namespace PrizeSystem { public class NonePrizeInput : AbstractPrizeConfigurator { public override void ChangeOption(int direction) { } public override void Configure(Prize prize) { if (prize.PrizeType == PrizeType.None) { //логика стартовой расстановки. } } public override Prize GetPrize() => PrizeUtils.CreatePrize(); public override void Swipe(int direction) { } public override void Tick() { } } }