using UnityEngine; public class IntView : BaseSettingView { [SerializeField] private MNumberStepper _stepper; [Header("Звук")] [SerializeField] private AudioClip SwitchClip; [SerializeField] private AudioSource Source; public override SettingDTO CachedSetting { get; set; } public override void Initialize(SettingDTO setting) { base.Initialize(setting); CachedSetting = setting; if (Source != null && SwitchClip != null) Source.clip = SwitchClip; _stepper.Initialize(setting.IntValue, setting.IntMin, setting.IntMax); _stepper.OnValueChanged += OnValueChanged; } public override void TakeInput(int direction, bool _) { _stepper.SetDirection(direction); } private void OnValueChanged(int newValue) { CachedSetting.IntValue = newValue; Source.PlayOneShot(SwitchClip); SettingsManager.TriggerSettingsChanged(); } }