using PrizeSystem; using UnityEngine.UI; public class CountablePrizeConfigurator : BasePrizeConfigurator, IControlable { public Image icon; public MNumberStepper numberInput; public override void Configure(PrizeType prizeType) { icon.sprite = PrizeSystemManager.GetPrizeIcon(prizeType); int maxValue = prizeType switch { PrizeType.Hopper => 10, PrizeType.Ticket => 100, PrizeType.Marbles => 10, _ => 1 }; numberInput.Initialize(value: 1, min: 1, maxValue); } public override void UpdateControls() { numberInput.SetDirection(In.GetAxis(JoystickSide.Both, InteractMode.Continious).x); if (In.GetAction(JoystickSide.Both, InteractMode.Continious)) { Prize prize = PrizeUtils.CreatePrize(CountablePrizeType.Hopper, numberInput.Value); Complete(prize); } } }