Обновить структуру проекта и удалить устаревший код

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Сергей Бондарь 2026-08-26 17:56:46 +03:00
parent 20641a26f6
commit 28fc3c87ae
10 changed files with 233 additions and 801 deletions

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- Перед изменениями читать через `unityMCP` релевантные ресурсы и состояние Unity Editor. После изменений проверять результат через `unityMCP`, включая состояние компиляции, консоль, тесты и снимки экрана, когда это применимо.
- Не считать работу с Unity завершённой без проверки через `unityMCP`. Если сервер недоступен, явно сообщить об этом пользователю и не подменять обязательную Unity-проверку неподтверждёнными предположениями.
## DOTween
- В проекте новые `Tween` и `Sequence` не запускаются автоматически.
- После создания анимации обязательно явно вызывать `PlayForward()` или `Play()`.
- Если метод только собирает и возвращает анимацию, явный запуск обязан выполнить вызывающий код.
## Память и контекст проекта
- В любой задаче без исключений обязательно использовать MCP-сервер `agentmemory` для получения и сохранения контекста проекта.

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View File

@ -94,7 +94,7 @@ namespace CharacterSystem
Message(gameEvent, forceMessage, shouldShowName);
if (gameEvent == GameEvent.Appear || gameEvent == GameEvent.Return)
_animator.SetTrigger("Appear");
PlayAppearAnimation();
if (gameEvent == GameEvent.PlayerWin)
_animator.SetTrigger("Lose");
@ -118,6 +118,13 @@ namespace CharacterSystem
_audioSource.volume = SettingsManager.GetFloat(SettingKey.SOUNDS_VOLUME);
}
private void PlayAppearAnimation()
{
_animator.ResetTrigger("Appear");
_animator.SetTrigger("Sleep");
_animator.SetTrigger("Appear");
}
private void Message(GameEvent replicaType, bool force, bool showName)
{
if (_replicas == null || _messageBox == null || _replicas.WillPlay(replicaType) == false)

View File

@ -1,29 +1,44 @@
using TMPro;
using UnityEngine;
using DG.Tweening;
public class CoinCounter : MonoBehaviour
{
public TextMeshProUGUI balanceLabel;
public CanvasGroup balanceSignGroup;
private bool initialized = false;
[SerializeField] private CanvasGroup _notEnoughSignGroup;
[SerializeField] private RectTransform _notEnoughSign;
public void Initialize()
private bool _initialized;
private Sequence _notEnoughSequence;
private Vector3 _notEnoughBaseScale;
private void OnEnable()
{
UpdateBalanceLabelBySettings();
PaymentSystem.OnBalanceChanged += UpdateBalanceLabel;
SettingsManager.OnSettingsChanged += UpdateBalanceLabelBySettings;
initialized = true;
if (_initialized)
Subscribe();
}
private void OnDisable()
{
if (!initialized) return;
if (!_initialized)
return;
PaymentSystem.OnBalanceChanged -= UpdateBalanceLabel;
SettingsManager.OnSettingsChanged -= UpdateBalanceLabelBySettings;
Unsubscribe();
StopNotEnoughAnimation();
}
public void Initialize()
{
_notEnoughBaseScale = _notEnoughSign.localScale;
ResetNotEnoughSign();
UpdateBalanceLabelBySettings();
_initialized = true;
Subscribe();
}
public void UpdateBalanceLabel(int newCount) => balanceLabel.text = PaymentSystem.GetPluralizedMoney(newCount);
private void UpdateBalanceLabelBySettings()
{
bool freeplay = SettingsManager.GetBool(SettingKey.FREEPLAY);
@ -39,5 +54,50 @@ public class CoinCounter : MonoBehaviour
}
}
public void UpdateBalanceLabel(int newCount) => balanceLabel.text = PaymentSystem.GetPluralizedMoney(newCount);
}
private void PlayNotEnoughAnimation()
{
const int flashesCount = 5;
const float halfFlashDuration = 0.15f;
StopNotEnoughAnimation();
_notEnoughSignGroup.alpha = 0f;
_notEnoughSign.localScale = _notEnoughBaseScale * 0.85f;
_notEnoughSequence = DOTween.Sequence();
_notEnoughSequence.Append(_notEnoughSignGroup.DOFade(1f, halfFlashDuration));
_notEnoughSequence.Join(_notEnoughSign.DOScale(_notEnoughBaseScale, halfFlashDuration).SetEase(Ease.OutBack));
_notEnoughSequence.Append(_notEnoughSignGroup.DOFade(0f, halfFlashDuration));
_notEnoughSequence.Join(_notEnoughSign.DOScale(_notEnoughBaseScale * 0.85f, halfFlashDuration).SetEase(Ease.InQuad));
_notEnoughSequence.SetLoops(flashesCount);
_notEnoughSequence.OnComplete(ResetNotEnoughSign);
_notEnoughSequence.PlayForward();
}
private void StopNotEnoughAnimation()
{
_notEnoughSequence?.Kill();
_notEnoughSequence = null;
}
private void ResetNotEnoughSign()
{
_notEnoughSignGroup.alpha = 0f;
_notEnoughSign.localScale = _notEnoughBaseScale;
_notEnoughSequence = null;
}
private void Subscribe()
{
Unsubscribe();
PaymentSystem.OnBalanceChanged += UpdateBalanceLabel;
PaymentSystem.OnNotEnoughMoney += PlayNotEnoughAnimation;
SettingsManager.OnSettingsChanged += UpdateBalanceLabelBySettings;
}
private void Unsubscribe()
{
PaymentSystem.OnBalanceChanged -= UpdateBalanceLabel;
PaymentSystem.OnNotEnoughMoney -= PlayNotEnoughAnimation;
SettingsManager.OnSettingsChanged -= UpdateBalanceLabelBySettings;
}
}

