Configure character chips and draw panel
This commit is contained in:
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3a4b0a2618
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@ -31,7 +31,7 @@ Transform:
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@ -31,7 +31,7 @@ Transform:
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@ -24073,6 +24087,17 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 8398849166858808229, guid: 5c7519dd1985416449513fd70e70071b, type: 3}
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m_PrefabInstance: {fileID: 2096563069177751442}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &8566298168384539295 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 3112740318731043667, guid: 5c7519dd1985416449513fd70e70071b, type: 3}
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m_PrefabInstance: {fileID: 2096563069177751442}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorClassIdentifier: Assembly-CSharp::PveLossPanel
|
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--- !u!1001 &8588111845348132420
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -16,6 +16,8 @@ namespace CharacterSystem
|
||||
public static int CharacterIndex { get; private set; } = -1;
|
||||
public static int CharactersAmount => I.characters.Length;
|
||||
public static Character CurrentCharacter => I.characters[CharacterIndex];
|
||||
public static bool HasActiveCharacter
|
||||
=> I != null && CharacterIndex >= 0 && CharacterIndex < I.characters.Length;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@ -37,12 +39,26 @@ namespace CharacterSystem
|
||||
|
||||
public static void ResetSystem()
|
||||
{
|
||||
if (I == null)
|
||||
return;
|
||||
|
||||
ResetAllCharactersDifficulty();
|
||||
CharacterIndex = -1;
|
||||
}
|
||||
|
||||
public void HideCharacter()
|
||||
=> CurrentCharacter.visualModule.GetHideSequence().PlayForward();
|
||||
public void HideCharacter()
|
||||
{
|
||||
if (HasActiveCharacter == false)
|
||||
return;
|
||||
|
||||
CurrentCharacter.visualModule.GetHideSequence().PlayForward();
|
||||
}
|
||||
|
||||
public void StartSession(System.Action onComplete = null)
|
||||
{
|
||||
ResetSystem();
|
||||
ShowCharacter(0, onComplete);
|
||||
}
|
||||
|
||||
public static Character[] GetCharactersArray()
|
||||
=> new List<Character>(I.characters).ToArray();
|
||||
@ -74,30 +90,44 @@ namespace CharacterSystem
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowCharacter(int newIndex)
|
||||
public void ShowCharacter(int newIndex, System.Action onComplete = null)
|
||||
{
|
||||
if (newIndex < 0 || newIndex >= characters.Length)
|
||||
throw new System.ArgumentOutOfRangeException(nameof(newIndex));
|
||||
|
||||
int oldIndex = CharacterIndex;
|
||||
CharacterIndex = newIndex;
|
||||
|
||||
if (newIndex == oldIndex)
|
||||
{
|
||||
onComplete?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
var oldCharacter = characters[oldIndex];
|
||||
var newCharacter = characters[newIndex];
|
||||
|
||||
Sequence seq = DOTween.Sequence();
|
||||
|
||||
seq.Append(oldCharacter.visualModule.GetHideSequence());
|
||||
seq.AppendInterval(0.1f);
|
||||
if (oldIndex >= 0)
|
||||
{
|
||||
var oldCharacter = characters[oldIndex];
|
||||
seq.Append(oldCharacter.visualModule.GetHideSequence());
|
||||
seq.AppendInterval(0.1f);
|
||||
}
|
||||
|
||||
seq.Append(newCharacter.visualModule.GetShowSequence());
|
||||
|
||||
seq.AppendCallback(() =>
|
||||
{
|
||||
if (newIndex < oldIndex)
|
||||
if (oldIndex >= 0 && newIndex < oldIndex)
|
||||
EventBus.TriggerEvent(GameEvent.Return);
|
||||
else
|
||||
EventBus.TriggerEvent(GameEvent.Appear);
|
||||
|
||||
onComplete?.Invoke();
|
||||
});
|
||||
|
||||
seq.PlayForward();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,11 +58,11 @@ namespace CharacterSystem
|
||||
var set = _replicaDictionary[type];
|
||||
if (set == null)
|
||||
{
|
||||
Debug.LogError($"Не заполнен набор реплик {type}");
|
||||
Debug.LogWarning($"Не заполнен набор реплик {type}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return Random.Range(0f, 1f) < set.playProbability;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -55,6 +55,7 @@ public class GameManager : MonoBehaviour
