Настроен аниматор 2го персонажа

This commit is contained in:
Сергей Бондарь 2026-08-14 16:40:29 +03:00
parent 1e57a90d00
commit da3f4984ac
4 changed files with 888 additions and 30 deletions

View File

@ -1,5 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-8967189734654877973
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 5
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5109743198620839059}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-8645557084050095923
AnimatorState:
serializedVersion: 6
@ -10,7 +35,8 @@ AnimatorState:
m_Name: Appearing
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -4641509022573629222}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -26,6 +52,74 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-8198028501693533712
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 2
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -874831587679444319}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &-7908207154656822510
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 0
_maxSwitchTime: 0
_triggers:
- 1
- 4
_useAnimLength: 0
--- !u!1101 &-7788659015182349684
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 4
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2980483412777250824}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-7740255885769962908
AnimatorState:
serializedVersion: 6
@ -36,7 +130,8 @@ AnimatorState:
m_Name: Win
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 4404079341135702888}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -52,6 +147,83 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-6705310455847561105
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Lose
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6263074635095957025}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-6482591631225436308
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 1
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3336561772248138102}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-6461879424937035169
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sleep
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -4138002410248074877}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 63197ca05bf1ad24b87f7e588adfc9e8, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-6263074635095957025
AnimatorState:
serializedVersion: 6
@ -62,7 +234,8 @@ AnimatorState:
m_Name: Lose
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -4419805207882542922}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -78,6 +251,143 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-5591011499617299760
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 3
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4451727256606886460}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-5118253231517801493
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 4
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2980483412777250824}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-4641509022573629222
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4106690088393621565}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.99
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-4419805207882542922
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6461879424937035169}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-4138002410248074877
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Appear
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8645557084050095923}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &-4057783129217453278
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 0
_maxSwitchTime: 0
_triggers:
- 1
- 4
_useAnimLength: 1
--- !u!1102 &-3336561772248138102
AnimatorState:
serializedVersion: 6
@ -88,8 +398,12 @@ AnimatorState:
m_Name: Idle1
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Transitions:
- {fileID: -2077039443796009713}
- {fileID: -5591011499617299760}
- {fileID: -8967189734654877973}
m_StateMachineBehaviours:
- {fileID: -1373439934180852356}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@ -115,38 +429,109 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -8645557084050095923}
m_Position: {x: 200, y: 0, z: 0}
m_Position: {x: 290, y: 220, z: 0}
- serializedVersion: 1
m_State: {fileID: -3336561772248138102}
m_Position: {x: 235, y: 65, z: 0}
m_Position: {x: 580, y: -80, z: 0}
- serializedVersion: 1
m_State: {fileID: -874831587679444319}
m_Position: {x: 270, y: 130, z: 0}
m_Position: {x: 930, y: 10, z: 0}
- serializedVersion: 1
m_State: {fileID: 4451727256606886460}
m_Position: {x: 305, y: 195, z: 0}
m_Position: {x: 930, y: 90, z: 0}
- serializedVersion: 1
m_State: {fileID: 2980483412777250824}
m_Position: {x: 340, y: 260, z: 0}
m_Position: {x: 590, y: 210, z: 0}
- serializedVersion: 1
m_State: {fileID: 5109743198620839059}
m_Position: {x: 375, y: 325, z: 0}
m_Position: {x: 930, y: 180, z: 0}
- serializedVersion: 1
m_State: {fileID: -6263074635095957025}
m_Position: {x: 410, y: 390, z: 0}
m_Position: {x: -250, y: 100, z: 0}
- serializedVersion: 1
m_State: {fileID: -7740255885769962908}
m_Position: {x: 445, y: 455, z: 0}
m_Position: {x: 60, y: -70, z: 0}
- serializedVersion: 1
m_State: {fileID: -6461879424937035169}
m_Position: {x: 40, y: 350, z: 0}
- serializedVersion: 1
m_State: {fileID: 4106690088393621565}
m_Position: {x: 400, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_AnyStateTransitions:
- {fileID: 7233417810861915255}
- {fileID: -6705310455847561105}
- {fileID: 5514743922199842765}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_AnyStatePosition: {x: 40, y: 100, z: 0}
m_EntryPosition: {x: 70, y: 490, z: 0}
m_ExitPosition: {x: 830, y: 440, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8645557084050095923}
m_DefaultState: {fileID: -6461879424937035169}
--- !u!114 &-2177978097842124523
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 0
_maxSwitchTime: 0
_triggers:
- 1
- 4
_useAnimLength: 1
--- !u!1101 &-2077039443796009713
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 2
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -874831587679444319}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &-1373439934180852356
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 5
_maxSwitchTime: 10
_triggers:
- 2
- 3
- 5
_useAnimLength: 0
--- !u!1102 &-874831587679444319
AnimatorState:
serializedVersion: 6
@ -157,8 +542,11 @@ AnimatorState:
m_Name: Idle2
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Transitions:
- {fileID: -6482591631225436308}
- {fileID: -7788659015182349684}
m_StateMachineBehaviours:
- {fileID: -4057783129217453278}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@ -173,6 +561,75 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-633148346846791609
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 3
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4451727256606886460}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &-587104923433921622
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 5
_maxSwitchTime: 10
_triggers:
- 2
- 3
- 5
_useAnimLength: 0
--- !u!1101 &-32059046524931527
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 1
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3336561772248138102}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@ -181,7 +638,67 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: 2_ Electro
serializedVersion: 6
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Sleep
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Appear
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Win
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Lose
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Idle
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: 1
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: 2
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: 3
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: 4
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: 5
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -206,8 +723,12 @@ AnimatorState:
m_Name: Idle4
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Transitions:
- {fileID: 5410003608911161454}
- {fileID: -633148346846791609}
- {fileID: -8198028501693533712}
m_StateMachineBehaviours:
- {fileID: -587104923433921622}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@ -222,6 +743,107 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &3544412609922661211
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 1
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3336561772248138102}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &4009556421954603040
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 4
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2980483412777250824}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &4106690088393621565
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdleDistrib
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -32059046524931527}
- {fileID: 4009556421954603040}
m_StateMachineBehaviours:
- {fileID: -7908207154656822510}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: aaeddeb0b10e1dc4c84085f145a3f393, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4404079341135702888
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4106690088393621565}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &4451727256606886460
AnimatorState:
serializedVersion: 6
@ -232,8 +854,11 @@ AnimatorState:
m_Name: Idle3
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Transitions:
- {fileID: 3544412609922661211}
- {fileID: -5118253231517801493}
m_StateMachineBehaviours:
- {fileID: -2177978097842124523}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@ -258,8 +883,11 @@ AnimatorState:
m_Name: Idle5
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Transitions:
- {fileID: 7126279628163384893}
- {fileID: 6339540738546646570}
m_StateMachineBehaviours:
- {fileID: 5346032970803616820}
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@ -274,3 +902,146 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!114 &5346032970803616820
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4aa292e80b1d64242b62881b5c3f7618, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AnimationDistributor
_minSwitchTime: 0
_maxSwitchTime: 0
_triggers:
- 1
- 4
_useAnimLength: 1
--- !u!1101 &5410003608911161454
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 5
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 5109743198620839059}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &5514743922199842765
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Sleep
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6461879424937035169}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &6339540738546646570
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 1
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3336561772248138102}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &7126279628163384893
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: 4
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2980483412777250824}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &7233417810861915255
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Win
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7740255885769962908}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

