using System.Collections.Generic; using UnityEngine; public class MenuLayoutController : MonoBehaviour { [SerializeField] List panels; int panelIndex = 0; public void Initialize() { foreach (var panel in panels) { panel.Disable(0); } panels[panelIndex].Enable(0, 0); } private void Update() { int direction = GetDirection(); int newPanelIndex = Mathf.Clamp(panelIndex + direction, 0, 2); bool indexChanged = newPanelIndex != panelIndex; if (indexChanged) { var currentPanel = panels[panelIndex]; var nextPanel = panels[newPanelIndex]; currentPanel.Disable(0); nextPanel.Enable(0, 0); panelIndex = newPanelIndex; } } private static int GetDirection() { int dir_h = 0; dir_h += In.GetButtonDownAnyPlayer(PlayerAction.right) ? 1 : 0; dir_h += In.GetButtonDownAnyPlayer(PlayerAction.left) ? -1 : 0; return dir_h; } }