Добавлены UniTask и DoTween; Собраны анимации панелей игровых режимов
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8
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Assets/GamemodePanel.cs
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Assets/GamemodePanel.cs
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class GamemodePanel : MonoBehaviour
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{
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[Header("Анимация рамки")]
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[SerializeField] List<RectTransform> frames;
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[SerializeField] Vector2 disabledFrameWH;
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[SerializeField] Vector2 enabledFrameWH;
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[SerializeField] float frameDuration = 0.15f;
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[Header("Анимация персонажа")]
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[SerializeField] Image characterImage;
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[SerializeField] RectTransform characterRect;
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[SerializeField] Vector2 disabledCharacterWH;
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[SerializeField] Vector2 enabledCharacterWH;
|
||||
[SerializeField] Color disabledCharacterColor;
|
||||
[SerializeField] Color enabledCharacterColor;
|
||||
[SerializeField] float characterDelay = 0.1f;
|
||||
[SerializeField] float characterDuration = 0.1f;
|
||||
|
||||
[Header("Надпись режима")]
|
||||
[SerializeField] RectTransform modeSign;
|
||||
[SerializeField] Vector2 signOffset = new(-200, 0);
|
||||
|
||||
private Vector2 signStart;
|
||||
private CancellationTokenSource cts;
|
||||
|
||||
private float totalTime => frameDuration + characterDelay + characterDuration;
|
||||
private void Awake()
|
||||
{
|
||||
signStart = modeSign.anchoredPosition;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.H)) Enable();
|
||||
if (Input.GetKeyDown(KeyCode.J)) Disable();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
StopAnimation();
|
||||
cts = new();
|
||||
|
||||
foreach (var frame in frames)
|
||||
{
|
||||
frame
|
||||
.DOSizeDelta(enabledFrameWH, frameDuration)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.WithCancellation(cts.Token);
|
||||
}
|
||||
|
||||
characterRect
|
||||
.DOSizeDelta(enabledCharacterWH,characterDuration)
|
||||
.SetDelay(characterDelay)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.WithCancellation(cts.Token);
|
||||
|
||||
characterImage.DOColor(enabledCharacterColor, characterDuration)
|
||||
.SetDelay(characterDelay)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.WithCancellation(cts.Token);
|
||||
|
||||
Sequence sequence = DOTween.Sequence();
|
||||
|
||||
sequence.Append(
|
||||
modeSign.DOAnchorPos(signStart - signOffset, totalTime * 0.15f)
|
||||
.SetEase(Ease.Linear)
|
||||
);
|
||||
sequence.Append(
|
||||
modeSign.DOAnchorPos(signStart, totalTime * 0.85f)
|
||||
.SetEase(Ease.OutBounce)
|
||||
);
|
||||
sequence.WithCancellation(cts.Token);
|
||||
sequence.Play();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
StopAnimation();
|
||||
cts = new();
|
||||
|
||||
foreach (var frame in frames)
|
||||
{
|
||||
frame.DOSizeDelta(disabledFrameWH, frameDuration).SetEase(Ease.InCirc).WithCancellation(cts.Token);
|
||||
}
|
||||
|
||||
characterRect
|
||||
.DOSizeDelta(disabledCharacterWH, characterDuration)
|
||||
//.SetDelay(characterDelay)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.WithCancellation(cts.Token);
|
||||
|
||||
characterImage.DOColor(disabledCharacterColor, characterDuration)
|
||||
.SetDelay(characterDelay)
|
||||
.SetEase(Ease.OutQuad)
|
||||
.WithCancellation(cts.Token);
|
||||
}
|
||||
|
||||
private void StopAnimation()
|
||||
{
|
||||
cts?.Cancel();
|
||||
cts?.Dispose();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
2
Assets/GamemodePanel.cs.meta
Normal file
2
Assets/GamemodePanel.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35374c90df0a40e4998ed9a5ac43ad33
|
||||
8
Assets/Plugins/Demigiant.meta
Normal file
8
Assets/Plugins/Demigiant.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b130dc649698d0b4a87af51256949ec8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Plugins/Demigiant/DOTween.meta
Normal file
21
Assets/Plugins/Demigiant/DOTween.meta
Normal file
@ -0,0 +1,21 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a50bd9a009c8dfc4ebd88cc8101225a7
|
||||
labels:
|
||||
- Tween
|
||||
- Tweening
|
||||
- Animation
|
||||
- HOTween
|
||||
- Paths
|
||||
- iTween
|
||||
- DFTween
|
||||
- LeanTween
|
||||
- Ease
|
||||
- Easing
|
||||
- Shake
|
||||
- Punch
|
||||
- 2DToolkit
|
||||
- TextMeshPro
|
||||
- Text
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
3107
Assets/Plugins/Demigiant/DOTween/DOTween.XML
Normal file
3107
Assets/Plugins/Demigiant/DOTween/DOTween.XML
Normal file
File diff suppressed because it is too large
Load Diff
4
Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta
Normal file
4
Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34192c5e0d14aee43a0e86cc4823268a
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
BIN
Assets/Plugins/Demigiant/DOTween/DOTween.dll
Normal file
BIN
Assets/Plugins/Demigiant/DOTween/DOTween.dll
Normal file
Binary file not shown.
22
Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
Normal file
22
Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a811bde74b26b53498b4f6d872b09b6d
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
5
Assets/Plugins/Demigiant/DOTween/Editor.meta
Normal file
5
Assets/Plugins/Demigiant/DOTween/Editor.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b27f58ae5d5c33a4bb2d1f4f34bd036d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
165
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML
Normal file
165
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML
Normal file
@ -0,0 +1,165 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.EditorCompatibilityUtils">
|
||||
<summary>
|
||||
Contains compatibility methods taken from DemiEditor (for when DOTween is without it)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType``1(System.Boolean)">
|
||||
<summary>
|
||||
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType(System.Type,System.Boolean)">
|
||||
<summary>
|
||||
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType``1(System.Boolean)">
|
||||
<summary>
|
||||
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType(System.Type,System.Boolean)">
|
||||
<summary>
|
||||
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
|
||||
<summary>
|
||||
Starts the update loop of tween in the editor. Has no effect during playMode.
|
||||
</summary>
|
||||
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Stops the update loop and clears the onPreviewUpdated callback.
|
||||
</summary>
|
||||
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
|
||||
Note that this works by calling Rewind on all tweens, so it will work correctly
|
||||
only if you have a single tween type per object and it wasn't killed</param>
|
||||
<param name="clearTweens">If TRUE also kills any cached tween</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
|
||||
</summary>
|
||||
<param name="t">The tween to ready</param>
|
||||
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
|
||||
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
|
||||
<param name="andPlay">If TRUE starts playing the tween immediately</param>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.Version">
|
||||
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
|
||||
<summary>Major version</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
|
||||
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if setup is required
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Adds the given global define if it's not already present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Removes the given global define if it's present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
|
||||
<summary>
|
||||
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
|
||||
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
|
||||
</summary>
|
||||
<param name="id"></param>
|
||||
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenDefines">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utility function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.RefreshDOTweenSettings(DG.Tweening.Core.DOTweenSettings)">
|
||||
<summary>Sets the modules bool values to the current defines state</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.RefreshAll">
|
||||
<summary>Refreshes the enabled state of all defines</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.ApplyGUIEnabledToAll">
|
||||
<summary>Applies the guiEnabled value state to each define, adding or removing them based on that</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.RemoveAll">
|
||||
<summary>Removes all DOTween defines including the ones for external assets</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.RemoveAllLegacy">
|
||||
<summary>Removes all legacy defines</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.Def.Remove">
|
||||
<summary>Removes the define if present</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenDefines.Def.Add">
|
||||
<summary>Adds the define if it's not already present</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.UnityEditorVersion.Version">
|
||||
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion">
|
||||
<summary>Major version</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion">
|
||||
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e2c6224d345d9249acfa6e8ef40bb2d
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
BIN
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
Normal file
BIN
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45d5034162d6cf04dbe46da84fc7d074
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
5
Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta
Normal file
5
Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0034ebae0c2a9344e897db1160d71b6d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png
Normal file
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8da095e39e9b4df488dfd436f81116d6
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 128
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png
Normal file
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 319 B |
@ -0,0 +1,68 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61521df2e071645488ba3d05e49289ae
|
||||
timeCreated: 1602317874
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 4
|
||||
mipmaps:
|
||||
mipMapMode: 0
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Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
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Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
Normal file
@ -0,0 +1,198 @@
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||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if !DOTWEEN_NOAUDIO // MODULE_MARKER
|
||||
using System;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio; // Required for AudioMixer
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleAudio
|
||||
{
|
||||
#region Shortcuts
|
||||
|
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#region Audio
|
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|
||||
/// <summary>Tweens an AudioSource's volume to the given value.
|
||||
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
|
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{
|
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if (endValue < 0) endValue = 0;
|
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else if (endValue > 1) endValue = 1;
|
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TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
|
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t.SetTarget(target);
|
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return t;
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}
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/// <summary>Tweens an AudioSource's pitch to the given value.
|
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/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
|
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{
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TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
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t.SetTarget(target);
|
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return t;
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}
|
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|
||||
#endregion
|
||||
|
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#region AudioMixer
|
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/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
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/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
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/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
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/// <param name="floatName">Name given to the exposed float to set</param>
|
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
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public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
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{
|
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TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
|
||||
float currVal;
|
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target.GetFloat(floatName, out currVal);
|
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return currVal;
|
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}, x=> target.SetFloat(floatName, x), endValue, duration);
|
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t.SetTarget(target);
|
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return t;
|
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}
|
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|
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#region Operation Shortcuts
|
||||
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||||
/// <summary>
|
||||
/// Completes all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens completed
|
||||
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
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/// </summary>
|
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/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
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/// otherwise they will be ignored</param>
|
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public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
||||
{
|
||||
return DOTween.Complete(target, withCallbacks);
|
||||
}
|
||||
|
||||
/// <summary>
|
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/// Kills all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens killed.
|
||||
/// </summary>
|
||||
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
||||
public static int DOKill(this AudioMixer target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens flipped.
|
||||
/// </summary>
|
||||
public static int DOFlip(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Flip(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends to the given position all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
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/// </summary>
|
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/// <param name="to">Time position to reach
|
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/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
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/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
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{
|
||||
return DOTween.Goto(target, to, andPlay);
|
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}
|
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|
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/// <summary>
|
||||
/// Pauses all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens paused.
|
||||
/// </summary>
|
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public static int DOPause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Pause(target);
|
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}
|
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|
||||
/// <summary>
|
||||
/// Plays all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlay(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Play(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays backwards all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayBackwards(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayBackwards(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays forward all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayForward(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayForward(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restarts all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens restarted.
|
||||
/// </summary>
|
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public static int DORestart(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Restart(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rewinds all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens rewinded.
|
||||
/// </summary>
|
||||
public static int DORewind(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Rewind(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly rewinds all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens rewinded.
|
||||
/// </summary>
|
||||
public static int DOSmoothRewind(this AudioMixer target)
|
||||
{
|
||||
return DOTween.SmoothRewind(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
||||
/// </summary>
|
||||
public static int DOTogglePause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.TogglePause(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,146 @@
|
||||
using UnityEngine;
|
||||
|
||||
#if DOTWEEN_EPO || EPO_DOTWEEN // MODULE_MARKER
|
||||
|
||||
using EPOOutline;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleEPOOutline
|
||||
{
|
||||
public static int DOKill(this SerializedPass target, bool complete)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
public static int DOKill(this Outliner target, bool complete = false)
|
||||
{
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the alpha (transparency) of the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
|
||||
tweener.SetOptions(true).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the color of the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
|
||||
tweener.SetOptions(false).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the amount of blur applied to the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the amount of blur applied to the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the amount of dilation applied to the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controls the amount of dilation applied to the outline
|
||||
/// </summary>
|
||||
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||
tweener.SetOptions(snapping).SetTarget(target);
|
||||
return tweener;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e944529dcaee98f4e9498d80e541d93e
|
||||
timeCreated: 1602593330
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
216
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
Normal file
216
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
Normal file
@ -0,0 +1,216 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if !DOTWEEN_NOPHYSICS // MODULE_MARKER
|
||||
using System;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Core.Enums;
|
||||
using DG.Tweening.Plugins;
|
||||
using DG.Tweening.Plugins.Core.PathCore;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModulePhysics
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region Rigidbody
|
||||
|
||||
/// <summary>Tweens a Rigidbody's position to the given value.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's X position to the given value.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's Y position to the given value.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's Z position to the given value.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's rotation to the given value.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="mode">Rotation mode</param>
|
||||
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast)
|
||||
{
|
||||
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
t.plugOptions.rotateMode = mode;
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position.
|
||||
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="axisConstraint">Eventual axis constraint for the rotation</param>
|
||||
/// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param>
|
||||
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
|
||||
{
|
||||
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration)
|
||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt);
|
||||
t.plugOptions.axisConstraint = axisConstraint;
|
||||
t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up;
|
||||
return t;
|
||||
}
|
||||
|
||||
#region Special
|
||||
|
||||
/// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis.
|
||||
/// Returns a Sequence instead of a Tweener.
|
||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||
/// <param name="numJumps">Total number of jumps</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||
{
|
||||
if (numJumps < 1) numJumps = 1;
|
||||
float startPosY = 0;
|
||||
float offsetY = -1;
|
||||
bool offsetYSet = false;
|
||||
Sequence s = DOTween.Sequence();
|
||||
Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
|
||||
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||
.OnStart(() => startPosY = target.position.y);
|
||||
s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
|
||||
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||
).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
|
||||
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
|
||||
).Join(yTween)
|
||||
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||
yTween.OnUpdate(() => {
|
||||
if (!offsetYSet) {
|
||||
offsetYSet = true;
|
||||
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||
}
|
||||
Vector3 pos = target.position;
|
||||
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
||||
target.MovePosition(pos);
|
||||
});
|
||||
return s;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm.
