using System.Collections; using System.Collections.Generic; using UnityEngine; public class TamagochiSounds : MonoBehaviour { [SerializeField] AudioClip Rotation, ChipThrow,ChipThrowMem, Jump, Lose; public void AppearSound() => SoundManager.instance.playClip(Rotation); public void ChipSound() { //AudioClip clipToPlay = Random.Range(0,1f) < 0.1f ? ChipThrowMem : ChipThrow; //SoundManager.instance.playClip(clipToPlay); SoundManager.instance.playClip(ChipThrow); } public void JumpSound() => SoundManager.instance.playClip(Jump); public void LoseSound() => SoundManager.instance.playClip(Lose); }