From b2ee79a40862c892ab71dbd493dccd45fb871218 Mon Sep 17 00:00:00 2001 From: sega Date: Wed, 5 Aug 2026 09:35:20 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D1=87=D0=B0=20=D1=81=20"=D0=BF?= =?UTF-8?q?=D0=BE=D0=BA=D1=80=D1=83=D1=87=D0=B8=D0=B2=D0=B0=D1=8E=D1=89?= =?UTF-8?q?=D0=B8=D0=BC=D0=B8=D1=81=D1=8F=20=D1=84=D0=B8=D1=88=D0=BA=D0=B0?= =?UTF-8?q?=D0=BC=D0=B8"=20=D0=BD=D0=B0=20=D0=BF=D0=BE=D0=BB=D0=B5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/GameScene3D.unity | 15 ++++++++++++ Assets/Scripts/ChipPool.cs | 1 + Assets/Scripts/Gameplay/ChipsRotator.cs | 25 ++++++++++++++++++++ Assets/Scripts/Gameplay/ChipsRotator.cs.meta | 2 ++ 4 files changed, 43 insertions(+) create mode 100644 Assets/Scripts/Gameplay/ChipsRotator.cs create mode 100644 Assets/Scripts/Gameplay/ChipsRotator.cs.meta diff --git a/Assets/Scenes/GameScene3D.unity b/Assets/Scenes/GameScene3D.unity index 89d3e36..9cbef5b 100644 --- a/Assets/Scenes/GameScene3D.unity +++ b/Assets/Scenes/GameScene3D.unity @@ -29932,6 +29932,7 @@ GameObject: - component: {fileID: 1768372453} - component: {fileID: 1768372455} - component: {fileID: 1768372454} + - component: {fileID: 1768372456} m_Layer: 0 m_Name: Board m_TagString: Untagged @@ -30050,6 +30051,20 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::Board pointer: {fileID: 1615046714} +--- !u!114 &1768372456 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1768372451} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 064bff9626118c04bb5673ce2b97736d, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::ChipsRotator + angle: 15 + speed: 4 --- !u!1 &1769485032 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/ChipPool.cs b/Assets/Scripts/ChipPool.cs index 358be46..661ab88 100644 --- a/Assets/Scripts/ChipPool.cs +++ b/Assets/Scripts/ChipPool.cs @@ -55,6 +55,7 @@ public class ChipPool : MonoBehaviour throw new InvalidOperationException("Пул фишек не инициализирован"); chip.gameObject.SetActive(false); + chip.transform.rotation = Quaternion.identity; chip.transform.SetParent(transform); _availableChips.Enqueue(chip); } diff --git a/Assets/Scripts/Gameplay/ChipsRotator.cs b/Assets/Scripts/Gameplay/ChipsRotator.cs new file mode 100644 index 0000000..f230539 --- /dev/null +++ b/Assets/Scripts/Gameplay/ChipsRotator.cs @@ -0,0 +1,25 @@ +using System; +using UnityEngine; + +[RequireComponent(typeof(Board))] +public class ChipsRotator : MonoBehaviour +{ + [SerializeField] float angle = 15; + [SerializeField] float speed = 4; + + private Board board; + + private void Start() => board = GetComponent(); + + private void Update() + { + float y = angle * Unity.Mathematics.math.sin(speed * Time.time); + + foreach (Chip chip in board.Grid) + { + if (chip == null) continue; + + chip.transform.localRotation = Quaternion.Euler(0, y, 0); + } + } +} diff --git a/Assets/Scripts/Gameplay/ChipsRotator.cs.meta b/Assets/Scripts/Gameplay/ChipsRotator.cs.meta new file mode 100644 index 0000000..fd16881 --- /dev/null +++ b/Assets/Scripts/Gameplay/ChipsRotator.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 064bff9626118c04bb5673ce2b97736d \ No newline at end of file