|
||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
|
||||
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||
/// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
|
||||
/// <param name="path">The waypoints to go through</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||
/// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
|
||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
public static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||
)
|
||||
{
|
||||
if (resolution < 1) resolution = 1;
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration)
|
||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||
|
||||
t.plugOptions.isRigidbody = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm.
|
||||
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
|
||||
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||
/// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
|
||||
/// <param name="path">The waypoint to go through</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||
/// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
|
||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||
)
|
||||
{
|
||||
if (resolution < 1) resolution = 1;
|
||||
Transform trans = target.transform;
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration)
|
||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||
|
||||
t.plugOptions.isRigidbody = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
t.plugOptions.useLocalPosition = true;
|
||||
return t;
|
||||
}
|
||||
// Used by path editor when creating the actual tween, so it can pass a pre-compiled path
|
||||
internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||
)
|
||||
{
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration)
|
||||
.SetTarget(target);
|
||||
|
||||
t.plugOptions.isRigidbody = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
return t;
|
||||
}
|
||||
internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||
)
|
||||
{
|
||||
Transform trans = target.transform;
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
|
||||
.SetTarget(target);
|
||||
|
||||
t.plugOptions.isRigidbody = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
t.plugOptions.useLocalPosition = true;
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dae9aa560b4242648a3affa2bfabc365
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@ -0,0 +1,193 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if !DOTWEEN_NOPHYSICS2D // MODULE_MARKER
|
||||
using System;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins;
|
||||
using DG.Tweening.Plugins.Core.PathCore;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModulePhysics2D
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region Rigidbody2D Shortcuts
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's position to the given value.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's X position to the given value.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#region Special
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||
/// Returns a Sequence instead of a Tweener.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
||||
/// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||
/// <param name="numJumps">Total number of jumps</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||
{
|
||||
if (numJumps < 1) numJumps = 1;
|
||||
float startPosY = 0;
|
||||
float offsetY = -1;
|
||||
bool offsetYSet = false;
|
||||
Sequence s = DOTween.Sequence();
|
||||
Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
|
||||
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||
.OnStart(() => startPosY = target.position.y);
|
||||
s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration)
|
||||
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||
).Join(yTween)
|
||||
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||
yTween.OnUpdate(() => {
|
||||
if (!offsetYSet) {
|
||||
offsetYSet = true;
|
||||
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||
}
|
||||
Vector3 pos = target.position;
|
||||
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
||||
target.MovePosition(pos);
|
||||
});
|
||||
return s;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
||||
/// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para>
|
||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||
/// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
|
||||
/// <param name="path">The waypoints to go through</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||
/// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
|
||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
public static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||
this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
|
||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||
)
|
||||
{
|
||||
if (resolution < 1) resolution = 1;
|
||||
int len = path.Length;
|
||||
Vector3[] path3D = new Vector3[len];
|
||||
for (int i = 0; i < len; ++i) path3D[i] = path[i];
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration)
|
||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||
|
||||
t.plugOptions.isRigidbody2D = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm.
|
||||
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
|
||||
/// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para>
|
||||
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||
/// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
|
||||
/// <param name="path">The waypoint to go through</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||
/// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
|
||||
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||
this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
|
||||
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||
)
|
||||
{
|
||||
if (resolution < 1) resolution = 1;
|
||||
int len = path.Length;
|
||||
Vector3[] path3D = new Vector3[len];
|
||||
for (int i = 0; i < len; ++i) path3D[i] = path[i];
|
||||
Transform trans = target.transform;
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration)
|
||||
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||
|
||||
t.plugOptions.isRigidbody2D = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
t.plugOptions.useLocalPosition = true;
|
||||
return t;
|
||||
}
|
||||
// Used by path editor when creating the actual tween, so it can pass a pre-compiled path
|
||||
internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||
this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||
)
|
||||
{
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration)
|
||||
.SetTarget(target);
|
||||
|
||||
t.plugOptions.isRigidbody2D = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
return t;
|
||||
}
|
||||
internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||
this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||
)
|
||||
{
|
||||
Transform trans = target.transform;
|
||||
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
|
||||
.SetTarget(target);
|
||||
|
||||
t.plugOptions.isRigidbody2D = true;
|
||||
t.plugOptions.mode = pathMode;
|
||||
t.plugOptions.useLocalPosition = true;
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 230fe34542e175245ba74b4659dae700
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@ -0,0 +1,93 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if !DOTWEEN_NOSPRITES // MODULE_MARKER
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleSprite
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region SpriteRenderer
|
||||
|
||||
/// <summary>Tweens a SpriteRenderer's color to the given value.
|
||||
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Material's alpha color to the given value.
|
||||
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a SpriteRenderer's color using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
s.SetTarget(target);
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blendables
|
||||
|
||||
#region SpriteRenderer
|
||||
|
||||
/// <summary>Tweens a SpriteRenderer's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 188918ab119d93148aa0de59ccf5286b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
662
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
Normal file
662
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
Normal file
@ -0,0 +1,662 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
#if !DOTWEEN_NOUI // MODULE_MARKER
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Core.Enums;
|
||||
using DG.Tweening.Plugins;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using Outline = UnityEngine.UI.Outline;
|
||||
using Text = UnityEngine.UI.Text;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleUI
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region CanvasGroup
|
||||
|
||||
/// <summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||
/// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOFade(this CanvasGroup target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Graphic
|
||||
|
||||
/// <summary>Tweens an Graphic's color to the given value.
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Graphic target, Color endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an Graphic's alpha color to the given value.
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Graphic target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Image
|
||||
|
||||
/// <summary>Tweens an Image's color to the given value.
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Image target, Color endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an Image's alpha color to the given value.
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Image target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an Image's fillAmount to the given value.
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOFillAmount(this Image target, float endValue, float duration)
|
||||
{
|
||||
if (endValue > 1) endValue = 1;
|
||||
else if (endValue < 0) endValue = 0;
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an Image's colors using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
s.SetTarget(target);
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region LayoutElement
|
||||
|
||||
/// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
|
||||
target.flexibleWidth = x.x;
|
||||
target.flexibleHeight = x.y;
|
||||
}, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
|
||||
target.minWidth = x.x;
|
||||
target.minHeight = x.y;
|
||||
}, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
|
||||
target.preferredWidth = x.x;
|
||||
target.preferredHeight = x.y;
|
||||
}, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outline
|
||||
|
||||
/// <summary>Tweens a Outline's effectColor to the given value.
|
||||
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outline target, Color endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Outline's effectColor alpha to the given value.
|
||||
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outline target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Outline's effectDistance to the given value.
|
||||
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this Outline target, Vector2 endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region RectTransform
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition X to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition Y to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition3D X to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition3D Y to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition3D Z to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchorMax to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchorMin to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a RectTransform's pivot to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivot(this RectTransform target, Vector2 endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's pivot X to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotX(this RectTransform target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a RectTransform's pivot Y to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotY(this RectTransform target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Y).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||
/// as if it was connected to the starting position via an elastic.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="vibrato">Indicates how much will the punch vibrate</param>
|
||||
/// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
|
||||
/// 1 creates a full oscillation between the punch direction and the opposite direction,
|
||||
/// while 0 oscillates only between the punch and the start position</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false)
|
||||
{
|
||||
return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity)
|
||||
.SetTarget(target).SetOptions(snapping);
|
||||
}
|
||||
|
||||
/// <summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="strength">The shake strength</param>
|
||||
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||
/// Setting it to 0 will shake along a single direction.</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||
/// <param name="randomnessMode">Randomness mode</param>
|
||||
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||
{
|
||||
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode)
|
||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||
}
|
||||
/// <summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="strength">The shake strength on each axis</param>
|
||||
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||
/// Setting it to 0 will shake along a single direction.</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||
/// <param name="randomnessMode">Randomness mode</param>
|
||||
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||
{
|
||||
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode)
|
||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||
}
|
||||
|
||||
#region Special
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||
/// Returns a Sequence instead of a Tweener.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||
/// <param name="numJumps">Total number of jumps</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||
{
|
||||
if (numJumps < 1) numJumps = 1;
|
||||
float startPosY = 0;
|
||||
float offsetY = -1;
|
||||
bool offsetYSet = false;
|
||||
|
||||
// Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence
|
||||
// (in case users add a delay or other elements to the Sequence)
|
||||
Sequence s = DOTween.Sequence();
|
||||
Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
|
||||
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||
.OnStart(()=> startPosY = target.anchoredPosition.y);
|
||||
s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration)
|
||||
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||
).Join(yTween)
|
||||
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||
s.OnUpdate(() => {
|
||||
if (!offsetYSet) {
|
||||
offsetYSet = true;
|
||||
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||
}
|
||||
Vector2 pos = target.anchoredPosition;
|
||||
pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
|
||||
target.anchoredPosition = pos;
|
||||
});
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region ScrollRect
|
||||
|
||||
/// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
|
||||
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
|
||||
x => {
|
||||
target.horizontalNormalizedPosition = x.x;
|
||||
target.verticalNormalizedPosition = x.y;
|
||||
}, endValue, duration)
|
||||
.SetOptions(snapping).SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
|
||||
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration)
|
||||
.SetOptions(snapping).SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value.
|
||||
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration)
|
||||
.SetOptions(snapping).SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Slider
|
||||
|
||||
/// <summary>Tweens a Slider's value to the given value.
|
||||
/// Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DOValue(this Slider target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.value, x => target.value = x, endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Text
|
||||
|
||||
/// <summary>Tweens a Text's color to the given value.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Text target, Color endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tweens a Text's text from one integer to another, with options for thousands separators
|
||||
/// </summary>
|
||||
/// <param name="fromValue">The value to start from</param>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="addThousandsSeparator">If TRUE (default) also adds thousands separators</param>
|
||||
/// <param name="culture">The <see cref="CultureInfo"/> to use (InvariantCulture if NULL)</param>
|
||||
public static TweenerCore<int, int, NoOptions> DOCounter(
|
||||
this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null
|
||||
){
|
||||
int v = fromValue;
|
||||
CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture;
|
||||
TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x => {
|
||||
v = x;
|
||||
target.text = addThousandsSeparator
|
||||
? v.ToString("N0", cInfo)
|
||||
: v.ToString();
|
||||
}, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Text's alpha color to the given value.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Text's text to the given value.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
/// otherwise all tags will be considered as normal text</param>
|
||||
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
/// Leave it to NULL (default) to use default ones</param>
|
||||
public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
{
|
||||
if (endValue == null) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors");
|
||||
endValue = "";
|
||||
}
|
||||
TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration);
|
||||
t.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||
.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blendables
|
||||
|
||||
#region Graphic
|
||||
|
||||
/// <summary>Tweens a Graphic's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Image
|
||||
|
||||
/// <summary>Tweens a Image's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Image target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Text
|
||||
|
||||
/// <summary>Tweens a Text's color BY the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Text target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region Shapes
|
||||
|
||||
/// <summary>Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center.
|
||||
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations.<para/>
|
||||
/// IMPORTANT: SetFrom(value) requires a <see cref="Vector2"/> instead of a float, where the X property represents the "from degrees value"</summary>
|
||||
/// <param name="center">Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates)</param>
|
||||
/// <param name="endValueDegrees">The end value degrees to reach (to rotate counter-clockwise pass a negative value)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="relativeCenter">If TRUE the <see cref="center"/> coordinates will be considered as relative to the target's current anchoredPosition</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, CircleOptions> DOShapeCircle(
|
||||
this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false
|
||||
)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, CircleOptions> t = DOTween.To(
|
||||
CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration
|
||||
);
|
||||
t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
/// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
/// </summary>
|
||||
public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to)
|
||||
{
|
||||
Vector2 localPoint;
|
||||
Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin);
|
||||
Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position);
|
||||
screenP += fromPivotDerivedOffset;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint);
|
||||
Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin);
|
||||
return to.anchoredPosition + localPoint - pivotDerivedOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a060394c03331a64392db53a10e7f2d1
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@ -0,0 +1,161 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2026/01/08
|
||||
|
||||
#if DOTWEEN_UITOOLKIT && UNITY_2021_3_OR_NEWER // MODULE_MARKER
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Core.Enums;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
public static class DOTweenModuleUIToolkit
|
||||
{
|
||||
#region Shortcuts
|
||||
|
||||
#region VisualElement
|
||||
|
||||
/// <summary>Tweens a VisualElement's position (via style.translate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this VisualElement target, Vector3 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t
|
||||
= DOTween.To(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a VisualElement's position (via style.translate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this VisualElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t
|
||||
= DOTween.To(() => (Vector2)target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, 0), endValue, duration);
|
||||
t.SetOptions(snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a VisualElement's X position (via style.translate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this VisualElement target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t
|
||||
= DOTween.To(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), new Vector3(endValue, 0, 0), duration);
|
||||
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a VisualElement's Y position (via style.translate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this VisualElement target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t
|
||||
= DOTween.To(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), new Vector3(0, endValue, 0), duration);
|
||||
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a VisualElement's Z position (via style.translate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this VisualElement target, float endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector3, Vector3, VectorOptions> t
|
||||
= DOTween.To(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), new Vector3(0, 0, endValue), duration);
|
||||
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a VisualElement's scale (via style.scale) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this VisualElement target, Vector2 endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t
|
||||
= DOTween.To(() => (Vector2)target.resolvedStyle.scale.value, x => target.style.scale = new Scale(x), endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
/// <summary>Tweens a VisualElement's scale (via style.scale) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this VisualElement target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t
|
||||
= DOTween.To(() => (Vector2)target.resolvedStyle.scale.value, x => target.style.scale = new Scale(x), new Vector2(endValue, endValue), duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a VisualElement's rotation (via style.rotate) to the given value.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<float, float, FloatOptions> DORotate(this VisualElement target, float endValue, float duration)
|
||||
{
|
||||
TweenerCore<float, float, FloatOptions> t
|
||||
= DOTween.To(() => target.resolvedStyle.rotate.angle.value, x => target.style.rotate = new Rotate(x), endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Punches a VisualElement's position towards the given direction and then back to the starting one
|
||||
/// as if it was connected to the starting position via an elastic.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="punch">The direction and strength of the punch (added to the VisualElement's current position)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="vibrato">Indicates how much will the punch vibrate</param>
|
||||
/// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
|
||||
/// 1 creates a full oscillation between the punch direction and the opposite direction,
|
||||
/// while 0 oscillates only between the punch and the start position</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static Tweener DOPunch(this VisualElement target, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false)
|
||||
{
|
||||
return DOTween.Punch(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), punch, duration, vibrato, elasticity)
|
||||
.SetTarget(target).SetOptions(snapping);
|
||||
}
|
||||
|
||||
/// <summary>Shakes a VisualElement's position with the given values.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="strength">The shake strength</param>
|
||||
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||
/// Setting it to 0 will shake along a single direction.</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||
/// <param name="randomnessMode">Randomness mode</param>
|
||||
public static Tweener DOShake(this VisualElement target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||
{
|
||||
return DOTween.Shake(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), duration, strength, vibrato, randomness, true, fadeOut, randomnessMode)
|
||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||
}
|
||||
/// <summary>Shakes a VisualElement's position with the given values.
