Configure character chips and draw panel

This commit is contained in:
Сергей Бондарь 2026-08-25 16:26:05 +03:00
parent 3a4b0a2618
commit 45c10ada9c
35 changed files with 1465 additions and 153 deletions

View File

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@ -23547,19 +23561,19 @@ PrefabInstance:
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View File

@ -16,6 +16,8 @@ namespace CharacterSystem
public static int CharacterIndex { get; private set; } = -1;
public static int CharactersAmount => I.characters.Length;
public static Character CurrentCharacter => I.characters[CharacterIndex];
public static bool HasActiveCharacter
=> I != null && CharacterIndex >= 0 && CharacterIndex < I.characters.Length;
public void Initialize()
{
@ -37,12 +39,26 @@ namespace CharacterSystem
public static void ResetSystem()
{
if (I == null)
return;
ResetAllCharactersDifficulty();
CharacterIndex = -1;
}
public void HideCharacter()
=> CurrentCharacter.visualModule.GetHideSequence().PlayForward();
public void HideCharacter()
{
if (HasActiveCharacter == false)
return;
CurrentCharacter.visualModule.GetHideSequence().PlayForward();
}
public void StartSession(System.Action onComplete = null)
{
ResetSystem();
ShowCharacter(0, onComplete);
}
public static Character[] GetCharactersArray()
=> new List<Character>(I.characters).ToArray();
@ -74,30 +90,44 @@ namespace CharacterSystem
}
}
public void ShowCharacter(int newIndex)
public void ShowCharacter(int newIndex, System.Action onComplete = null)
{
if (newIndex < 0 || newIndex >= characters.Length)
throw new System.ArgumentOutOfRangeException(nameof(newIndex));
int oldIndex = CharacterIndex;
CharacterIndex = newIndex;
if (newIndex == oldIndex)
{
onComplete?.Invoke();
return;
}
var oldCharacter = characters[oldIndex];
var newCharacter = characters[newIndex];
Sequence seq = DOTween.Sequence();
seq.Append(oldCharacter.visualModule.GetHideSequence());
seq.AppendInterval(0.1f);
if (oldIndex >= 0)
{
var oldCharacter = characters[oldIndex];
seq.Append(oldCharacter.visualModule.GetHideSequence());
seq.AppendInterval(0.1f);
}
seq.Append(newCharacter.visualModule.GetShowSequence());
seq.AppendCallback(() =>
{
if (newIndex < oldIndex)
if (oldIndex >= 0 && newIndex < oldIndex)
EventBus.TriggerEvent(GameEvent.Return);
else
EventBus.TriggerEvent(GameEvent.Appear);
onComplete?.Invoke();
});
seq.PlayForward();
}
}
}
}

View File

@ -58,11 +58,11 @@ namespace CharacterSystem
var set = _replicaDictionary[type];
if (set == null)
{
Debug.LogError($"Не заполнен набор реплик {type}");
Debug.LogWarning($"Не заполнен набор реплик {type}");
return false;
}
return Random.Range(0f, 1f) < set.playProbability;
}
}
}
}

