using CharacterSystem; using UnityEngine; public class CharacterPrizeConfigurator : MonoBehaviour { [SerializeField] private CharacterSelectionPanel _characterSelection; [SerializeField] private PrizesSelector _prizesSelector; private void OnEnable() { _characterSelection.gameObject.SetActive(true); _prizesSelector.gameObject.SetActive(false); _characterSelection.OnCharacterSelected += OnCharacterSelected; } private void OnCharacterSelected(Character character) { _characterSelection.gameObject.SetActive(false); _prizesSelector.Open(character); } }