|
||||
/// Also stores the VisualElement as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
/// <param name="strength">The shake strength on each axis</param>
|
||||
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||
/// Setting it to 0 will shake along a single direction.</param>
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||
/// <param name="randomnessMode">Randomness mode</param>
|
||||
public static Tweener DOShake(this VisualElement target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||
{
|
||||
return DOTween.Shake(() => target.resolvedStyle.translate, x => target.style.translate = new Translate(x.x, x.y, x.z), duration, strength, vibrato, randomness, fadeOut, randomnessMode)
|
||||
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c0a6d2683fb84e4193f2aa968264881
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,389 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
|
||||
//using Task = System.Threading.Tasks.Task;
|
||||
//#endif
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Shortcuts/functions that are not strictly related to specific Modules
|
||||
/// but are available only on some Unity versions
|
||||
/// </summary>
|
||||
public static class DOTweenModuleUnityVersion
|
||||
{
|
||||
#region Material
|
||||
|
||||
/// <summary>Tweens a Material's color using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
s.SetTarget(target);
|
||||
return s;
|
||||
}
|
||||
/// <summary>Tweens a Material's named color property using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param>
|
||||
/// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.SetColor(property, c.color);
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
s.SetTarget(target);
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region CustomYieldInstructions
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForCompletion(t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForRewind(t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed.
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForKill(t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
|
||||
/// </summary>
|
||||
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||
public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed
|
||||
/// or has reached the given time position (loops included, delays excluded).
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
|
||||
/// </summary>
|
||||
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||
public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForPosition(t, position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started
|
||||
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
return new DOTweenCYInstruction.WaitForStart(t);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
#region Unity 2018.1 or Newer
|
||||
|
||||
#region Material
|
||||
|
||||
/// <summary>Tweens a Material's named texture offset property with the given ID to the given value.
|
||||
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Material's named texture scale property with the given ID to the given value.
|
||||
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param>
|
||||
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration);
|
||||
t.SetTarget(target);
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region .NET 4.6 or Newer
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
|
||||
|
||||
#region Async Instructions
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or complete.
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.WaitForCompletion();</code>
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or rewinded.
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.AsyncWaitForRewind();</code>
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed.
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code>
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or has gone through the given amount of loops.
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.AsyncWaitForElapsedLoops();</code>
|
||||
/// </summary>
|
||||
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or started
|
||||
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.AsyncWaitForPosition();</code>
|
||||
/// </summary>
|
||||
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed.
|
||||
/// It can be used inside an async operation.
|
||||
/// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code>
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
}
|
||||
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
|
||||
public static class DOTweenCYInstruction
|
||||
{
|
||||
public class WaitForCompletion : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active && !t.IsComplete();
|
||||
}}
|
||||
readonly Tween t;
|
||||
public WaitForCompletion(Tween tween)
|
||||
{
|
||||
t = tween;
|
||||
}
|
||||
}
|
||||
|
||||
public class WaitForRewind : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
|
||||
}}
|
||||
readonly Tween t;
|
||||
public WaitForRewind(Tween tween)
|
||||
{
|
||||
t = tween;
|
||||
}
|
||||
}
|
||||
|
||||
public class WaitForKill : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active;
|
||||
}}
|
||||
readonly Tween t;
|
||||
public WaitForKill(Tween tween)
|
||||
{
|
||||
t = tween;
|
||||
}
|
||||
}
|
||||
|
||||
public class WaitForElapsedLoops : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active && t.CompletedLoops() < elapsedLoops;
|
||||
}}
|
||||
readonly Tween t;
|
||||
readonly int elapsedLoops;
|
||||
public WaitForElapsedLoops(Tween tween, int elapsedLoops)
|
||||
{
|
||||
t = tween;
|
||||
this.elapsedLoops = elapsedLoops;
|
||||
}
|
||||
}
|
||||
|
||||
public class WaitForPosition : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active && t.position * (t.CompletedLoops() + 1) < position;
|
||||
}}
|
||||
readonly Tween t;
|
||||
readonly float position;
|
||||
public WaitForPosition(Tween tween, float position)
|
||||
{
|
||||
t = tween;
|
||||
this.position = position;
|
||||
}
|
||||
}
|
||||
|
||||
public class WaitForStart : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
return t.active && !t.playedOnce;
|
||||
}}
|
||||
readonly Tween t;
|
||||
public WaitForStart(Tween tween)
|
||||
{
|
||||
t = tween;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63c02322328255542995bd02b47b0457
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
167
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
Normal file
167
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
Normal file
@ -0,0 +1,167 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Core.PathCore;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions that deal with available Modules and rewrite them.
|
||||
/// Modules defines:
|
||||
/// - DOTAUDIO
|
||||
/// - DOTPHYSICS
|
||||
/// - DOTPHYSICS2D
|
||||
/// - DOTSPRITE
|
||||
/// - DOTUI
|
||||
/// Extra defines set and used for implementation of external assets:
|
||||
/// - DOTWEEN_TMP ► TextMesh Pro
|
||||
/// - DOTWEEN_TK2D ► 2D Toolkit
|
||||
/// </summary>
|
||||
public static class DOTweenModuleUtils
|
||||
{
|
||||
static bool _initialized;
|
||||
|
||||
#region Reflection
|
||||
|
||||
/// <summary>
|
||||
/// Called via Reflection by DOTweenComponent on Awake
|
||||
/// </summary>
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
#endif
|
||||
public static void Init()
|
||||
{
|
||||
if (_initialized) return;
|
||||
|
||||
_initialized = true;
|
||||
DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
|
||||
UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
|
||||
#else
|
||||
UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
#pragma warning disable
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
// Just used to preserve methods when building, never called
|
||||
static void Preserver()
|
||||
{
|
||||
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub");
|
||||
}
|
||||
#pragma warning restore
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
|
||||
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
|
||||
static void PlaymodeStateChanged()
|
||||
#else
|
||||
static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
|
||||
#endif
|
||||
{
|
||||
if (DOTween.instance == null) return;
|
||||
DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
|
||||
}
|
||||
#endif
|
||||
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||
|
||||
public static class Physics
|
||||
{
|
||||
// Called via DOTweenExternalCommand callback
|
||||
public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans)
|
||||
{
|
||||
#if !DOTWEEN_NOPHYSICS // PHYSICS_MARKER
|
||||
if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot;
|
||||
else trans.rotation = newRot;
|
||||
#else
|
||||
trans.rotation = newRot;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached
|
||||
public static bool HasRigidbody2D(Component target)
|
||||
{
|
||||
#if !DOTWEEN_NOPHYSICS2D // PHYSICS2D_MARKER
|
||||
return target.GetComponent<Rigidbody2D>() != null;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region Called via Reflection
|
||||
|
||||
|
||||
// Called via Reflection by DOTweenPathInspector
|
||||
// Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
#endif
|
||||
public static bool HasRigidbody(Component target)
|
||||
{
|
||||
#if !DOTWEEN_NOPHYSICS // PHYSICS_MARKER
|
||||
return target.GetComponent<Rigidbody>() != null;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Called via Reflection by DOTweenPath
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
#endif
|
||||
public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween(
|
||||
MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
|
||||
){
|
||||
TweenerCore<Vector3, Path, PathOptions> t = null;
|
||||
bool rBodyFoundAndTweened = false;
|
||||
#if !DOTWEEN_NOPHYSICS // PHYSICS_MARKER
|
||||
if (tweenRigidbody) {
|
||||
Rigidbody rBody = target.GetComponent<Rigidbody>();
|
||||
if (rBody != null) {
|
||||
rBodyFoundAndTweened = true;
|
||||
t = isLocal
|
||||
? rBody.DOLocalPath(path, duration, pathMode)
|
||||
: rBody.DOPath(path, duration, pathMode);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if !DOTWEEN_NOPHYSICS2D // PHYSICS2D_MARKER
|
||||
if (!rBodyFoundAndTweened && tweenRigidbody) {
|
||||
Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>();
|
||||
if (rBody2D != null) {
|
||||
rBodyFoundAndTweened = true;
|
||||
t = isLocal
|
||||
? rBody2D.DOLocalPath(path, duration, pathMode)
|
||||
: rBody2D.DOPath(path, duration, pathMode);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (!rBodyFoundAndTweened) {
|
||||
t = isLocal
|
||||
? target.transform.DOLocalPath(path, duration, pathMode)
|
||||
: target.transform.DOPath(path, duration, pathMode);
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bcaf917d9cf5b84090421a5a2abe42e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
29
Assets/Plugins/Demigiant/DOTween/readme.txt
Normal file
29
Assets/Plugins/Demigiant/DOTween/readme.txt
Normal file
@ -0,0 +1,29 @@
|
||||
DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
|
||||
|
||||
// IMPORTANT!!! /////////////////////////////////////////////
|
||||
// Upgrading DOTween from versions older than 1.2.000 ///////
|
||||
// (or DOTween Pro older than 1.0.000) //////////////////////
|
||||
-------------------------------------------------------------
|
||||
If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
|
||||
1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
|
||||
2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
|
||||
3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
|
||||
4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only)
|
||||
|
||||
// GET STARTED //////////////////////////////////////////////
|
||||
|
||||
- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
|
||||
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||
|
||||
|
||||
// LINKS ///////////////////////////////////////////////////////
|
||||
|
||||
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||
DOTween license: http://dotween.demigiant.com/license.php
|
||||
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||
Demigiant website (documentation, examples, etc): http://www.demigiant.com
|
||||
|
||||
// NOTES //////////////////////////////////////////////////////
|
||||
|
||||
- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
||||
4
Assets/Plugins/Demigiant/DOTween/readme.txt.meta
Normal file
4
Assets/Plugins/Demigiant/DOTween/readme.txt.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fccfc62abf2eb0a4db614853430894fd
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
8
Assets/Plugins/UniTask.meta
Normal file
8
Assets/Plugins/UniTask.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b424f5b5abe78e46a0181a3735b3caf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/UniTask/Editor.meta
Normal file
8
Assets/Plugins/UniTask/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9be2aa85a8d9ed7448ef3f6643dca595
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
62
Assets/Plugins/UniTask/Editor/SplitterGUILayout.cs
Normal file
62
Assets/Plugins/UniTask/Editor/SplitterGUILayout.cs
Normal file
@ -0,0 +1,62 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Editor
|
||||
{
|
||||
// reflection call of UnityEditor.SplitterGUILayout
|
||||
internal static class SplitterGUILayout
|
||||
{
|
||||
static BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
|
||||
|
||||
static Lazy<Type> splitterStateType = new Lazy<Type>(() =>
|
||||
{
|
||||
var type = typeof(EditorWindow).Assembly.GetTypes().First(x => x.FullName == "UnityEditor.SplitterState");
|
||||
return type;
|
||||
});
|
||||
|
||||
static Lazy<ConstructorInfo> splitterStateCtor = new Lazy<ConstructorInfo>(() =>
|
||||
{
|
||||
var type = splitterStateType.Value;
|
||||
return type.GetConstructor(flags, null, new Type[] { typeof(float[]), typeof(int[]), typeof(int[]) }, null);
|
||||
});
|
||||
|
||||
static Lazy<Type> splitterGUILayoutType = new Lazy<Type>(() =>
|
||||
{
|
||||
var type = typeof(EditorWindow).Assembly.GetTypes().First(x => x.FullName == "UnityEditor.SplitterGUILayout");
|
||||
return type;
|
||||
});
|
||||
|
||||
static Lazy<MethodInfo> beginVerticalSplit = new Lazy<MethodInfo>(() =>
|
||||
{
|
||||
var type = splitterGUILayoutType.Value;
|
||||
return type.GetMethod("BeginVerticalSplit", flags, null, new Type[] { splitterStateType.Value, typeof(GUILayoutOption[]) }, null);
|
||||
});
|
||||
|
||||
static Lazy<MethodInfo> endVerticalSplit = new Lazy<MethodInfo>(() =>
|
||||
{
|
||||
var type = splitterGUILayoutType.Value;
|
||||
return type.GetMethod("EndVerticalSplit", flags, null, Type.EmptyTypes, null);
|
||||
});
|
||||
|
||||
public static object CreateSplitterState(float[] relativeSizes, int[] minSizes, int[] maxSizes)
|
||||
{
|
||||
return splitterStateCtor.Value.Invoke(new object[] { relativeSizes, minSizes, maxSizes });
