using UnityEngine; public class FonSoundEnabler : StateMachineBehaviour { [SerializeField] private AudioClip _fonClip; [SerializeField] private bool enable; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { var src = animator.GetComponent(); src.clip = _fonClip; src.loop = true; if(enable) { src.Play(); } else { src.Stop(); } } }