using System.Collections; using System.Collections.Generic; using UnityEngine; using PrizeSystem; public class EnterPrizesForCharactersState : IState { GameObject rootPanel; List prizes; IState prevState; public EnterPrizesForCharactersState(IState prevState) { this.prevState = prevState; } public void enter() { rootPanel = GameManager.instance.CharactersConfigurator; rootPanel.SetActive(true); } public void exit() { rootPanel.SetActive(false); } public void update() { } }