|
||||
}
|
||||
|
||||
public static void BeginVerticalSplit(object splitterState, params GUILayoutOption[] options)
|
||||
{
|
||||
beginVerticalSplit.Value.Invoke(null, new object[] { splitterState, options });
|
||||
}
|
||||
|
||||
public static void EndVerticalSplit()
|
||||
{
|
||||
endVerticalSplit.Value.Invoke(null, Type.EmptyTypes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Plugins/UniTask/Editor/SplitterGUILayout.cs.meta
Normal file
11
Assets/Plugins/UniTask/Editor/SplitterGUILayout.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40ef2e46f900131419e869398a8d3c9d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Assets/Plugins/UniTask/Editor/UniTask.Editor.asmdef
Normal file
17
Assets/Plugins/UniTask/Editor/UniTask.Editor.asmdef
Normal file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "UniTask.Editor",
|
||||
"references": [
|
||||
"UniTask"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Plugins/UniTask/Editor/UniTask.Editor.asmdef.meta
Normal file
7
Assets/Plugins/UniTask/Editor/UniTask.Editor.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4129704b5a1a13841ba16f230bf24a57
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
182
Assets/Plugins/UniTask/Editor/UniTaskTrackerTreeView.cs
Normal file
182
Assets/Plugins/UniTask/Editor/UniTaskTrackerTreeView.cs
Normal file
@ -0,0 +1,182 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Editor
|
||||
{
|
||||
public class UniTaskTrackerViewItem : TreeViewItem
|
||||
{
|
||||
static Regex removeHref = new Regex("<a href.+>(.+)</a>", RegexOptions.Compiled);
|
||||
|
||||
public string TaskType { get; set; }
|
||||
public string Elapsed { get; set; }
|
||||
public string Status { get; set; }
|
||||
|
||||
string position;
|
||||
public string Position
|
||||
{
|
||||
get { return position; }
|
||||
set
|
||||
{
|
||||
position = value;
|
||||
PositionFirstLine = GetFirstLine(position);
|
||||
}
|
||||
}
|
||||
|
||||
public string PositionFirstLine { get; private set; }
|
||||
|
||||
static string GetFirstLine(string str)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
for (int i = 0; i < str.Length; i++)
|
||||
{
|
||||
if (str[i] == '\r' || str[i] == '\n')
|
||||
{
|
||||
break;
|
||||
}
|
||||
sb.Append(str[i]);
|
||||
}
|
||||
|
||||
return removeHref.Replace(sb.ToString(), "$1");
|
||||
}
|
||||
|
||||
public UniTaskTrackerViewItem(int id) : base(id)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class UniTaskTrackerTreeView : TreeView
|
||||
{
|
||||
const string sortedColumnIndexStateKey = "UniTaskTrackerTreeView_sortedColumnIndex";
|
||||
|
||||
public IReadOnlyList<TreeViewItem> CurrentBindingItems;
|
||||
|
||||
public UniTaskTrackerTreeView()
|
||||
: this(new TreeViewState(), new MultiColumnHeader(new MultiColumnHeaderState(new[]
|
||||
{
|
||||
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("TaskType"), width = 20},
|
||||
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Elapsed"), width = 10},
|
||||
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Status"), width = 10},
|
||||
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Position")},
|
||||
})))
|
||||
{
|
||||
}
|
||||
|
||||
UniTaskTrackerTreeView(TreeViewState state, MultiColumnHeader header)
|
||||
: base(state, header)
|
||||
{
|
||||
rowHeight = 20;
|
||||
showAlternatingRowBackgrounds = true;
|
||||
showBorder = true;
|
||||
header.sortingChanged += Header_sortingChanged;
|
||||
|
||||
header.ResizeToFit();
|
||||
Reload();
|
||||
|
||||
header.sortedColumnIndex = SessionState.GetInt(sortedColumnIndexStateKey, 1);
|
||||
}
|
||||
|
||||
public void ReloadAndSort()
|
||||
{
|
||||
var currentSelected = this.state.selectedIDs;
|
||||
Reload();
|
||||
Header_sortingChanged(this.multiColumnHeader);
|
||||
this.state.selectedIDs = currentSelected;
|
||||
}
|
||||
|
||||
private void Header_sortingChanged(MultiColumnHeader multiColumnHeader)
|
||||
{
|
||||
SessionState.SetInt(sortedColumnIndexStateKey, multiColumnHeader.sortedColumnIndex);
|
||||
var index = multiColumnHeader.sortedColumnIndex;
|
||||
var ascending = multiColumnHeader.IsSortedAscending(multiColumnHeader.sortedColumnIndex);
|
||||
|
||||
var items = rootItem.children.Cast<UniTaskTrackerViewItem>();
|
||||
|
||||
IOrderedEnumerable<UniTaskTrackerViewItem> orderedEnumerable;
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
orderedEnumerable = ascending ? items.OrderBy(item => item.TaskType) : items.OrderByDescending(item => item.TaskType);
|
||||
break;
|
||||
case 1:
|
||||
orderedEnumerable = ascending ? items.OrderBy(item => double.Parse(item.Elapsed)) : items.OrderByDescending(item => double.Parse(item.Elapsed));
|
||||
break;
|
||||
case 2:
|
||||
orderedEnumerable = ascending ? items.OrderBy(item => item.Status) : items.OrderByDescending(item => item.Elapsed);
|
||||
break;
|
||||
case 3:
|
||||
orderedEnumerable = ascending ? items.OrderBy(item => item.Position) : items.OrderByDescending(item => item.PositionFirstLine);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(index), index, null);
|
||||
}
|
||||
|
||||
CurrentBindingItems = rootItem.children = orderedEnumerable.Cast<TreeViewItem>().ToList();
|
||||
BuildRows(rootItem);
|
||||
}
|
||||
|
||||
protected override TreeViewItem BuildRoot()
|
||||
{
|
||||
var root = new TreeViewItem { depth = -1 };
|
||||
|
||||
var children = new List<TreeViewItem>();
|
||||
|
||||
TaskTracker.ForEachActiveTask((trackingId, awaiterType, status, created, stackTrace) =>
|
||||
{
|
||||
children.Add(new UniTaskTrackerViewItem(trackingId) { TaskType = awaiterType, Status = status.ToString(), Elapsed = (DateTime.UtcNow - created).TotalSeconds.ToString("00.00"), Position = stackTrace });
|
||||
});
|
||||
|
||||
CurrentBindingItems = children;
|
||||
root.children = CurrentBindingItems as List<TreeViewItem>;
|
||||
return root;
|
||||
}
|
||||
|
||||
protected override bool CanMultiSelect(TreeViewItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void RowGUI(RowGUIArgs args)
|
||||
{
|
||||
var item = args.item as UniTaskTrackerViewItem;
|
||||
|
||||
for (var visibleColumnIndex = 0; visibleColumnIndex < args.GetNumVisibleColumns(); visibleColumnIndex++)
|
||||
{
|
||||
var rect = args.GetCellRect(visibleColumnIndex);
|
||||
var columnIndex = args.GetColumn(visibleColumnIndex);
|
||||
|
||||
var labelStyle = args.selected ? EditorStyles.whiteLabel : EditorStyles.label;
|
||||
labelStyle.alignment = TextAnchor.MiddleLeft;
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0:
|
||||
EditorGUI.LabelField(rect, item.TaskType, labelStyle);
|
||||
break;
|
||||
case 1:
|
||||
EditorGUI.LabelField(rect, item.Elapsed, labelStyle);
|
||||
break;
|
||||
case 2:
|
||||
EditorGUI.LabelField(rect, item.Status, labelStyle);
|
||||
break;
|
||||
case 3:
|
||||
EditorGUI.LabelField(rect, item.PositionFirstLine, labelStyle);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(columnIndex), columnIndex, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
11
Assets/Plugins/UniTask/Editor/UniTaskTrackerTreeView.cs.meta
Normal file
11
Assets/Plugins/UniTask/Editor/UniTaskTrackerTreeView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52e2d973a2156674e8c1c9433ed031f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
209
Assets/Plugins/UniTask/Editor/UniTaskTrackerWindow.cs
Normal file
209
Assets/Plugins/UniTask/Editor/UniTaskTrackerWindow.cs
Normal file
@ -0,0 +1,209 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Editor
|
||||
{
|
||||
public class UniTaskTrackerWindow : EditorWindow
|
||||
{
|
||||
static int interval;
|
||||
|
||||
static UniTaskTrackerWindow window;
|
||||
|
||||
[MenuItem("Window/UniTask Tracker")]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
if (window != null)
|
||||
{
|
||||
window.Close();
|
||||
}
|
||||
|
||||
// will called OnEnable(singleton instance will be set).
|
||||
GetWindow<UniTaskTrackerWindow>("UniTask Tracker").Show();
|
||||
}
|
||||
|
||||
static readonly GUILayoutOption[] EmptyLayoutOption = new GUILayoutOption[0];
|
||||
|
||||
UniTaskTrackerTreeView treeView;
|
||||
object splitterState;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
window = this; // set singleton.
|
||||
splitterState = SplitterGUILayout.CreateSplitterState(new float[] { 75f, 25f }, new int[] { 32, 32 }, null);
|
||||
treeView = new UniTaskTrackerTreeView();
|
||||
TaskTracker.EditorEnableState.EnableAutoReload = EditorPrefs.GetBool(TaskTracker.EnableAutoReloadKey, false);
|
||||
TaskTracker.EditorEnableState.EnableTracking = EditorPrefs.GetBool(TaskTracker.EnableTrackingKey, false);
|
||||
TaskTracker.EditorEnableState.EnableStackTrace = EditorPrefs.GetBool(TaskTracker.EnableStackTraceKey, false);
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
// Head
|
||||
RenderHeadPanel();
|
||||
|
||||
// Splittable
|
||||
SplitterGUILayout.BeginVerticalSplit(this.splitterState, EmptyLayoutOption);
|
||||
{
|
||||
// Column Tabble
|
||||
RenderTable();
|
||||
|
||||
// StackTrace details
|
||||
RenderDetailsPanel();
|
||||
}
|
||||
SplitterGUILayout.EndVerticalSplit();
|
||||
}
|
||||
|
||||
#region HeadPanel
|
||||
|
||||
public static bool EnableAutoReload => TaskTracker.EditorEnableState.EnableAutoReload;
|
||||
public static bool EnableTracking => TaskTracker.EditorEnableState.EnableTracking;
|
||||
public static bool EnableStackTrace => TaskTracker.EditorEnableState.EnableStackTrace;
|
||||
static readonly GUIContent EnableAutoReloadHeadContent = EditorGUIUtility.TrTextContent("Enable AutoReload", "Reload automatically.", (Texture)null);
|
||||
static readonly GUIContent ReloadHeadContent = EditorGUIUtility.TrTextContent("Reload", "Reload View.", (Texture)null);
|
||||
static readonly GUIContent GCHeadContent = EditorGUIUtility.TrTextContent("GC.Collect", "Invoke GC.Collect.", (Texture)null);
|
||||
static readonly GUIContent EnableTrackingHeadContent = EditorGUIUtility.TrTextContent("Enable Tracking", "Start to track async/await UniTask. Performance impact: low", (Texture)null);
|
||||
static readonly GUIContent EnableStackTraceHeadContent = EditorGUIUtility.TrTextContent("Enable StackTrace", "Capture StackTrace when task is started. Performance impact: high", (Texture)null);
|
||||
|
||||
// [Enable Tracking] | [Enable StackTrace]
|
||||
void RenderHeadPanel()
|
||||
{
|
||||
EditorGUILayout.BeginVertical(EmptyLayoutOption);
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, EmptyLayoutOption);
|
||||
|
||||
if (GUILayout.Toggle(EnableAutoReload, EnableAutoReloadHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableAutoReload)
|
||||
{
|
||||
TaskTracker.EditorEnableState.EnableAutoReload = !EnableAutoReload;
|
||||
}
|
||||
|
||||
if (GUILayout.Toggle(EnableTracking, EnableTrackingHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableTracking)
|
||||
{
|
||||
TaskTracker.EditorEnableState.EnableTracking = !EnableTracking;
|
||||
}
|
||||
|
||||
if (GUILayout.Toggle(EnableStackTrace, EnableStackTraceHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableStackTrace)
|
||||
{
|
||||
TaskTracker.EditorEnableState.EnableStackTrace = !EnableStackTrace;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button(ReloadHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption))
|
||||
{
|
||||
TaskTracker.CheckAndResetDirty();
|
||||
treeView.ReloadAndSort();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
if (GUILayout.Button(GCHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption))
|
||||
{
|
||||
GC.Collect(0);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region TableColumn
|
||||
|
||||
Vector2 tableScroll;
|
||||
GUIStyle tableListStyle;
|
||||
|
||||
void RenderTable()
|
||||
{
|
||||
if (tableListStyle == null)
|
||||
{
|
||||
tableListStyle = new GUIStyle("CN Box");
|
||||
tableListStyle.margin.top = 0;
|
||||
tableListStyle.padding.left = 3;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(tableListStyle, EmptyLayoutOption);
|
||||
|
||||
this.tableScroll = EditorGUILayout.BeginScrollView(this.tableScroll, new GUILayoutOption[]
|
||||
{
|
||||
GUILayout.ExpandWidth(true),
|
||||
GUILayout.MaxWidth(2000f)
|
||||
});
|
||||
var controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[]
|
||||
{
|
||||
GUILayout.ExpandHeight(true),
|
||||
GUILayout.ExpandWidth(true)
|
||||
});
|
||||
|
||||
|
||||
treeView?.OnGUI(controlRect);
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (EnableAutoReload)
|
||||
{
|
||||
if (interval++ % 120 == 0)
|
||||
{
|
||||
if (TaskTracker.CheckAndResetDirty())
|
||||
{
|
||||
treeView.ReloadAndSort();
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Details
|
||||
|
||||
static GUIStyle detailsStyle;
|
||||
Vector2 detailsScroll;
|
||||
|
||||
void RenderDetailsPanel()
|
||||
{
|
||||
if (detailsStyle == null)
|
||||
{
|
||||
detailsStyle = new GUIStyle("CN Message");
|
||||
detailsStyle.wordWrap = false;
|
||||
detailsStyle.stretchHeight = true;
|
||||
detailsStyle.margin.right = 15;
|
||||
}
|
||||
|
||||
string message = "";
|
||||
var selected = treeView.state.selectedIDs;
|
||||
if (selected.Count > 0)
|
||||
{
|
||||
var first = selected[0];
|
||||
var item = treeView.CurrentBindingItems.FirstOrDefault(x => x.id == first) as UniTaskTrackerViewItem;
|
||||
if (item != null)
|
||||
{
|
||||
message = item.Position;
|
||||
}
|
||||
}
|
||||
|
||||
detailsScroll = EditorGUILayout.BeginScrollView(this.detailsScroll, EmptyLayoutOption);
|
||||
var vector = detailsStyle.CalcSize(new GUIContent(message));
|
||||
EditorGUILayout.SelectableLabel(message, detailsStyle, new GUILayoutOption[]
|
||||
{
|
||||
GUILayout.ExpandHeight(true),
|
||||
GUILayout.ExpandWidth(true),
|
||||
GUILayout.MinWidth(vector.x),
|
||||
GUILayout.MinHeight(vector.y)
|
||||
});
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Plugins/UniTask/Editor/UniTaskTrackerWindow.cs.meta
Normal file
11
Assets/Plugins/UniTask/Editor/UniTaskTrackerWindow.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bee3e3860e37484aa3b861bf76d129f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/UniTask/Runtime.meta
Normal file
8
Assets/Plugins/UniTask/Runtime.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 441acbfe6ad54a74f92186608d495b86
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
245
Assets/Plugins/UniTask/Runtime/AsyncLazy.cs
Normal file
245
Assets/Plugins/UniTask/Runtime/AsyncLazy.cs
Normal file
@ -0,0 +1,245 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public class AsyncLazy
|
||||
{
|
||||
static Action<object> continuation = SetCompletionSource;
|
||||
|
||||
Func<UniTask> taskFactory;
|
||||
UniTaskCompletionSource completionSource;
|
||||
UniTask.Awaiter awaiter;
|
||||
|
||||
object syncLock;
|
||||
bool initialized;
|
||||
|
||||
public AsyncLazy(Func<UniTask> taskFactory)
|
||||
{
|
||||
this.taskFactory = taskFactory;
|
||||
this.completionSource = new UniTaskCompletionSource();