|
||||
[SerializeField] private MenuGameplayTransit menuGameplayTransit;
|
||||
|
||||
[SerializeField] TurnManager turnManager;
|
||||
[SerializeField] private FieldCleaner _fieldCleaner;
|
||||
public EndGameHandler endGameHandler;
|
||||
|
||||
public TurnTracker turnTracker;
|
||||
@ -66,6 +67,8 @@ public class GameManager : MonoBehaviour
|
||||
public QrPanel qrPanel;
|
||||
public TakeOrRiskPanel takeOrRiskPanel;
|
||||
|
||||
private bool _isLeavingGameplay;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (Instance == null)
|
||||
@ -90,6 +93,7 @@ public class GameManager : MonoBehaviour
|
||||
//if (!PaymentSystem.TryPayForMode(mode))
|
||||
// return;
|
||||
SetMode(mode);
|
||||
_isLeavingGameplay = false;
|
||||
|
||||
menuGameplayTransit.GameplayOpened += OnGameplayOpened;
|
||||
menuGameplayTransit.GotoGameplay();
|
||||
@ -100,10 +104,14 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
menuGameplayTransit.GameplayOpened -= OnGameplayOpened;
|
||||
OnGameStarted?.Invoke(gameMode);
|
||||
turnManager.StartGame(gameMode);
|
||||
|
||||
//test
|
||||
PrepareRound(0);
|
||||
if (gameMode == GameMode.pve)
|
||||
{
|
||||
_fieldCleaner.Clear();
|
||||
CharactersController.I.StartSession(StartRound);
|
||||
}
|
||||
else
|
||||
StartRound();
|
||||
}
|
||||
|
||||
private void OnApplicationQuit() => ComNativeWrapper.Serial_CloseAll();
|
||||
@ -116,7 +124,20 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
public void GotoMenu()
|
||||
{
|
||||
Board.Instance.MakeClearField();
|
||||
if (_isLeavingGameplay)
|
||||
return;
|
||||
|
||||
_isLeavingGameplay = true;
|
||||
ControlsPerformer.Instance.SetControlable(null);
|
||||
_fieldCleaner.Clear();
|
||||
|
||||
if (gameMode == GameMode.pve)
|
||||
{
|
||||
CharactersController.I.HideCharacter();
|
||||
CharactersController.ResetSystem();
|
||||
}
|
||||
|
||||
OnGameFinished?.Invoke(gameMode);
|
||||
menuGameplayTransit.GotoMenu();
|
||||
}
|
||||
|
||||
@ -131,16 +152,33 @@ public class GameManager : MonoBehaviour
|
||||
public void SetMode(GameMode mode) => gameMode = mode;
|
||||
|
||||
public void PerformRevenge()
|
||||
{//todo: реализовать переход на реванш
|
||||
print("Переход в реванш");
|
||||
}
|
||||
=> ContinueAfterPveLoss();
|
||||
|
||||
public void PerformDrawRevenge()
|
||||
=> ContinueAfterPveDraw();
|
||||
|
||||
public void ContinueAfterPveWin()
|
||||
{
|
||||
//тут надо в зависимости от режима. pvp платно pve бесплатно.
|
||||
print("Реванш(ничья)");
|
||||
int nextCharacterIndex = CharactersController.CharacterIndex + 1;
|
||||
|
||||
if (nextCharacterIndex >= CharactersController.CharactersAmount)
|
||||
{
|
||||
GotoMenu();
|
||||
return;
|
||||
}
|
||||
|
||||
StartPveRound(nextCharacterIndex);
|
||||
}
|
||||
|
||||
public void ContinueAfterPveLoss()
|
||||
{
|
||||
int previousCharacterIndex = Mathf.Max(CharactersController.CharacterIndex - 1, 0);
|
||||
StartPveRound(previousCharacterIndex);
|
||||
}
|
||||
|
||||
public void ContinueAfterPveDraw()
|
||||
=> StartPveRound(CharactersController.CharacterIndex);
|
||||
|
||||
public void IncreaseScore(Team player)
|
||||
{
|
||||
if (player == Team.Player1)
|
||||
@ -193,7 +231,6 @@ public class GameManager : MonoBehaviour
|
||||
if (gameMode == GameMode.pve)
|
||||
{
|
||||
timerManager.SetActiveTimer(Team.Player1);
|
||||
CharactersController.I.ShowCharacter(CharactersController.CharacterIndex);
|
||||
}
|
||||
else if (gameMode == GameMode.pvp)
|
||||
DualAvatarController.Instance.ShowCharacters();
|
||||
@ -223,7 +260,7 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
CharactersController.I.HideCharacter();
|
||||
CharactersController.I.SetAllCharactersPrizeAvailable();
|
||||
DualAvatarController.Instance.HideCharacters();
|
||||
DualAvatarController.Instance?.HideCharacters();
|
||||
|
||||
CharactersController.ResetSystem();
|
||||
|
||||
@ -236,6 +273,21 @@ public class GameManager : MonoBehaviour
|
||||
canReturnToMenu = true;
|
||||
}
|
||||
|
||||
