using UnityEngine; using UnityEngine.UI; public class SegmentedScrollbar : MonoBehaviour { [SerializeField] Color selectedColor; [SerializeField] Color deselectedColor; [SerializeField] Image segmentPrefab; private Image[] segments; public void Init(int segmentsCount) { //чистка for (int i = transform.childCount - 1; i >= 0; i--) Destroy(transform.GetChild(i).gameObject); segments = new Image[segmentsCount]; //спавн + инит цвета for (int i = 0; i < segmentsCount; i++) { segments[i] = Instantiate(segmentPrefab, transform); segments[i].color = deselectedColor; } segments[0].color = selectedColor; } public void SetActiveSegment(int index) { for (int i = 0; i < segments.Length; i++) segments[i].color = i == index ? selectedColor : deselectedColor; } }