using TMPro; using UnityEngine; namespace PrizeSystem { public class VitrinaToggle : MonoBehaviour { [SerializeField] private TextMeshProUGUI label; [SerializeField] private Toggle toggle; public bool State { get; private set; } public void Configure(string Name, bool value) { label.text = Name; State = value; toggle.SetValue(value, sounded: false); } public void SetValue(bool value) { State = value; toggle.SetValue(value, sounded: true); } } }