using UnityEngine; //показ таблицы лидеров после победы. public class LeaderboardState : IState { PlayerStatsRecord record; Leaderboard leaderboard; public LeaderboardState(PlayerStatsRecord record) { this.record = record; } public void enter() { leaderboard = GameManager.instance.leaderboard; leaderboard.gameObject.SetActive(true); leaderboard.Initialize(); PlayerStatsRecord lastRecord = GameManager.instance.StatsService.GetLatestRecord(); leaderboard.DisplayCurrentPlayer(record); } public void exit() { leaderboard.ClearRowsText(); leaderboard.gameObject.SetActive(false); } public void update() { bool keepDownButton = In.GetButtonAnyPlayer(PlayerAction.down); float accelerationSign = keepDownButton ? 1 : -1f; leaderboard.accelerationY = Mathf.Abs(leaderboard.accelerationY) * accelerationSign; if (In.GetButtonDownAnyPlayer(PlayerAction.left) && In.GetButtonDownAnyPlayer(PlayerAction.right)) { FieldCleaner.Clear(); //GameManager.instance.stateMachine.ChangeState(new MenuState(fromGameplay: true)); GameManager.instance.stateMachine.ChangeState(new MenuState()); } } }