|
||||
this.syncLock = new object();
|
||||
this.initialized = false;
|
||||
}
|
||||
|
||||
internal AsyncLazy(UniTask task)
|
||||
{
|
||||
this.taskFactory = null;
|
||||
this.completionSource = new UniTaskCompletionSource();
|
||||
this.syncLock = null;
|
||||
this.initialized = true;
|
||||
|
||||
var awaiter = task.GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
SetCompletionSource(awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.awaiter = awaiter;
|
||||
awaiter.SourceOnCompleted(continuation, this);
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask Task
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureInitialized();
|
||||
return completionSource.Task;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
|
||||
|
||||
void EnsureInitialized()
|
||||
{
|
||||
if (Volatile.Read(ref initialized))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureInitializedCore();
|
||||
}
|
||||
|
||||
void EnsureInitializedCore()
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
if (!Volatile.Read(ref initialized))
|
||||
{
|
||||
var f = Interlocked.Exchange(ref taskFactory, null);
|
||||
if (f != null)
|
||||
{
|
||||
var task = f();
|
||||
var awaiter = task.GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
SetCompletionSource(awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.awaiter = awaiter;
|
||||
awaiter.SourceOnCompleted(continuation, this);
|
||||
}
|
||||
|
||||
Volatile.Write(ref initialized, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetCompletionSource(in UniTask.Awaiter awaiter)
|
||||
{
|
||||
try
|
||||
{
|
||||
awaiter.GetResult();
|
||||
completionSource.TrySetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCompletionSource(object state)
|
||||
{
|
||||
var self = (AsyncLazy)state;
|
||||
try
|
||||
{
|
||||
self.awaiter.GetResult();
|
||||
self.completionSource.TrySetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
self.completionSource.TrySetException(ex);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.awaiter = default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class AsyncLazy<T>
|
||||
{
|
||||
static Action<object> continuation = SetCompletionSource;
|
||||
|
||||
Func<UniTask<T>> taskFactory;
|
||||
UniTaskCompletionSource<T> completionSource;
|
||||
UniTask<T>.Awaiter awaiter;
|
||||
|
||||
object syncLock;
|
||||
bool initialized;
|
||||
|
||||
public AsyncLazy(Func<UniTask<T>> taskFactory)
|
||||
{
|
||||
this.taskFactory = taskFactory;
|
||||
this.completionSource = new UniTaskCompletionSource<T>();
|
||||
this.syncLock = new object();
|
||||
this.initialized = false;
|
||||
}
|
||||
|
||||
internal AsyncLazy(UniTask<T> task)
|
||||
{
|
||||
this.taskFactory = null;
|
||||
this.completionSource = new UniTaskCompletionSource<T>();
|
||||
this.syncLock = null;
|
||||
this.initialized = true;
|
||||
|
||||
var awaiter = task.GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
SetCompletionSource(awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.awaiter = awaiter;
|
||||
awaiter.SourceOnCompleted(continuation, this);
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<T> Task
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureInitialized();
|
||||
return completionSource.Task;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
|
||||
|
||||
void EnsureInitialized()
|
||||
{
|
||||
if (Volatile.Read(ref initialized))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureInitializedCore();
|
||||
}
|
||||
|
||||
void EnsureInitializedCore()
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
if (!Volatile.Read(ref initialized))
|
||||
{
|
||||
var f = Interlocked.Exchange(ref taskFactory, null);
|
||||
if (f != null)
|
||||
{
|
||||
var task = f();
|
||||
var awaiter = task.GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
SetCompletionSource(awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.awaiter = awaiter;
|
||||
awaiter.SourceOnCompleted(continuation, this);
|
||||
}
|
||||
|
||||
Volatile.Write(ref initialized, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetCompletionSource(in UniTask<T>.Awaiter awaiter)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = awaiter.GetResult();
|
||||
completionSource.TrySetResult(result);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCompletionSource(object state)
|
||||
{
|
||||
var self = (AsyncLazy<T>)state;
|
||||
try
|
||||
{
|
||||
var result = self.awaiter.GetResult();
|
||||
self.completionSource.TrySetResult(result);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
self.completionSource.TrySetException(ex);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.awaiter = default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Plugins/UniTask/Runtime/AsyncLazy.cs.meta
Normal file
11
Assets/Plugins/UniTask/Runtime/AsyncLazy.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01d1404ca421466419a7db7340ff5e77
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
644
Assets/Plugins/UniTask/Runtime/AsyncReactiveProperty.cs
Normal file
644
Assets/Plugins/UniTask/Runtime/AsyncReactiveProperty.cs
Normal file
@ -0,0 +1,644 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public interface IReadOnlyAsyncReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
T Value { get; }
|
||||
IUniTaskAsyncEnumerable<T> WithoutCurrent();
|
||||
UniTask<T> WaitAsync(CancellationToken cancellationToken = default);
|
||||
}
|
||||
|
||||
public interface IAsyncReactiveProperty<T> : IReadOnlyAsyncReactiveProperty<T>
|
||||
{
|
||||
new T Value { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AsyncReactiveProperty<T> : IAsyncReactiveProperty<T>, IDisposable
|
||||
{
|
||||
TriggerEvent<T> triggerEvent;
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
[UnityEngine.SerializeField]
|
||||
#endif
|
||||
T latestValue;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return latestValue;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.latestValue = value;
|
||||
triggerEvent.SetResult(value);
|
||||
}
|
||||
}
|
||||
|
||||
public AsyncReactiveProperty(T value)
|
||||
{
|
||||
this.latestValue = value;
|
||||
this.triggerEvent = default;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerable<T> WithoutCurrent()
|
||||
{
|
||||
return new WithoutCurrentEnumerable(this);
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
|
||||
{
|
||||
return new Enumerator(this, cancellationToken, true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
triggerEvent.SetCompleted();
|
||||
}
|
||||
|
||||
public static implicit operator T(AsyncReactiveProperty<T> value)
|
||||
{
|
||||
return value.Value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (isValueType) return latestValue.ToString();
|
||||
return latestValue?.ToString();
|
||||
}
|
||||
|
||||
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
static bool isValueType;
|
||||
|
||||
static AsyncReactiveProperty()
|
||||
{
|
||||
isValueType = typeof(T).IsValueType;
|
||||
}
|
||||
|
||||
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
static TaskPool<WaitAsyncSource> pool;
|
||||
WaitAsyncSource nextNode;
|
||||
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
|
||||
|
||||
static WaitAsyncSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncReactiveProperty<T> parent;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
WaitAsyncSource()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitAsyncSource();
|
||||
}
|
||||
|
||||
result.parent = parent;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
|
||||
}
|
||||
|
||||
result.parent.triggerEvent.Add(result);
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancellationTokenRegistration = default;
|
||||
parent.triggerEvent.Remove(this);
|
||||
parent = null;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (WaitAsyncSource)state;
|
||||
self.OnCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
// IUniTaskSource
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
// ITriggerHandler
|
||||
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
|
||||
|
||||
public void OnCanceled(CancellationToken cancellationToken)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
// Complete as Cancel.
|
||||
core.TrySetCanceled(CancellationToken.None);
|
||||
}
|
||||
|
||||
public void OnError(Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
{
|
||||
core.TrySetResult(value);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
readonly AsyncReactiveProperty<T> parent;
|
||||
|
||||
public WithoutCurrentEnumerable(AsyncReactiveProperty<T> parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new Enumerator(parent, cancellationToken, false);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, ITriggerHandler<T>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
readonly AsyncReactiveProperty<T> parent;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
T value;
|
||||
bool isDisposed;
|
||||
bool firstCall;
|
||||
|
||||
public Enumerator(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken, bool publishCurrentValue)
|
||||
{
|
||||
this.parent = parent;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.firstCall = publishCurrentValue;
|
||||
|
||||
parent.triggerEvent.Add(this);
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
|
||||
}
|
||||
}
|
||||
|
||||
public T Current => value;
|
||||
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// raise latest value on first call.
|
||||
if (firstCall)
|
||||
{
|
||||
firstCall = false;
|
||||
value = parent.Value;
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
if (!isDisposed)
|
||||
{
|
||||
isDisposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
parent.triggerEvent.Remove(this);
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
{
|
||||
this.value = value;
|
||||
completionSource.TrySetResult(true);
|
||||
}
|
||||
|
||||
public void OnCanceled(CancellationToken cancellationToken)
|
||||
{
|
||||
DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
}
|
||||
|
||||
public void OnError(Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (Enumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ReadOnlyAsyncReactiveProperty<T> : IReadOnlyAsyncReactiveProperty<T>, IDisposable
|
||||
{
|
||||
TriggerEvent<T> triggerEvent;
|
||||
|
||||
T latestValue;
|
||||
IUniTaskAsyncEnumerator<T> enumerator;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return latestValue;
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlyAsyncReactiveProperty(T initialValue, IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
|
||||
{
|
||||
latestValue = initialValue;
|
||||
ConsumeEnumerator(source, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
public ReadOnlyAsyncReactiveProperty(IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
|
||||
{
|
||||
ConsumeEnumerator(source, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
async UniTaskVoid ConsumeEnumerator(IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
|
||||
{
|
||||
enumerator = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (await enumerator.MoveNextAsync())
|
||||
{
|
||||
var value = enumerator.Current;
|
||||
this.latestValue = value;
|
||||
triggerEvent.SetResult(value);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
await enumerator.DisposeAsync();
|
||||
enumerator = null;
|
||||
}
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerable<T> WithoutCurrent()
|
||||
{
|
||||
return new WithoutCurrentEnumerable(this);
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
|
||||
{
|
||||
return new Enumerator(this, cancellationToken, true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (enumerator != null)
|
||||
{
|
||||
enumerator.DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
triggerEvent.SetCompleted();
|
||||
}
|
||||
|
||||
public static implicit operator T(ReadOnlyAsyncReactiveProperty<T> value)
|
||||
{
|
||||
return value.Value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (isValueType) return latestValue.ToString();
|
||||
return latestValue?.ToString();
|
||||
}
|
||||
|
||||
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
static bool isValueType;
|
||||
|
||||
static ReadOnlyAsyncReactiveProperty()
|
||||
{
|
||||
isValueType = typeof(T).IsValueType;
|
||||
}
|
||||
|
||||
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
static TaskPool<WaitAsyncSource> pool;
|
||||
WaitAsyncSource nextNode;
|
||||
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
|
||||
|
||||
static WaitAsyncSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
|
||||
}
|
||||
|
||||
ReadOnlyAsyncReactiveProperty<T> parent;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
WaitAsyncSource()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(ReadOnlyAsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitAsyncSource();
|
||||
}
|
||||
|
||||
result.parent = parent;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
|
||||
}
|
||||
|
||||
result.parent.triggerEvent.Add(result);
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancellationTokenRegistration = default;
|
||||
parent.triggerEvent.Remove(this);
|
||||
parent = null;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (WaitAsyncSource)state;
|
||||
self.OnCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
// IUniTaskSource
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
// ITriggerHandler
|
||||
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
|
||||
|
||||
public void OnCanceled(CancellationToken cancellationToken)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
// Complete as Cancel.
|
||||
core.TrySetCanceled(CancellationToken.None);
|
||||
}
|
||||
|
||||
public void OnError(Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
{
|
||||
core.TrySetResult(value);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
readonly ReadOnlyAsyncReactiveProperty<T> parent;
|
||||
|
||||
public WithoutCurrentEnumerable(ReadOnlyAsyncReactiveProperty<T> parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new Enumerator(parent, cancellationToken, false);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, ITriggerHandler<T>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
readonly ReadOnlyAsyncReactiveProperty<T> parent;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
T value;
|
||||
bool isDisposed;
|
||||
bool firstCall;
|
||||
|
||||
public Enumerator(ReadOnlyAsyncReactiveProperty<T> parent, CancellationToken cancellationToken, bool publishCurrentValue)
|
||||
{
|
||||
this.parent = parent;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.firstCall = publishCurrentValue;
|
||||
|
||||
parent.triggerEvent.Add(this);
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
|
||||
}
|
||||
}
|
||||
|
||||
public T Current => value;
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
|
||||
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// raise latest value on first call.