View File

@ -55,6 +55,7 @@ public class GameManager : MonoBehaviour
[SerializeField] private MenuGameplayTransit menuGameplayTransit;
[SerializeField] TurnManager turnManager;
[SerializeField] private FieldCleaner _fieldCleaner;
public EndGameHandler endGameHandler;
public TurnTracker turnTracker;
@ -66,6 +67,8 @@ public class GameManager : MonoBehaviour
public QrPanel qrPanel;
public TakeOrRiskPanel takeOrRiskPanel;
private bool _isLeavingGameplay;
public void Initialize()
{
if (Instance == null)
@ -90,6 +93,7 @@ public class GameManager : MonoBehaviour
//if (!PaymentSystem.TryPayForMode(mode))
// return;
SetMode(mode);
_isLeavingGameplay = false;
menuGameplayTransit.GameplayOpened += OnGameplayOpened;
menuGameplayTransit.GotoGameplay();
@ -100,10 +104,14 @@ public class GameManager : MonoBehaviour
{
menuGameplayTransit.GameplayOpened -= OnGameplayOpened;
OnGameStarted?.Invoke(gameMode);
turnManager.StartGame(gameMode);
//test
PrepareRound(0);
if (gameMode == GameMode.pve)
{
_fieldCleaner.Clear();
CharactersController.I.StartSession(StartRound);
}
else
StartRound();
}
private void OnApplicationQuit() => ComNativeWrapper.Serial_CloseAll();
@ -116,7 +124,20 @@ public class GameManager : MonoBehaviour
public void GotoMenu()
{
Board.Instance.MakeClearField();
if (_isLeavingGameplay)
return;
_isLeavingGameplay = true;
ControlsPerformer.Instance.SetControlable(null);
_fieldCleaner.Clear();
if (gameMode == GameMode.pve)
{
CharactersController.I.HideCharacter();
CharactersController.ResetSystem();
}
OnGameFinished?.Invoke(gameMode);
menuGameplayTransit.GotoMenu();
}
@ -131,16 +152,33 @@ public class GameManager : MonoBehaviour
public void SetMode(GameMode mode) => gameMode = mode;
public void PerformRevenge()
{//todo: реализовать переход на реванш
print("Переход в реванш");
}
=> ContinueAfterPveLoss();
public void PerformDrawRevenge()
=> ContinueAfterPveDraw();
public void ContinueAfterPveWin()
{
//тут надо в зависимости от режима. pvp платно pve бесплатно.
print("Реванш(ничья)");
int nextCharacterIndex = CharactersController.CharacterIndex + 1;
if (nextCharacterIndex >= CharactersController.CharactersAmount)
{
GotoMenu();
return;
}
StartPveRound(nextCharacterIndex);
}
public void ContinueAfterPveLoss()
{
int previousCharacterIndex = Mathf.Max(CharactersController.CharacterIndex - 1, 0);
StartPveRound(previousCharacterIndex);
}
public void ContinueAfterPveDraw()
=> StartPveRound(CharactersController.CharacterIndex);
public void IncreaseScore(Team player)
{
if (player == Team.Player1)
@ -193,7 +231,6 @@ public class GameManager : MonoBehaviour
if (gameMode == GameMode.pve)
{
timerManager.SetActiveTimer(Team.Player1);
CharactersController.I.ShowCharacter(CharactersController.CharacterIndex);
}
else if (gameMode == GameMode.pvp)
DualAvatarController.Instance.ShowCharacters();
@ -223,7 +260,7 @@ public class GameManager : MonoBehaviour
CharactersController.I.HideCharacter();
CharactersController.I.SetAllCharactersPrizeAvailable();
DualAvatarController.Instance.HideCharacters();
DualAvatarController.Instance?.HideCharacters();
CharactersController.ResetSystem();
@ -236,6 +273,21 @@ public class GameManager : MonoBehaviour
canReturnToMenu = true;
}
private void StartPveRound(int characterIndex)
{
_fieldCleaner.Clear();
CharactersController.I.ShowCharacter(characterIndex, StartRound);
}
private void StartRound()
{
turnTracker.ResetTracking();
turnTracker.EnableTimer(true);
turnManager.StartGame(gameMode);
PrepareRound(Team.Player1);
OnRoundStarted?.Invoke();
}
public void upgradeFeeshkaDifficulty()
{
@ -271,4 +323,4 @@ public class GameManager : MonoBehaviour
}
}
}
}
}

View File

@ -1,5 +1,6 @@
using UnityEngine;
using System.Threading;
using CharacterSystem;
public class Bot : BasePlayer, IGamePlayer
{
@ -254,6 +255,9 @@ public class Bot : BasePlayer, IGamePlayer
private void CreateChip()
{
if (CharactersController.HasActiveCharacter && CharactersController.CurrentCharacter.visualModule.chipImage != null)
chipSprite = CharactersController.CurrentCharacter.visualModule.chipImage;
currentChip = ChipPool.Instance.GetConfigured(chipSprite, team);
}
@ -280,4 +284,4 @@ public class Bot : BasePlayer, IGamePlayer
Moving,
Dropping
}
}
}