private void StartPveRound(int characterIndex)
|
||||
{
|
||||
_fieldCleaner.Clear();
|
||||
CharactersController.I.ShowCharacter(characterIndex, StartRound);
|
||||
}
|
||||
|
||||
private void StartRound()
|
||||
{
|
||||
turnTracker.ResetTracking();
|
||||
turnTracker.EnableTimer(true);
|
||||
turnManager.StartGame(gameMode);
|
||||
PrepareRound(Team.Player1);
|
||||
OnRoundStarted?.Invoke();
|
||||
}
|
||||
|
||||
|
||||
public void upgradeFeeshkaDifficulty()
|
||||
{
|
||||
@ -271,4 +323,4 @@ public class GameManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Threading;
|
||||
using CharacterSystem;
|
||||
|
||||
public class Bot : BasePlayer, IGamePlayer
|
||||
{
|
||||
@ -254,6 +255,9 @@ public class Bot : BasePlayer, IGamePlayer
|
||||
|
||||
private void CreateChip()
|
||||
{
|
||||
if (CharactersController.HasActiveCharacter && CharactersController.CurrentCharacter.visualModule.chipImage != null)
|
||||
chipSprite = CharactersController.CurrentCharacter.visualModule.chipImage;
|
||||
|
||||
currentChip = ChipPool.Instance.GetConfigured(chipSprite, team);
|
||||
}
|
||||
|
||||
@ -280,4 +284,4 @@ public class Bot : BasePlayer, IGamePlayer
|
||||
Moving,
|
||||
Dropping
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using DG.Tweening;
|
||||
using CharacterSystem;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@ -7,7 +8,7 @@ public class EndGameHandler : MonoBehaviour
|
||||
[SerializeField] PveWinPanel winPanel;
|
||||
[SerializeField] PveLossPanel lossPanel;
|
||||
[SerializeField] PvpWinPanel pvpWinPanel;
|
||||
[SerializeField] DrawAgainButton drawPanel;
|
||||
[SerializeField] PveLossPanel drawPanel;
|
||||
|
||||
|
||||
public void HandleEndGame(Team lastPlayer, GameMode gameMode, CheckResult lastResult)
|
||||
@ -15,8 +16,10 @@ public class EndGameHandler : MonoBehaviour
|
||||
print("Конец игры");
|
||||
|
||||
|
||||
GameManager.Instance.turnTracker.EnableTimer(false);
|
||||
|
||||
if (lastResult.Draw)
|
||||
DrawHandler();
|
||||
DrawHandler(gameMode);
|
||||
else
|
||||
WinHandler(winner: lastPlayer,
|
||||
gameMode: gameMode,
|
||||
@ -24,9 +27,14 @@ public class EndGameHandler : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private void DrawHandler()
|
||||
private void DrawHandler(GameMode gameMode)
|
||||
{
|
||||
//drawPanel.Open();
|
||||
EventBus.TriggerEvent(GameEvent.Draw);
|
||||
|
||||
if (gameMode == GameMode.pve)
|
||||
drawPanel.Open(GameManager.Instance.ContinueAfterPveDraw);
|
||||
else
|
||||
pvpWinPanel.Open();
|
||||
}
|
||||
|
||||
private void WinHandler(Team winner, GameMode gameMode, HashSet<(int row, int col)> winChipsCoords)
|
||||
@ -38,10 +46,14 @@ public class EndGameHandler : MonoBehaviour
|
||||
{
|
||||
if(winner == Team.Player1)
|
||||
{
|
||||
EventBus.TriggerEvent(GameEvent.PlayerWin);
|
||||
winPanel.Open();
|
||||
}
|
||||
else
|
||||
lossPanel.Open();
|
||||
{
|
||||
EventBus.TriggerEvent(GameEvent.BotWin);
|
||||
lossPanel.Open(GameManager.Instance.ContinueAfterPveLoss);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
7
Assets/Scripts/Gameplay/FieldCleaner.cs
Normal file
7
Assets/Scripts/Gameplay/FieldCleaner.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class FieldCleaner : MonoBehaviour
|
||||
{
|
||||
public void Clear()
|
||||
=> Board.Instance.MakeClearField();
|
||||
}
|
||||
2
Assets/Scripts/Gameplay/FieldCleaner.cs.meta
Normal file
2
Assets/Scripts/Gameplay/FieldCleaner.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10f1cb79798201342981783c5c813e9f
|
||||
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
@ -8,7 +9,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
[SerializeField] private RectTransform panel;
|
||||
[SerializeField] private float startPanelX, shownPanelX, hiddenPanelX;
|
||||
[SerializeField] private Transform description;
|
||||
[SerializeField] private RevengeButton revengeButton;
|
||||
[SerializeField] private PveLossButton revengeButton;
|
||||
[SerializeField] private GotoMenuButton menuButton;
|
||||
[SerializeField] private Image background;
|
||||
[SerializeField] private Color backgroundEnabledColor, backgroundDisabledColor;