|
||||
if (firstCall)
|
||||
{
|
||||
firstCall = false;
|
||||
value = parent.Value;
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
if (!isDisposed)
|
||||
{
|
||||
isDisposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
parent.triggerEvent.Remove(this);
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
{
|
||||
this.value = value;
|
||||
completionSource.TrySetResult(true);
|
||||
}
|
||||
|
||||
public void OnCanceled(CancellationToken cancellationToken)
|
||||
{
|
||||
DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
}
|
||||
|
||||
public void OnError(Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (Enumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class StateExtensions
|
||||
{
|
||||
public static ReadOnlyAsyncReactiveProperty<T> ToReadOnlyAsyncReactiveProperty<T>(this IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
|
||||
{
|
||||
return new ReadOnlyAsyncReactiveProperty<T>(source, cancellationToken);
|
||||
}
|
||||
|
||||
public static ReadOnlyAsyncReactiveProperty<T> ToReadOnlyAsyncReactiveProperty<T>(this IUniTaskAsyncEnumerable<T> source, T initialValue, CancellationToken cancellationToken)
|
||||
{
|
||||
return new ReadOnlyAsyncReactiveProperty<T>(initialValue, source, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Plugins/UniTask/Runtime/AsyncReactiveProperty.cs.meta
Normal file
11
Assets/Plugins/UniTask/Runtime/AsyncReactiveProperty.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ef320b87f537ee4fb2282e765dc6166
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Plugins/UniTask/Runtime/AsyncUnit.cs
Normal file
26
Assets/Plugins/UniTask/Runtime/AsyncUnit.cs
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or
|
||||
|
||||
using System;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public readonly struct AsyncUnit : IEquatable<AsyncUnit>
|
||||
{
|
||||
public static readonly AsyncUnit Default = new AsyncUnit();
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool Equals(AsyncUnit other)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "()";
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Plugins/UniTask/Runtime/AsyncUnit.cs.meta
Normal file
11
Assets/Plugins/UniTask/Runtime/AsyncUnit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f95ac245430d304bb5128d13b6becc8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,23 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public class CancellationTokenEqualityComparer : IEqualityComparer<CancellationToken>
|
||||
{
|
||||
public static readonly IEqualityComparer<CancellationToken> Default = new CancellationTokenEqualityComparer();
|
||||
|
||||
public bool Equals(CancellationToken x, CancellationToken y)
|
||||
{
|
||||
return x.Equals(y);
|
||||
}
|
||||
|
||||
public int GetHashCode(CancellationToken obj)
|
||||
{
|
||||
return obj.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d739f510b125b74fa7290ac4335e46e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
182
Assets/Plugins/UniTask/Runtime/CancellationTokenExtensions.cs
Normal file
182
Assets/Plugins/UniTask/Runtime/CancellationTokenExtensions.cs
Normal file
@ -0,0 +1,182 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class CancellationTokenExtensions
|
||||
{
|
||||
static readonly Action<object> cancellationTokenCallback = Callback;
|
||||
static readonly Action<object> disposeCallback = DisposeCallback;
|
||||
|
||||
public static CancellationToken ToCancellationToken(this UniTask task)
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
ToCancellationTokenCore(task, cts).Forget();
|
||||
return cts.Token;
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken(this UniTask task, CancellationToken linkToken)
|
||||
{
|
||||
if (linkToken.IsCancellationRequested)
|
||||
{
|
||||
return linkToken;
|
||||
}
|
||||
|
||||
if (!linkToken.CanBeCanceled)
|
||||
{
|
||||
return ToCancellationToken(task);
|
||||
}
|
||||
|
||||
var cts = CancellationTokenSource.CreateLinkedTokenSource(linkToken);
|
||||
ToCancellationTokenCore(task, cts).Forget();
|
||||
|
||||
return cts.Token;
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task)
|
||||
{
|
||||
return ToCancellationToken(task.AsUniTask());
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task, CancellationToken linkToken)
|
||||
{
|
||||
return ToCancellationToken(task.AsUniTask(), linkToken);
|
||||
}
|
||||
|
||||
static async UniTaskVoid ToCancellationTokenCore(UniTask task, CancellationTokenSource cts)
|
||||
{
|
||||
try
|
||||
{
|
||||
await task;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
cts.Cancel();
|
||||
cts.Dispose();
|
||||
}
|
||||
|
||||
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cancellationToken)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return (UniTask.FromCanceled(cancellationToken), default(CancellationTokenRegistration));
|
||||
}
|
||||
|
||||
var promise = new UniTaskCompletionSource();
|
||||
return (promise.Task, cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationTokenCallback, promise));
|
||||
}
|
||||
|
||||
static void Callback(object state)
|
||||
{
|
||||
var promise = (UniTaskCompletionSource)state;
|
||||
promise.TrySetResult();
|
||||
}
|
||||
|
||||
public static CancellationTokenAwaitable WaitUntilCanceled(this CancellationToken cancellationToken)
|
||||
{
|
||||
return new CancellationTokenAwaitable(cancellationToken);
|
||||
}
|
||||
|
||||
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action callback)
|
||||
{
|
||||
var restoreFlow = false;
|
||||
if (!ExecutionContext.IsFlowSuppressed())
|
||||
{
|
||||
ExecutionContext.SuppressFlow();
|
||||
restoreFlow = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return cancellationToken.Register(callback, false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (restoreFlow)
|
||||
{
|
||||
ExecutionContext.RestoreFlow();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action<object> callback, object state)
|
||||
{
|
||||
var restoreFlow = false;
|
||||
if (!ExecutionContext.IsFlowSuppressed())
|
||||
{
|
||||
ExecutionContext.SuppressFlow();
|
||||
restoreFlow = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return cancellationToken.Register(callback, state, false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (restoreFlow)
|
||||
{
|
||||
ExecutionContext.RestoreFlow();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static CancellationTokenRegistration AddTo(this IDisposable disposable, CancellationToken cancellationToken)
|
||||
{
|
||||
return cancellationToken.RegisterWithoutCaptureExecutionContext(disposeCallback, disposable);
|
||||
}
|
||||
|
||||
static void DisposeCallback(object state)
|
||||
{
|
||||
var d = (IDisposable)state;
|
||||
d.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public struct CancellationTokenAwaitable
|
||||
{
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
public CancellationTokenAwaitable(CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter GetAwaiter()
|
||||
{
|
||||
return new Awaiter(cancellationToken);
|
||||
}
|
||||
|
||||
public struct Awaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
public Awaiter(CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public bool IsCompleted => !cancellationToken.CanBeCanceled || cancellationToken.IsCancellationRequested;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
UnsafeOnCompleted(continuation);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
cancellationToken.RegisterWithoutCaptureExecutionContext(continuation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4be7209f04146bd45ac5ee775a5f7c26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,44 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
|
||||
public static partial class CancellationTokenSourceExtensions
|
||||
{
|
||||
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||
|
||||
static void CancelCancellationTokenSourceState(object state)
|
||||
{
|
||||
var cts = (CancellationTokenSource)state;
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
|
||||
}
|
||||
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
|
||||
{
|
||||
RegisterRaiseCancelOnDestroy(cts, component.gameObject);
|
||||
}
|
||||
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
|
||||
{
|
||||
var trigger = gameObject.GetAsyncDestroyTrigger();
|
||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22d85d07f1e70ab42a7a4c25bd65e661
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
450
Assets/Plugins/UniTask/Runtime/Channel.cs
Normal file
450
Assets/Plugins/UniTask/Runtime/Channel.cs
Normal file
@ -0,0 +1,450 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class Channel
|
||||
{
|
||||
public static Channel<T> CreateSingleConsumerUnbounded<T>()
|
||||
{
|
||||
return new SingleConsumerUnboundedChannel<T>();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class Channel<TWrite, TRead>
|
||||
{
|
||||
public ChannelReader<TRead> Reader { get; protected set; }
|
||||
public ChannelWriter<TWrite> Writer { get; protected set; }
|
||||
|
||||
public static implicit operator ChannelReader<TRead>(Channel<TWrite, TRead> channel) => channel.Reader;
|
||||
public static implicit operator ChannelWriter<TWrite>(Channel<TWrite, TRead> channel) => channel.Writer;
|
||||
}
|
||||
|
||||
public abstract class Channel<T> : Channel<T, T>
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class ChannelReader<T>
|
||||
{
|
||||
public abstract bool TryRead(out T item);
|
||||
public abstract UniTask<bool> WaitToReadAsync(CancellationToken cancellationToken = default(CancellationToken));
|
||||
|
||||
public abstract UniTask Completion { get; }
|
||||
|
||||
public virtual UniTask<T> ReadAsync(CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
if (this.TryRead(out var item))
|
||||
{
|
||||
return UniTask.FromResult(item);
|
||||
}
|
||||
|
||||
return ReadAsyncCore(cancellationToken);
|
||||
}
|
||||
|
||||
async UniTask<T> ReadAsyncCore(CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
if (await WaitToReadAsync(cancellationToken))
|
||||
{
|
||||
if (TryRead(out var item))
|
||||
{
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
throw new ChannelClosedException();
|
||||
}
|
||||
|
||||
public abstract IUniTaskAsyncEnumerable<T> ReadAllAsync(CancellationToken cancellationToken = default(CancellationToken));
|
||||
}
|
||||
|
||||
public abstract class ChannelWriter<T>
|
||||
{
|
||||
public abstract bool TryWrite(T item);
|
||||
public abstract bool TryComplete(Exception error = null);
|
||||
|
||||
public void Complete(Exception error = null)
|
||||
{
|
||||
if (!TryComplete(error))
|
||||
{
|
||||
throw new ChannelClosedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ChannelClosedException : InvalidOperationException
|
||||
{
|
||||
public ChannelClosedException() :
|
||||
base("Channel is already closed.")
|
||||
{ }
|
||||
|
||||
public ChannelClosedException(string message) : base(message) { }
|
||||
|
||||
public ChannelClosedException(Exception innerException) :
|
||||
base("Channel is already closed", innerException)
|
||||
{ }
|
||||
|
||||
public ChannelClosedException(string message, Exception innerException) : base(message, innerException) { }
|
||||
}
|
||||
|
||||
internal class SingleConsumerUnboundedChannel<T> : Channel<T>
|
||||
{
|
||||
readonly Queue<T> items;
|
||||
readonly SingleConsumerUnboundedChannelReader readerSource;
|
||||
UniTaskCompletionSource completedTaskSource;
|
||||
UniTask completedTask;
|
||||
|
||||
Exception completionError;
|
||||
bool closed;
|
||||
|
||||
public SingleConsumerUnboundedChannel()
|
||||
{
|
||||
items = new Queue<T>();
|
||||
Writer = new SingleConsumerUnboundedChannelWriter(this);
|
||||
readerSource = new SingleConsumerUnboundedChannelReader(this);
|
||||
Reader = readerSource;
|
||||
}
|
||||
|
||||
sealed class SingleConsumerUnboundedChannelWriter : ChannelWriter<T>
|
||||
{
|
||||
readonly SingleConsumerUnboundedChannel<T> parent;
|
||||
|
||||
public SingleConsumerUnboundedChannelWriter(SingleConsumerUnboundedChannel<T> parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public override bool TryWrite(T item)
|
||||
{
|
||||
bool waiting;
|
||||
lock (parent.items)
|
||||
{
|
||||
if (parent.closed) return false;
|
||||
|
||||
parent.items.Enqueue(item);
|
||||
waiting = parent.readerSource.isWaiting;
|
||||
}
|
||||
|
||||
if (waiting)
|
||||
{
|
||||
parent.readerSource.SingalContinuation();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool TryComplete(Exception error = null)
|
||||
{
|
||||
bool waiting;
|
||||
lock (parent.items)
|
||||
{
|
||||
if (parent.closed) return false;
|
||||
parent.closed = true;
|
||||
waiting = parent.readerSource.isWaiting;
|
||||
|
||||
if (parent.items.Count == 0)
|
||||
{
|
||||
if (error == null)
|
||||
{
|
||||
if (parent.completedTaskSource != null)
|
||||
{
|
||||
parent.completedTaskSource.TrySetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.completedTask = UniTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent.completedTaskSource != null)
|
||||
{
|
||||
parent.completedTaskSource.TrySetException(error);
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.completedTask = UniTask.FromException(error);
|
||||
}
|
||||
}
|
||||
|
||||
if (waiting)
|
||||
{
|
||||
parent.readerSource.SingalCompleted(error);
|
||||
}
|
||||
}
|
||||
|
||||
parent.completionError = error;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class SingleConsumerUnboundedChannelReader : ChannelReader<T>, IUniTaskSource<bool>
|
||||
{
|
||||
readonly Action<object> CancellationCallbackDelegate = CancellationCallback;
|
||||
readonly SingleConsumerUnboundedChannel<T> parent;
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
UniTaskCompletionSourceCore<bool> core;
|
||||
internal bool isWaiting;
|
||||
|
||||
public SingleConsumerUnboundedChannelReader(SingleConsumerUnboundedChannel<T> parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 4);
|
||||
}
|
||||
|
||||
public override UniTask Completion
|
||||
{
|
||||
get
|
||||
{
|
||||
if (parent.completedTaskSource != null) return parent.completedTaskSource.Task;
|
||||
|
||||
if (parent.closed)
|
||||
{
|
||||
return parent.completedTask;
|
||||
}
|
||||
|
||||
parent.completedTaskSource = new UniTaskCompletionSource();
|
||||
return parent.completedTaskSource.Task;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryRead(out T item)
|
||||
{
|
||||
lock (parent.items)
|
||||
{
|
||||
if (parent.items.Count != 0)
|
||||
{
|
||||
item = parent.items.Dequeue();
|
||||
|
||||
// complete when all value was consumed.
