using UnityEngine; public class TimerManager : MonoBehaviour { [SerializeField] Timer player1Timer, player2Timer; [SerializeField] float vsBotTime = 180; [SerializeField] float pvpTime = 90; public void Init() { player1Timer.OnTimerEnded.AddListener(EndOfTurnHandler.WinByTimerHandling); player2Timer.OnTimerEnded.AddListener(EndOfTurnHandler.WinByTimerHandling); } public void SetupTimers(GameMode gameMode) { player1Timer.SetupTimer(gameMode == GameMode.pve ? vsBotTime : pvpTime); if (gameMode == GameMode.pvp) player2Timer.SetupTimer(pvpTime); SetTimersActivity(gameMode); } public void SetTimersActivity(GameMode gameMode) { bool activateSecondTimer = gameMode == GameMode.pvp; player1Timer.gameObject.SetActive(true); player2Timer.gameObject.SetActive(activateSecondTimer); } public void StopAllTimers() { player1Timer.StopTimer(); player2Timer.StopTimer(); } public void SetActiveTimer(Team currentPlayer) { (currentPlayer == Team.Player1 ? player1Timer : player2Timer).StartTimer(); (currentPlayer == Team.Player1 ? player2Timer : player1Timer).StopTimer(); } }