View File

@ -53,6 +53,7 @@ public class GameManager : MonoBehaviour
[Header("Переходы")]
[SerializeField] private MenuGameplayTransit menuGameplayTransit;
[SerializeField] private BackToMenuController _backToMenu;
[SerializeField] TurnManager turnManager;
[SerializeField] private FieldCleaner _fieldCleaner;
@ -89,9 +90,8 @@ public class GameManager : MonoBehaviour
public void TryEnterGame(GameMode mode)
{
//ДЛЯ ОТЛАДКИ
//if (!PaymentSystem.TryPayForMode(mode))
// return;
if (!PaymentSystem.TryPayForMode(mode))
return;
SetMode(mode);
_isLeavingGameplay = false;
@ -106,6 +106,8 @@ public class GameManager : MonoBehaviour
void OnGameplayOpened()
{
menuGameplayTransit.GameplayOpened -= OnGameplayOpened;
turnTracker.ResetTracking();
_backToMenu.Show();
OnGameStarted?.Invoke(gameMode);
if (gameMode == GameMode.pve)
@ -155,6 +157,8 @@ public class GameManager : MonoBehaviour
public void SetMode(GameMode mode) => gameMode = mode;
public void DisableEarlyMenuExit() => _backToMenu.Hide();
public void PerformRevenge()
=> ContinueAfterPveLoss();
@ -291,8 +295,6 @@ public class GameManager : MonoBehaviour
private void StartRound()
{
turnTracker.ResetTracking();
turnTracker.EnableTimer(true);
turnManager.StartGame(gameMode);
PrepareRound(Team.Player1);
OnRoundStarted?.Invoke();

View File

@ -0,0 +1,51 @@
using DG.Tweening;
using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class BackToMenuController : MonoBehaviour
{
[SerializeField, Min(0f)] private float _fadeDuration = 0.5f;
private CanvasGroup _canvasGroup;
private Tween _fadeTween;
private bool _canExit;
private void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
}
private void Update()
{
if (!_canExit || In.GetAxis(JoystickSide.Both, InteractMode.Discrete).y <= 0)
return;
Hide();
GameManager.Instance.GotoMenu();
}
private void OnDisable()
{
_fadeTween?.Kill();
_fadeTween = null;
_canExit = false;
}
public void Show()
{
_fadeTween?.Kill();
_fadeTween = null;
_canvasGroup.alpha = 1f;
_canExit = true;
}
public void Hide()
{
_canExit = false;
_fadeTween?.Kill();
_fadeTween = _canvasGroup
.DOFade(0f, _fadeDuration)
.SetUpdate(true);
_fadeTween.PlayForward();
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 01e117bf94ab37247bf61b231f5d7d49

View File

@ -3,6 +3,10 @@ using UnityEngine;
public class Player : BasePlayer, IGamePlayer
{
public event Action<int, int> OnChipDropped;
public event Action OnMoveCommitted;
public event Action OnThinkingStarted;
[Header("Movement Settings")]
[SerializeField] private float chipYOffset = 5f;
[SerializeField] private float prepareSpeed;
@ -20,8 +24,6 @@ public class Player : BasePlayer, IGamePlayer
private int droppedRow, droppedColumn;
public event Action<int,int> OnChipDropped;
private int SelectedColumn => availableColumns[selectedColumnIndex];
public bool ControlsEnabled { get; set; } = true;
@ -80,6 +82,7 @@ public class Player : BasePlayer, IGamePlayer
if (currentChip.MoveToLinear(stickedTargetPosition, prepareSpeed))
{
SetState(PlayerState.Idle);
OnThinkingStarted?.Invoke();
}
}
@ -151,6 +154,7 @@ public class Player : BasePlayer, IGamePlayer
droppedRow = board.GetLowestEmptyRow(SelectedColumn);
board.DropChip(currentChip, SelectedColumn);
OnMoveCommitted?.Invoke();
SetState(PlayerState.Dropping);
}

View File

@ -32,6 +32,25 @@ public class TurnManager : MonoBehaviour
if (_isGameOver)
return;
bool isPlayerOneTurn = player == _player1;
if (isPlayerOneTurn)
{
_player1.OnMoveCommitted -= OnPlayerMoveCommitted;
_player1.OnMoveCommitted += OnPlayerMoveCommitted;
}
if (_gameMode == GameMode.pve)
{
GameManager.Instance.turnTracker.EnableTimer(false);
if (isPlayerOneTurn)
{
_player1.OnThinkingStarted -= OnPlayerThinkingStarted;
_player1.OnThinkingStarted += OnPlayerThinkingStarted;
}
}
player.OnChipDropped -= OnTurnCompleted;
player.OnChipDropped += OnTurnCompleted;
player.PrepareChip();
@ -92,4 +111,22 @@ public class TurnManager : MonoBehaviour
CheckResult result = FieldChecker.lastResult;
GameManager.Instance.endGameHandler.HandleEndGame(lastPlayerTeam, _gameMode, result);
}
private void OnPlayerMoveCommitted()
{
_player1.OnMoveCommitted -= OnPlayerMoveCommitted;
GameManager.Instance.DisableEarlyMenuExit();
if (_gameMode == GameMode.pve)
{
GameManager.Instance.turnTracker.EnableTimer(false);
GameManager.Instance.turnTracker.IncrementMoves();
}
}
private void OnPlayerThinkingStarted()
{
_player1.OnThinkingStarted -= OnPlayerThinkingStarted;
GameManager.Instance.turnTracker.EnableTimer(true);
}
}