|
||||
if (parent.closed && parent.items.Count == 0)
|
||||
{
|
||||
if (parent.completionError != null)
|
||||
{
|
||||
if (parent.completedTaskSource != null)
|
||||
{
|
||||
parent.completedTaskSource.TrySetException(parent.completionError);
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.completedTask = UniTask.FromException(parent.completionError);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parent.completedTaskSource != null)
|
||||
{
|
||||
parent.completedTaskSource.TrySetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.completedTask = UniTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override UniTask<bool> WaitToReadAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return UniTask.FromCanceled<bool>(cancellationToken);
|
||||
}
|
||||
|
||||
lock (parent.items)
|
||||
{
|
||||
if (parent.items.Count != 0)
|
||||
{
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
if (parent.closed)
|
||||
{
|
||||
if (parent.completionError == null)
|
||||
{
|
||||
return CompletedTasks.False;
|
||||
}
|
||||
else
|
||||
{
|
||||
return UniTask.FromException<bool>(parent.completionError);
|
||||
}
|
||||
}
|
||||
|
||||
cancellationTokenRegistration.Dispose();
|
||||
|
||||
core.Reset();
|
||||
isWaiting = true;
|
||||
|
||||
this.cancellationToken = cancellationToken;
|
||||
if (this.cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = this.cancellationToken.RegisterWithoutCaptureExecutionContext(CancellationCallbackDelegate, this);
|
||||
}
|
||||
|
||||
return new UniTask<bool>(this, core.Version);
|
||||
}
|
||||
}
|
||||
|
||||
public void SingalContinuation()
|
||||
{
|
||||
core.TrySetResult(true);
|
||||
}
|
||||
|
||||
public void SingalCancellation(CancellationToken cancellationToken)
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
public void SingalCompleted(Exception error)
|
||||
{
|
||||
if (error != null)
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.TrySetException(error);
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.TrySetResult(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override IUniTaskAsyncEnumerable<T> ReadAllAsync(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new ReadAllAsyncEnumerable(this, cancellationToken);
|
||||
}
|
||||
|
||||
bool IUniTaskSource<bool>.GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
|
||||
UniTaskStatus IUniTaskSource.GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
void IUniTaskSource.OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
UniTaskStatus IUniTaskSource.UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (SingleConsumerUnboundedChannelReader)state;
|
||||
self.SingalCancellation(self.cancellationToken);
|
||||
}
|
||||
|
||||
sealed class ReadAllAsyncEnumerable : IUniTaskAsyncEnumerable<T>, IUniTaskAsyncEnumerator<T>
|
||||
{
|
||||
readonly Action<object> CancellationCallback1Delegate = CancellationCallback1;
|
||||
readonly Action<object> CancellationCallback2Delegate = CancellationCallback2;
|
||||
|
||||
readonly SingleConsumerUnboundedChannelReader parent;
|
||||
CancellationToken cancellationToken1;
|
||||
CancellationToken cancellationToken2;
|
||||
CancellationTokenRegistration cancellationTokenRegistration1;
|
||||
CancellationTokenRegistration cancellationTokenRegistration2;
|
||||
|
||||
T current;
|
||||
bool cacheValue;
|
||||
bool running;
|
||||
|
||||
public ReadAllAsyncEnumerable(SingleConsumerUnboundedChannelReader parent, CancellationToken cancellationToken)
|
||||
{
|
||||
this.parent = parent;
|
||||
this.cancellationToken1 = cancellationToken;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (running)
|
||||
{
|
||||
throw new InvalidOperationException("Enumerator is already running, does not allow call GetAsyncEnumerator twice.");
|
||||
}
|
||||
|
||||
if (this.cancellationToken1 != cancellationToken)
|
||||
{
|
||||
this.cancellationToken2 = cancellationToken;
|
||||
}
|
||||
|
||||
if (this.cancellationToken1.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration1 = this.cancellationToken1.RegisterWithoutCaptureExecutionContext(CancellationCallback1Delegate, this);
|
||||
}
|
||||
|
||||
if (this.cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration2 = this.cancellationToken2.RegisterWithoutCaptureExecutionContext(CancellationCallback2Delegate, this);
|
||||
}
|
||||
|
||||
running = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public T Current
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cacheValue)
|
||||
{
|
||||
return current;
|
||||
}
|
||||
parent.TryRead(out current);
|
||||
return current;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cacheValue = false;
|
||||
return parent.WaitToReadAsync(CancellationToken.None); // ok to use None, registered in ctor.
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
cancellationTokenRegistration1.Dispose();
|
||||
cancellationTokenRegistration2.Dispose();
|
||||
return default;
|
||||
}
|
||||
|
||||
static void CancellationCallback1(object state)
|
||||
{
|
||||
var self = (ReadAllAsyncEnumerable)state;
|
||||
self.parent.SingalCancellation(self.cancellationToken1);
|
||||
}
|
||||
|
||||
static void CancellationCallback2(object state)
|
||||
{
|
||||
var self = (ReadAllAsyncEnumerable)state;
|
||||
self.parent.SingalCancellation(self.cancellationToken2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Plugins/UniTask/Runtime/Channel.cs.meta
Normal file
11
Assets/Plugins/UniTask/Runtime/Channel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ceb3107bbdd1f14eb39091273798360
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/UniTask/Runtime/CompilerServices.meta
Normal file
8
Assets/Plugins/UniTask/Runtime/CompilerServices.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac283d56362f09a4cac20f9b844fd68f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,17 @@
|
||||
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0436
|
||||
|
||||
namespace System.Runtime.CompilerServices
|
||||
{
|
||||
internal sealed class AsyncMethodBuilderAttribute : Attribute
|
||||
{
|
||||
public Type BuilderType { get; }
|
||||
|
||||
public AsyncMethodBuilderAttribute(Type builderType)
|
||||
{
|
||||
BuilderType = builderType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02ce354d37b10454e8376062f7cbe57a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,269 @@
|
||||
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.CompilerServices
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct AsyncUniTaskMethodBuilder
|
||||
{
|
||||
IStateMachineRunnerPromise runnerPromise;
|
||||
Exception ex;
|
||||
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncUniTaskMethodBuilder Create()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
public UniTask Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
if (runnerPromise != null)
|
||||
{
|
||||
return runnerPromise.Task;
|
||||
}
|
||||
else if (ex != null)
|
||||
{
|
||||
return UniTask.FromException(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. SetException
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
ex = exception;
|
||||
}
|
||||
else
|
||||
{
|
||||
runnerPromise.SetException(exception);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. SetResult
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult()
|
||||
{
|
||||
if (runnerPromise != null)
|
||||
{
|
||||
runnerPromise.SetResult();
|
||||
}
|
||||
}
|
||||
|
||||
// 5. AwaitOnCompleted
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : INotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runnerPromise.MoveNext);
|
||||
}
|
||||
|
||||
// 6. AwaitUnsafeOnCompleted
|
||||
[DebuggerHidden]
|
||||
[SecuritySafeCritical]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : ICriticalNotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
|
||||
}
|
||||
|
||||
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
|
||||
}
|
||||
|
||||
// 7. Start
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// 8. SetStateMachine
|
||||
[DebuggerHidden]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
// don't use boxed stateMachine.
|
||||
}
|
||||
|
||||
#if DEBUG || !UNITY_2018_3_OR_NEWER
|
||||
// Important for IDE debugger.
|
||||
object debuggingId;
|
||||
private object ObjectIdForDebugger
|
||||
{
|
||||
get
|
||||
{
|
||||
if (debuggingId == null)
|
||||
{
|
||||
debuggingId = new object();
|
||||
}
|
||||
return debuggingId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct AsyncUniTaskMethodBuilder<T>
|
||||
{
|
||||
IStateMachineRunnerPromise<T> runnerPromise;
|
||||
Exception ex;
|
||||
T result;
|
||||
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncUniTaskMethodBuilder<T> Create()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
public UniTask<T> Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
if (runnerPromise != null)
|
||||
{
|
||||
return runnerPromise.Task;
|
||||
}
|
||||
else if (ex != null)
|
||||
{
|
||||
return UniTask.FromException<T>(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
return UniTask.FromResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. SetException
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
ex = exception;
|
||||
}
|
||||
else
|
||||
{
|
||||
runnerPromise.SetException(exception);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. SetResult
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult(T result)
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
this.result = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
runnerPromise.SetResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
// 5. AwaitOnCompleted
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : INotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runnerPromise.MoveNext);
|
||||
}
|
||||
|
||||
// 6. AwaitUnsafeOnCompleted
|
||||
[DebuggerHidden]
|
||||
[SecuritySafeCritical]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : ICriticalNotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runnerPromise == null)
|
||||
{
|
||||
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
|
||||
}
|
||||
|
||||
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
|
||||
}
|
||||
|
||||
// 7. Start
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// 8. SetStateMachine
|
||||
[DebuggerHidden]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
// don't use boxed stateMachine.
|
||||
}
|
||||
|
||||
#if DEBUG || !UNITY_2018_3_OR_NEWER
|
||||
// Important for IDE debugger.
|
||||
object debuggingId;
|
||||
private object ObjectIdForDebugger
|
||||
{
|
||||
get
|
||||
{
|
||||
if (debuggingId == null)
|
||||
{
|
||||
debuggingId = new object();
|
||||
}
|
||||
return debuggingId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68d72a45afdec574ebc26e7de2c38330
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,137 @@
|
||||
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.CompilerServices
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct AsyncUniTaskVoidMethodBuilder
|
||||
{
|
||||
IStateMachineRunner runner;
|
||||
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncUniTaskVoidMethodBuilder Create()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property(void)
|
||||
public UniTaskVoid Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. SetException
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
// runner is finished, return first.
|
||||
if (runner != null)
|
||||
{
|
||||
#if ENABLE_IL2CPP
|
||||
// workaround for IL2CPP bug.
|
||||
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
|
||||
#else
|
||||
runner.Return();
|
||||
#endif
|
||||
runner = null;
|
||||
}
|
||||
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception);
|
||||
}
|
||||
|
||||
// 4. SetResult
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult()
|
||||
{
|
||||
// runner is finished, return.
|
||||
if (runner != null)
|
||||
{
|
||||
#if ENABLE_IL2CPP
|
||||
// workaround for IL2CPP bug.
|
||||
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
|
||||
#else
|
||||
runner.Return();
|
||||
#endif
|
||||
runner = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. AwaitOnCompleted
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : INotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runner == null)
|
||||
{
|
||||
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.MoveNext);
|
||||
}
|
||||
|
||||
// 6. AwaitUnsafeOnCompleted
|
||||
[DebuggerHidden]
|
||||
[SecuritySafeCritical]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : ICriticalNotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (runner == null)
|
||||
{
|
||||
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
|
||||
}
|
||||
|
||||
awaiter.UnsafeOnCompleted(runner.MoveNext);
|
||||
}
|
||||
|
||||
// 7. Start
|
||||
[DebuggerHidden]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// 8. SetStateMachine
|
||||
[DebuggerHidden]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
// don't use boxed stateMachine.
|
||||
}
|
||||
|
||||
#if DEBUG || !UNITY_2018_3_OR_NEWER
|
||||
// Important for IDE debugger.
|
||||
object debuggingId;
|
||||
private object ObjectIdForDebugger
|
||||
{
|
||||
get
|
||||
{
|
||||
if (debuggingId == null)
|
||||
{
|
||||
debuggingId = new object();
|
||||
}
|
||||
return debuggingId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e891aaac17b933a47a9d7fa3b8e1226f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,380 @@
|
||||
#pragma warning disable CS1591
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.CompilerServices
|
||||
{
|
||||
// #ENABLE_IL2CPP in this file is to avoid bug of IL2CPP VM.
|
||||
// Issue is tracked on https://issuetracker.unity3d.com/issues/il2cpp-incorrect-results-when-calling-a-method-from-outside-class-in-a-struct
|
||||
// but currently it is labeled `Won't Fix`.
|
||||
|
||||
internal interface IStateMachineRunner
|
||||
{
|
||||
Action MoveNext { get; }
|
||||
void Return();
|
||||
|
||||
#if ENABLE_IL2CPP
|
||||
Action ReturnAction { get; }
|
||||
#endif
|
||||
}
|
||||
|
||||
internal interface IStateMachineRunnerPromise : IUniTaskSource
|
||||
{
|
||||
Action MoveNext { get; }
|
||||
UniTask Task { get; }
|
||||
void SetResult();
|
||||
void SetException(Exception exception);
|
||||
}
|
||||
|
||||
internal interface IStateMachineRunnerPromise<T> : IUniTaskSource<T>
|
||||
{
|
||||
Action MoveNext { get; }
|
||||
UniTask<T> Task { get; }
|
||||
void SetResult(T result);
|
||||
void SetException(Exception exception);
|
||||
}
|
||||
|
||||
internal static class StateMachineUtility
|
||||
{
|
||||
// Get AsyncStateMachine internal state to check IL2CPP bug
|
||||
public static int GetState(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
var info = stateMachine.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||
.First(x => x.Name.EndsWith("__state"));
|
||||
return (int)info.GetValue(stateMachine);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
|
||||
|
||||
#if ENABLE_IL2CPP
|
||||
public Action ReturnAction { get; }
|
||||
#endif
|
||||
|
||||
TStateMachine stateMachine;
|
||||
|
||||
public Action MoveNext { get; }
|
||||
|
||||
public AsyncUniTaskVoid()
|
||||
{
|
||||
MoveNext = Run;
|
||||
#if ENABLE_IL2CPP
|
||||
ReturnAction = Return;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunner runnerFieldRef)
|
||||
{
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncUniTaskVoid<TStateMachine>();
|
||||
}
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
runnerFieldRef = result; // set runner before copied.
|
||||
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
|
||||
}
|
||||
|
||||
static AsyncUniTaskVoid()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncUniTaskVoid<TStateMachine>), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncUniTaskVoid<TStateMachine> nextNode;
|
||||
public ref AsyncUniTaskVoid<TStateMachine> NextNode => ref nextNode;
|
||||
|
||||
public void Return()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
stateMachine = default;
|
||||
pool.TryPush(this);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void Run()
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// dummy interface implementation for TaskTracker.