View File

@ -1,4 +1,5 @@
using DG.Tweening;
using CharacterSystem;
using System.Collections.Generic;
using UnityEngine;
@ -7,7 +8,7 @@ public class EndGameHandler : MonoBehaviour
[SerializeField] PveWinPanel winPanel;
[SerializeField] PveLossPanel lossPanel;
[SerializeField] PvpWinPanel pvpWinPanel;
[SerializeField] DrawAgainButton drawPanel;
[SerializeField] PveLossPanel drawPanel;
public void HandleEndGame(Team lastPlayer, GameMode gameMode, CheckResult lastResult)
@ -15,8 +16,10 @@ public class EndGameHandler : MonoBehaviour
print("Конец игры");
GameManager.Instance.turnTracker.EnableTimer(false);
if (lastResult.Draw)
DrawHandler();
DrawHandler(gameMode);
else
WinHandler(winner: lastPlayer,
gameMode: gameMode,
@ -24,9 +27,14 @@ public class EndGameHandler : MonoBehaviour
}
private void DrawHandler()
private void DrawHandler(GameMode gameMode)
{
//drawPanel.Open();
EventBus.TriggerEvent(GameEvent.Draw);
if (gameMode == GameMode.pve)
drawPanel.Open(GameManager.Instance.ContinueAfterPveDraw);
else
pvpWinPanel.Open();
}
private void WinHandler(Team winner, GameMode gameMode, HashSet<(int row, int col)> winChipsCoords)
@ -38,10 +46,14 @@ public class EndGameHandler : MonoBehaviour
{
if(winner == Team.Player1)
{
EventBus.TriggerEvent(GameEvent.PlayerWin);
winPanel.Open();
}
else
lossPanel.Open();
{
EventBus.TriggerEvent(GameEvent.BotWin);
lossPanel.Open(GameManager.Instance.ContinueAfterPveLoss);
}
}
else
{

View File

@ -0,0 +1,7 @@
using UnityEngine;
public class FieldCleaner : MonoBehaviour
{
public void Clear()
=> Board.Instance.MakeClearField();
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 10f1cb79798201342981783c5c813e9f

View File

@ -1,4 +1,5 @@
using UnityEngine;
using System;
using DG.Tweening;
using System.Collections.Generic;
using UnityEngine.UI;
@ -8,7 +9,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
[SerializeField] private RectTransform panel;
[SerializeField] private float startPanelX, shownPanelX, hiddenPanelX;
[SerializeField] private Transform description;
[SerializeField] private RevengeButton revengeButton;
[SerializeField] private PveLossButton revengeButton;
[SerializeField] private GotoMenuButton menuButton;
[SerializeField] private Image background;
[SerializeField] private Color backgroundEnabledColor, backgroundDisabledColor;
@ -19,6 +20,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
[Header("Работа с кнопками")]
[SerializeField] private List<PveLossButton> buttons;
private int buttonIndex;
private Action _continueAction;
public bool ControlsEnabled { get; set; }
@ -37,18 +39,18 @@ public class PveLossPanel : MonoBehaviour, IControlable
//interact
if(In.GetAction(JoystickSide.Both, InteractMode.Discrete))
{
var selectedButton = buttons[buttonIndex];
selectedButton.Interact();
Close();
}
}
public void Open()
public void Open(Action continueAction)
{
if (_animation != null)
{
_animation.Kill();
}
_continueAction = continueAction;
Initialize();
_animation = GetOpenSequence();
_animation.onComplete += () =>
@ -61,14 +63,10 @@ public class PveLossPanel : MonoBehaviour, IControlable
public void Close()
{
ControlsEnabled = false;
ControlsPerformer.Instance.SetControlable(null);
foreach (var button in buttons)
button.OnInteract -= Close;
if(buttonIndex == 0)
GameManager.Instance.PerformRevenge();
else
GameManager.Instance.GotoMenu();
int selectedButtonIndex = buttonIndex;
if (_animation != null)
@ -83,6 +81,13 @@ public class PveLossPanel : MonoBehaviour, IControlable
revengeButton.Select();
menuButton.Deselect();
gameObject.SetActive(false);
if (selectedButtonIndex == 0)
_continueAction?.Invoke();
else
GameManager.Instance.GotoMenu();
_continueAction = null;
};
_animation.PlayForward();
}
@ -98,6 +103,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
private void Initialize()
{
ControlsEnabled = false;
panel.anchoredPosition = new Vector2(startPanelX, panel.anchoredPosition.y);
description.localScale = Vector3.zero;
@ -110,9 +116,6 @@ public class PveLossPanel : MonoBehaviour, IControlable
gameObject.SetActive(true);
ControlsPerformer.Instance.SetControlable(this);
foreach (var button in buttons)
button.OnInteract += Close;
buttonIndex = 0;
}

View File

@ -42,6 +42,7 @@ public class PveWinPanel : MonoBehaviour, IControlable
public void Close()
{
ControlsEnabled = false;
ControlsPerformer.Instance.SetControlable(null);
if (_animation != null)
{
@ -52,7 +53,7 @@ public class PveWinPanel : MonoBehaviour, IControlable
_animation.onComplete += () =>
{
gameObject.SetActive(false);
print("Функция перехода на след противника");
GameManager.Instance.ContinueAfterPveWin();
};
_animation.PlayForward();
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