using TMPro; using UnityEngine; public class CounterRecordView : MonoBehaviour { [SerializeField] private TextMeshProUGUI _counterNameLabel; [SerializeField] private TextMeshProUGUI _counterAmountLabel; public void Configure(/*CountersSystem.CounterRecord record*/) { /*_counterNameLabel.text = record.Name; if (record.Resettable) _counterNameLabel.text += "(обнуляемый)"; _counterAmountLabel.text = CountersSystem.GetCount(record).ToString();*/ } }