using System.Collections; using System.Collections.Generic; using UnityEngine; public class MistressSounds : MonoBehaviour { [SerializeField] AudioClip appearSound; [SerializeField] AudioClip winSound; [SerializeField] AudioClip tsokSound; [SerializeField] AudioClip glassesSound; public void _playAppear() { SoundManager.instance.playClip(appearSound); } public void _playWin() { SoundManager.instance.playClip(winSound); } public void _playTsok() { SoundManager.instance.playClip(tsokSound); } public void _playGlasses() { SoundManager.instance.playClip(glassesSound); } }