View File

@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sleep
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves:
- serializedVersion: 2
curve:
- time: 0
value: {fileID: 8778587797025570142, guid: 1a4213bc9ef45f2428de0a4aff27315e, type: 3}
attribute: m_Sprite
path: Image
classID: 212
script: {fileID: 0}
flags: 2
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 83635035
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping:
- {fileID: 8778587797025570142, guid: 1a4213bc9ef45f2428de0a4aff27315e, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.016666668
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 63197ca05bf1ad24b87f7e588adfc9e8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,10 +3,13 @@ using UnityEngine;
public class AnimationDistributor : StateMachineBehaviour
{
[SerializeField] private float _minSwitchTime = 7;
[SerializeField] private float _maxSwitchTime = 15;
[SerializeField] private float _minSwitchTime = 5;
[SerializeField] private float _maxSwitchTime = 10;
[SerializeField] List<string> _triggers;
[SerializeField] bool _useAnimLength;
private List<string> _shuffledTriggers;
private int _currentIndex = 0;
private float _nextSwitchTime = 0;
@ -16,7 +19,11 @@ public class AnimationDistributor : StateMachineBehaviour
if (Time.time < _nextSwitchTime) return;
animator.SetTrigger(GetNextTrigger());
_nextSwitchTime = Time.time + Random.Range(_minSwitchTime, _maxSwitchTime);
if (_useAnimLength)
_nextSwitchTime = Time.time + stateInfo.length;
else
_nextSwitchTime = Time.time + Random.Range(_minSwitchTime, _maxSwitchTime);
}
private string GetNextTrigger()