|
||||
@ -19,6 +20,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
[Header("Работа с кнопками")]
|
||||
[SerializeField] private List<PveLossButton> buttons;
|
||||
private int buttonIndex;
|
||||
private Action _continueAction;
|
||||
|
||||
public bool ControlsEnabled { get; set; }
|
||||
|
||||
@ -37,18 +39,18 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
//interact
|
||||
if(In.GetAction(JoystickSide.Both, InteractMode.Discrete))
|
||||
{
|
||||
var selectedButton = buttons[buttonIndex];
|
||||
selectedButton.Interact();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
public void Open(Action continueAction)
|
||||
{
|
||||
if (_animation != null)
|
||||
{
|
||||
_animation.Kill();
|
||||
}
|
||||
|
||||
_continueAction = continueAction;
|
||||
Initialize();
|
||||
_animation = GetOpenSequence();
|
||||
_animation.onComplete += () =>
|
||||
@ -61,14 +63,10 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
|
||||
public void Close()
|
||||
{
|
||||
ControlsEnabled = false;
|
||||
ControlsPerformer.Instance.SetControlable(null);
|
||||
|
||||
foreach (var button in buttons)
|
||||
button.OnInteract -= Close;
|
||||
if(buttonIndex == 0)
|
||||
GameManager.Instance.PerformRevenge();
|
||||
else
|
||||
GameManager.Instance.GotoMenu();
|
||||
|
||||
int selectedButtonIndex = buttonIndex;
|
||||
|
||||
|
||||
if (_animation != null)
|
||||
@ -83,6 +81,13 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
revengeButton.Select();
|
||||
menuButton.Deselect();
|
||||
gameObject.SetActive(false);
|
||||
|
||||
if (selectedButtonIndex == 0)
|
||||
_continueAction?.Invoke();
|
||||
else
|
||||
GameManager.Instance.GotoMenu();
|
||||
|
||||
_continueAction = null;
|
||||
};
|
||||
_animation.PlayForward();
|
||||
}
|
||||
@ -98,6 +103,7 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
ControlsEnabled = false;
|
||||
panel.anchoredPosition = new Vector2(startPanelX, panel.anchoredPosition.y);
|
||||
description.localScale = Vector3.zero;
|
||||
|
||||
@ -110,9 +116,6 @@ public class PveLossPanel : MonoBehaviour, IControlable
|
||||
gameObject.SetActive(true);
|
||||
ControlsPerformer.Instance.SetControlable(this);
|
||||
|
||||
foreach (var button in buttons)
|
||||
button.OnInteract += Close;
|
||||
|
||||
buttonIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -42,6 +42,7 @@ public class PveWinPanel : MonoBehaviour, IControlable
|
||||
|
||||
public void Close()
|
||||
{
|
||||
ControlsEnabled = false;
|
||||
ControlsPerformer.Instance.SetControlable(null);
|
||||
if (_animation != null)
|
||||
{
|
||||
@ -52,7 +53,7 @@ public class PveWinPanel : MonoBehaviour, IControlable
|
||||
_animation.onComplete += () =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
print("Функция перехода на след противника");
|
||||
GameManager.Instance.ContinueAfterPveWin();
|
||||
};
|
||||
_animation.PlayForward();
|
||||
}
|
||||
|
||||
8
Assets/Sprites/Chips.meta
Normal file
8
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3
Assets/Sprites/Chips/chip_cube.png
Normal file
3
Assets/Sprites/Chips/chip_cube.png
Normal file
@ -0,0 +1,3 @@
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||||
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143
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3
Assets/Sprites/Chips/chip_dog.png
Normal file
3
Assets/Sprites/Chips/chip_dog.png
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
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|
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size 231278
|
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3
Assets/Sprites/Chips/chip_fishka.png
Normal file
3
Assets/Sprites/Chips/chip_fishka.png
Normal file
@ -0,0 +1,3 @@
|
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|
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|
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Normal file
3
Assets/Sprites/Chips/chip_player.png
Normal file
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|
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Loading…
x
Reference in New Issue
Block a user