using System.Collections; using System.Collections.Generic; using UnityEngine; public class PvpPointer : MonoBehaviour { [SerializeField] SpriteRenderer _renderer; [SerializeField] List sprites;//0 - первый, 1 - второй игрок. [SerializeField] Vector3 offset; public void SetColor(CellState player) => _renderer.sprite = player == CellState.Player1 ? sprites[0] : sprites[1]; public void SetVisibility(bool visible) => _renderer.enabled = visible; public void MoveTo(Vector3 targetPosition) => _renderer.transform.position = targetPosition + offset; }