using System.Collections; using System.Collections.Generic; using UnityEngine; public class PointerMover : MonoBehaviour { public RectTransform rect; public float amplitudeX = 15; public float frequency = 2; Vector2 startPosition; void Start() { startPosition = rect.anchoredPosition; } void Update() { Vector2 newPosition = new Vector2(x: startPosition.x + amplitudeX * Mathf.Sin(Time.time * frequency), y: startPosition.y); rect.anchoredPosition = newPosition; } }