Панель проигрыша реализована
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@ -30,6 +30,7 @@ public abstract class PveLossButton : MButton
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Color textColor = selected ? Color.black : Color.white;
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float scale = selected ? enabledScale : disabledScale;
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animSequence = DOTween.Sequence();
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animSequence.Join(background.DOColor(bgColor, switchDuration).SetEase(ease));
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animSequence.Join(transform.DOScale(scale, switchDuration).SetEase(ease));
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@ -1,59 +1,158 @@
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using UnityEngine;
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using DG.Tweening;
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using System;
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using System.Collections.Generic;
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using UnityEngine.UI;
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public class PveLossPanel : MonoBehaviour, IControlable
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{
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[SerializeField] private RectTransform panel;
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[SerializeField] private float startPanelX, shownPanelX, hiddenPanelX;
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[SerializeField] private Transform description;
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[SerializeField] private RevengeButton revengeButton;
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[SerializeField] private GotoMenuButton menuButton;
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[SerializeField] private Image background;
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[SerializeField] private Color backgroundEnabledColor, backgroundDisabledColor;
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[SerializeField] private AnimationCurve elasticCurve;
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private Sequence _animation;
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[Header("Работа с кнопками")]
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[SerializeField] private List<PveLossButton> buttons;
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private int buttonIndex;
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public bool ControlsEnabled { get; set; }
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private void Start()
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{
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ControlsPerformer.Instance.SetControlable(this);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha1)) Open();
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if (Input.GetKeyDown(KeyCode.Alpha2)) Close();
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}
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public void UpdateControls()
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{
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int direction = 0;
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if (In.GetButtonDownAnyPlayer(PlayerAction.left)) direction -= 1;
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if (In.GetButtonDownAnyPlayer(PlayerAction.right)) direction += 1;
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int newButtonIndex = Mathf.Clamp(buttonIndex + direction, 0, buttons.Count);
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bool indexChanged = newButtonIndex != buttonIndex;
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if (indexChanged)
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{
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buttonIndex = newButtonIndex;
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RefreshButtons();
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}
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//interact
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if(In.GetButtonDownAnyPlayer(PlayerAction.action))
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{
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var selectedButton = buttons[buttonIndex];
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selectedButton.Interact();
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}
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}
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public void Open()
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{
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if (_animation != null)
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{
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_animation.Kill();
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}
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Initialize();
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Sequence open = GetOpenSequence();
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open.onComplete += () => ControlsEnabled = true;
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open.PlayForward();
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_animation = GetOpenSequence();
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_animation.onComplete += () =>
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{
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ControlsEnabled = true;
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RefreshButtons();
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};
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_animation.PlayForward();
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}
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public void Close()
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{
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if (_animation != null)
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{
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||||
_animation.Kill();
|
||||
}
|
||||
|
||||
_animation = GetCloseSequence();
|
||||
_animation.onComplete += () =>
|
||||
{
|
||||
ControlsEnabled = false;
|
||||
revengeButton.Select();
|
||||
menuButton.Deselect();
|
||||
};
|
||||
_animation.PlayForward();
|
||||
}
|
||||
|
||||
private Sequence GetCloseSequence()
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
seq.Append(panel.DOAnchorPosX(hiddenPanelX, 1f).SetEase(Ease.InBack));
|
||||
seq.Join(background.DOColor(backgroundDisabledColor, 2).SetEase(Ease.InCubic));
|
||||
return seq;
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
panel.anchoredPosition = new Vector2(startPanelX, panel.anchoredPosition.y);
|
||||
description.localScale = Vector3.zero;
|
||||
|
||||
//todo: установить цену, сконфигурировать кнопку.
|
||||
revengeButton.Initialize();
|
||||
|
||||
revengeButton.transform.localScale = Vector3.zero;
|
||||
menuButton.transform.localScale = Vector3.zero;
|
||||
|
||||
background.color = backgroundDisabledColor;
|
||||
|
||||
buttonIndex = 0;
|
||||
}
|
||||
|
||||
private void Revenge()
|
||||
{
|
||||
print("Рестарт");
|
||||
}
|
||||
|
||||
private void Menu()
|
||||
{
|
||||
print("Переход в меню");
|
||||
}
|
||||
|
||||
|
||||
private Sequence GetOpenSequence()
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
|
||||
//приезд панели
|
||||
seq.Append(panel.DOAnchorPosX(shownPanelX, 1f).SetEase(Ease.OutBack));
|
||||
|
||||
return seq;
|
||||
}
|
||||
|
||||
private Sequence GetCloseSequence(Action callback)
|
||||
{
|
||||
Sequence seq = DOTween.Sequence();
|
||||
seq.Append(panel.DOAnchorPosX(hiddenPanelX, 1f).SetEase(Ease.InBack));
|
||||
//фон
|
||||
seq.Join(background.DOColor(backgroundEnabledColor, 2).SetEase(Ease.OutCubic));
|
||||
|
||||
//текст описания
|
||||
seq.Append(description.DOScale(1, 0.5f).SetEase(elasticCurve));
|
||||
seq.AppendInterval(0.2f);
|
||||
|
||||
//вращение описания
|
||||
float rotationDuration = 0.2f;
|
||||
seq.Append(description.DOLocalRotate(new Vector3(0, 0, 2), rotationDuration));
|
||||
seq.Append(description.DOLocalRotate(new Vector3(0, 0, -2), rotationDuration));
|
||||
seq.Append(description.DOLocalRotate(new Vector3(0, 0, 0), rotationDuration / 2));
|
||||
|
||||
//появление кнопок
|
||||
seq.Join(revengeButton.transform.DOScale(1.05f, 0.5f).SetEase(Ease.OutBack));
|
||||
seq.Append(menuButton.transform.DOScale(0.9f, 0.5f).SetEase(Ease.OutBack));
|
||||
|
||||
return seq;
|
||||
}
|
||||
|
||||
public void UpdateControls()
|
||||
private void RefreshButtons()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
if (buttonIndex == 0)
|
||||
{
|
||||
buttons[0].Select();
|
||||
buttons[1].Deselect();
|
||||
}
|
||||
else if (buttonIndex == 1)
|
||||
{
|
||||
buttons[1].Select();
|
||||
buttons[0].Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user