|
||||
|
||||
UniTaskStatus IUniTaskSource.GetStatus(short token)
|
||||
{
|
||||
return UniTaskStatus.Pending;
|
||||
}
|
||||
|
||||
UniTaskStatus IUniTaskSource.UnsafeGetStatus()
|
||||
{
|
||||
return UniTaskStatus.Pending;
|
||||
}
|
||||
|
||||
void IUniTaskSource.OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class AsyncUniTask<TStateMachine> : IStateMachineRunnerPromise, IUniTaskSource, ITaskPoolNode<AsyncUniTask<TStateMachine>>
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
static TaskPool<AsyncUniTask<TStateMachine>> pool;
|
||||
|
||||
#if ENABLE_IL2CPP
|
||||
readonly Action returnDelegate;
|
||||
#endif
|
||||
public Action MoveNext { get; }
|
||||
|
||||
TStateMachine stateMachine;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncUniTask()
|
||||
{
|
||||
MoveNext = Run;
|
||||
#if ENABLE_IL2CPP
|
||||
returnDelegate = Return;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise runnerPromiseFieldRef)
|
||||
{
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncUniTask<TStateMachine>();
|
||||
}
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
runnerPromiseFieldRef = result; // set runner before copied.
|
||||
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
|
||||
}
|
||||
|
||||
AsyncUniTask<TStateMachine> nextNode;
|
||||
public ref AsyncUniTask<TStateMachine> NextNode => ref nextNode;
|
||||
|
||||
static AsyncUniTask()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine>), () => pool.Size);
|
||||
}
|
||||
|
||||
void Return()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stateMachine = default;
|
||||
pool.TryPush(this);
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stateMachine = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void Run()
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
public UniTask Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
get
|
||||
{
|
||||
return new UniTask(this, core.Version);
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void SetResult()
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
#if ENABLE_IL2CPP
|
||||
// workaround for IL2CPP bug.
|
||||
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
|
||||
#else
|
||||
TryReturn();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class AsyncUniTask<TStateMachine, T> : IStateMachineRunnerPromise<T>, IUniTaskSource<T>, ITaskPoolNode<AsyncUniTask<TStateMachine, T>>
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
|
||||
|
||||
#if ENABLE_IL2CPP
|
||||
readonly Action returnDelegate;
|
||||
#endif
|
||||
|
||||
public Action MoveNext { get; }
|
||||
|
||||
TStateMachine stateMachine;
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
AsyncUniTask()
|
||||
{
|
||||
MoveNext = Run;
|
||||
#if ENABLE_IL2CPP
|
||||
returnDelegate = Return;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise<T> runnerPromiseFieldRef)
|
||||
{
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncUniTask<TStateMachine, T>();
|
||||
}
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
runnerPromiseFieldRef = result; // set runner before copied.
|
||||
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
|
||||
}
|
||||
|
||||
AsyncUniTask<TStateMachine, T> nextNode;
|
||||
public ref AsyncUniTask<TStateMachine, T> NextNode => ref nextNode;
|
||||
|
||||
static AsyncUniTask()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine, T>), () => pool.Size);
|
||||
}
|
||||
|
||||
void Return()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stateMachine = default;
|
||||
pool.TryPush(this);
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stateMachine = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void Run()
|
||||
{
|
||||
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
public UniTask<T> Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
get
|
||||
{
|
||||
return new UniTask<T>(this, core.Version);
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void SetResult(T result)
|
||||
{
|
||||
core.TrySetResult(result);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public T GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
#if ENABLE_IL2CPP
|
||||
// workaround for IL2CPP bug.
|
||||
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
|
||||
#else
|
||||
TryReturn();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98649642833cabf44a9dc060ce4c84a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
34
Assets/Plugins/UniTask/Runtime/EnumerableAsyncExtensions.cs
Normal file
34
Assets/Plugins/UniTask/Runtime/EnumerableAsyncExtensions.cs
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class EnumerableAsyncExtensions
|
||||
{
|
||||
// overload resolver - .Select(async x => { }) : IEnumerable<UniTask<T>>
|
||||
|
||||
public static IEnumerable<UniTask> Select<T>(this IEnumerable<T> source, Func<T, UniTask> selector)
|
||||
{
|
||||
return System.Linq.Enumerable.Select(source, selector);
|
||||
}
|
||||
|
||||
public static IEnumerable<UniTask<TR>> Select<T, TR>(this IEnumerable<T> source, Func<T, UniTask<TR>> selector)
|
||||
{
|
||||
return System.Linq.Enumerable.Select(source, selector);
|
||||
}
|
||||
|
||||
public static IEnumerable<UniTask> Select<T>(this IEnumerable<T> source, Func<T, int, UniTask> selector)
|
||||
{
|
||||
return System.Linq.Enumerable.Select(source, selector);
|
||||
}
|
||||
|
||||
public static IEnumerable<UniTask<TR>> Select<T, TR>(this IEnumerable<T> source, Func<T, int, UniTask<TR>> selector)
|
||||
{
|
||||
return System.Linq.Enumerable.Select(source, selector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff50260d74bd54c4b92cf99895549445
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
287
Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs
Normal file
287
Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs
Normal file
@ -0,0 +1,287 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class EnumeratorAsyncExtensions
|
||||
{
|
||||
public static UniTask.Awaiter GetAwaiter<T>(this T enumerator)
|
||||
where T : IEnumerator
|
||||
{
|
||||
var e = (IEnumerator)enumerator;
|
||||
Error.ThrowArgumentNullException(e, nameof(enumerator));
|
||||
return new UniTask(EnumeratorPromise.Create(e, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this IEnumerator enumerator, CancellationToken cancellationToken)
|
||||
{
|
||||
Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
|
||||
return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
|
||||
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
|
||||
return source.Task;
|
||||
}
|
||||
|
||||
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
|
||||
{
|
||||
yield return coroutineRunner.StartCoroutine(inner);
|
||||
source.TrySetResult();
|
||||
}
|
||||
|
||||
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
||||
{
|
||||
static TaskPool<EnumeratorPromise> pool;
|
||||
EnumeratorPromise nextNode;
|
||||
public ref EnumeratorPromise NextNode => ref nextNode;
|
||||
|
||||
static EnumeratorPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(EnumeratorPromise), () => pool.Size);
|
||||
}
|
||||
|
||||
IEnumerator innerEnumerator;
|
||||
CancellationToken cancellationToken;
|
||||
int initialFrame;
|
||||
bool loopRunning;
|
||||
bool calledGetResult;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
EnumeratorPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(IEnumerator innerEnumerator, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new EnumeratorPromise();
|
||||
}
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.loopRunning = true;
|
||||
result.calledGetResult = false;
|
||||
result.initialFrame = -1;
|
||||
|
||||
token = result.core.Version;
|
||||
|
||||
// run immediately.
|
||||
if (result.MoveNext())
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
calledGetResult = true;
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!loopRunning)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (calledGetResult)
|
||||
{
|
||||
loopRunning = false;
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (innerEnumerator == null) // invalid status, returned but loop running?
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
loopRunning = false;
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (initialFrame == -1)
|
||||
{
|
||||
// Time can not touch in threadpool.
|
||||
if (PlayerLoopHelper.IsMainThread)
|
||||
{
|
||||
initialFrame = Time.frameCount;
|
||||
}
|
||||
}
|
||||
else if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true; // already executed in first frame, skip.
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (innerEnumerator.MoveNext())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
loopRunning = false;
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
loopRunning = false;
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
innerEnumerator = default;
|
||||
cancellationToken = default;
|
||||
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
// Unwrap YieldInstructions
|
||||
|
||||
static IEnumerator ConsumeEnumerator(IEnumerator enumerator)
|
||||
{
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
var current = enumerator.Current;
|
||||
if (current == null)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
else if (current is CustomYieldInstruction cyi)
|
||||
{
|
||||
// WWW, WaitForSecondsRealtime
|
||||
while (cyi.keepWaiting)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else if (current is YieldInstruction)
|
||||
{
|
||||
IEnumerator innerCoroutine = null;
|
||||
switch (current)
|
||||
{
|
||||
case AsyncOperation ao:
|
||||
innerCoroutine = UnwrapWaitAsyncOperation(ao);
|
||||
break;
|
||||
case WaitForSeconds wfs:
|
||||
innerCoroutine = UnwrapWaitForSeconds(wfs);
|
||||
break;
|
||||
}
|
||||
if (innerCoroutine != null)
|
||||
{
|
||||
while (innerCoroutine.MoveNext())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
goto WARN;
|
||||
}
|
||||
}
|
||||
else if (current is IEnumerator e3)
|
||||
{
|
||||
var e4 = ConsumeEnumerator(e3);
|
||||
while (e4.MoveNext())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
goto WARN;
|
||||
}
|
||||
|
||||
continue;
|
||||
|
||||
WARN:
|
||||
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
||||
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
static readonly FieldInfo waitForSeconds_Seconds = typeof(WaitForSeconds).GetField("m_Seconds", BindingFlags.Instance | BindingFlags.GetField | BindingFlags.NonPublic);
|
||||
|
||||
static IEnumerator UnwrapWaitForSeconds(WaitForSeconds waitForSeconds)
|
||||
{
|
||||
var second = (float)waitForSeconds_Seconds.GetValue(waitForSeconds);
|
||||
var elapsed = 0.0f;
|
||||
while (true)
|
||||
{
|
||||
yield return null;
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= second)
|
||||
{
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static IEnumerator UnwrapWaitAsyncOperation(AsyncOperation asyncOperation)
|
||||
{
|
||||
while (!asyncOperation.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc661232f11e4a741af54ba1c175d5ee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14
Assets/Plugins/UniTask/Runtime/ExceptionExtensions.cs
Normal file
14
Assets/Plugins/UniTask/Runtime/ExceptionExtensions.cs
Normal file
@ -0,0 +1,14 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class ExceptionExtensions
|
||||
{
|
||||
public static bool IsOperationCanceledException(this Exception exception)
|
||||
{
|
||||
return exception is OperationCanceledException;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Plugins/UniTask/Runtime/ExceptionExtensions.cs.meta
Normal file
11
Assets/Plugins/UniTask/Runtime/ExceptionExtensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 930800098504c0d46958ce23a0495202
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/UniTask/Runtime/External.meta
Normal file
8
Assets/Plugins/UniTask/Runtime/External.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f445aecc19a6fe24aa7ccda1ee3ffaca
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/UniTask/Runtime/External/Addressables.meta
vendored
Normal file
8
Assets/Plugins/UniTask/Runtime/External/Addressables.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f65331cd6ee138f4994f576d59b2236b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
483
Assets/Plugins/UniTask/Runtime/External/Addressables/AddressablesAsyncExtensions.cs
vendored
Normal file
483
Assets/Plugins/UniTask/Runtime/External/Addressables/AddressablesAsyncExtensions.cs
vendored
Normal file
@ -0,0 +1,483 @@
|
||||
// asmdef Version Defines, enabled when com.unity.addressables is imported.
|
||||
|
||||
#if UNITASK_ADDRESSABLE_SUPPORT
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AddressablesAsyncExtensions
|
||||
{
|
||||
#region AsyncOperationHandle
|
||||
|
||||
public static UniTask.Awaiter GetAwaiter(this AsyncOperationHandle handle)
|
||||
{
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
|
||||
if (!handle.IsValid())
|
||||
{
|
||||
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
if (handle.IsDone)
|
||||
{
|
||||
if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
return UniTask.FromException(handle.OperationException);
|
||||
}
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
AsyncOperationHandle handle;
|
||||
Action<AsyncOperationHandle> continuationAction;
|
||||
|
||||
public AsyncOperationHandleAwaiter(AsyncOperationHandle handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
this.continuationAction = null;
|
||||
}
|
||||
|
||||
public bool IsCompleted => handle.IsDone;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
if (continuationAction != null)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
continuationAction = null;
|
||||
}
|
||||
|
||||
if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
var e = handle.OperationException;
|
||||
handle = default;
|
||||
ExceptionDispatchInfo.Capture(e).Throw();
|
||||
}
|
||||
|
||||
var result = handle.Result;
|
||||
handle = default;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
UnsafeOnCompleted(continuation);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||||
continuationAction = PooledDelegate<AsyncOperationHandle>.Create(continuation);
|
||||
handle.Completed += continuationAction;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncOperationHandleConfiguredSource> pool;
|
||||
AsyncOperationHandleConfiguredSource nextNode;
|
||||
public ref AsyncOperationHandleConfiguredSource NextNode => ref nextNode;
|
||||
|
||||
static AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle> completedCallback;
|
||||
AsyncOperationHandle handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncOperationHandleConfiguredSource();
|
||||
}
|
||||
|
||||
result.handle = handle;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.completed = false;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void HandleCompleted(AsyncOperationHandle _)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region AsyncOperationHandle_T
|
||||
|
||||
public static UniTask<T>.Awaiter GetAwaiter<T>(this AsyncOperationHandle<T> handle)
|
||||
{
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
|
||||
|
||||
if (!handle.IsValid())
|
||||
{
|
||||
throw new Exception("Attempting to use an invalid operation handle");
|
||||
}
|
||||
|
||||
if (handle.IsDone)
|
||||
{
|
||||
if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
return UniTask.FromException<T>(handle.OperationException);
|
||||
}
|
||||
return UniTask.FromResult(handle.Result);
|
||||
}
|
||||
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
|
||||
{
|
||||
static TaskPool<AsyncOperationHandleConfiguredSource<T>> pool;
|
||||
AsyncOperationHandleConfiguredSource<T> nextNode;
|
||||
public ref AsyncOperationHandleConfiguredSource<T> NextNode => ref nextNode;
|
||||
|
||||
static AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle<T>> completedCallback;
|
||||
AsyncOperationHandle<T> handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncOperationHandleConfiguredSource<T>();
|
||||
}
|
||||
|
||||
result.handle = handle;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
result.progress = progress;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource<T>)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void HandleCompleted(AsyncOperationHandle<T> argHandle)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Plugins/UniTask/Runtime/External/Addressables/AddressablesAsyncExtensions.cs.meta
vendored
Normal file
11
Assets/Plugins/UniTask/Runtime/External/Addressables/AddressablesAsyncExtensions.cs.meta
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3dc6441f9094f354b931dc3c79fb99e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef
vendored
Normal file
28
Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "UniTask.Addressables",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.ResourceManager",
|
||||
"Unity.Addressables"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.addressables.cn",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef.meta
vendored
Normal file
7
Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 593a5b492d29ac6448b1ebf7f035ef33
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Reference in New Issue
Block a user