using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SinAlpha : MonoBehaviour { [SerializeField] private float speed = 1; [SerializeField, Range(0, 1)] private float amplitude = 0.5f; [SerializeField] private Graphic image; void Update() { Color c = image.color; c.a = amplitude + amplitude * Mathf.Sin(Time.time * speed)/2; image.color = c; } }