instance.PerformRevenge(); + GameManager.Instance.PerformRevenge(); else - GameManager.instance.GotoMenu(); + GameManager.Instance.GotoMenu(); if (_animation != null) diff --git a/Assets/Scripts/Gameplay/Panels/PvpWinPanel.cs b/Assets/Scripts/Gameplay/Panels/PvpWinPanel.cs index 90a95b7..a2eb15a 100644 --- a/Assets/Scripts/Gameplay/Panels/PvpWinPanel.cs +++ b/Assets/Scripts/Gameplay/Panels/PvpWinPanel.cs @@ -102,7 +102,7 @@ public class PvpWinPanel : MonoBehaviour, IControlable description.localScale = Vector3.zero; var text = description.GetComponent(); - int winner = GameManager.instance.currentPlayer == Team.Player1 ? 1 : 2; + int winner = GameManager.Instance.currentPlayer == Team.Player1 ? 1 : 2; text.text = $"игрок {winner} победил"; revengeButton.Initialize(); diff --git a/Assets/Scripts/Gameplay/TurnManager.cs b/Assets/Scripts/Gameplay/TurnManager.cs index 9acd67b..89ad43b 100644 --- a/Assets/Scripts/Gameplay/TurnManager.cs +++ b/Assets/Scripts/Gameplay/TurnManager.cs @@ -96,6 +96,6 @@ public class TurnManager : MonoBehaviour Team lastPlayerTeam = ((BasePlayer)currentPlayer).team; var result = FieldChecker.lastResult; - GameManager.instance.endGameHandler.HandleEndGame(lastPlayerTeam, gameMode, result); + GameManager.Instance.endGameHandler.HandleEndGame(lastPlayerTeam, gameMode, result); } } \ No newline at end of file diff --git a/Assets/Scripts/Menu/MenuController.cs b/Assets/Scripts/Menu/MenuController.cs index 01124e5..f77b958 100644 --- a/Assets/Scripts/Menu/MenuController.cs +++ b/Assets/Scripts/Menu/MenuController.cs @@ -31,7 +31,7 @@ public class MenuController : MonoBehaviour { _isEnabled = true; LightUtility.Idle(); - GameManager.instance.ResetGameSession(); + GameManager.Instance.ResetGameSession(); } public void Disable() diff --git a/Assets/Scripts/Menu/Panels/GamemodePanel.cs b/Assets/Scripts/Menu/Panels/GamemodePanel.cs index f3c561c..c06b7f1 100644 --- a/Assets/Scripts/Menu/Panels/GamemodePanel.cs +++ b/Assets/Scripts/Menu/Panels/GamemodePanel.cs @@ -102,7 +102,7 @@ public class GamemodePanel : MenuPanel .WithCancellation(cts.Token); } - public override void Interact() => GameManager.instance.TryEnterGame(gameMode); + public override void Interact() => GameManager.Instance.TryEnterGame(gameMode); private void StopAnimation() {