using System.Collections; using System.Collections.Generic; using UnityEngine; public class SamSounds : MonoBehaviour { [SerializeField] private AudioClip appearing, throwing, disappearing, openSword, closeSword, swipe; public void appearSound() => SoundManager.instance.playClip(appearing); public void disappearSound() => SoundManager.instance.playClip(disappearing); public void throwSound() => SoundManager.instance.playClip(throwing); public void openSwordSound() => SoundManager.instance.playClip(openSword); public void closeSwordSound() => SoundManager.instance.playClip(closeSword); public void swipeSound() => SoundManager.instance.playClip(swipe); }