using PrizeSystem; using UnityEngine; public class SettingFunctions : MonoBehaviour { public void ResetBalance() => PaymentSystem.ResetBalance(); public void ResetPrizeError() => PrizeSystemManager.SetPrizingError(false); public void ConfigurePrizes() { } public void EnterNumberAdmin() { } public void EnterNumberSupport() { } public void ScreenTest() { } public void InputTest() { } public void SoundTest() { } public void HopperTest() { var prize = PrizeUtils.CreatePrize(CountablePrizeType.Hopper, 1); PrizeSystemManager.GivePrize(prize); } public void QrTest() { } public void SetPassword() { } public void ResetPassword() { } public void OpenCounters() { } public void OpenPrizesRest() { } }