using UnityEngine; public class MenuSettingsTransit : MonoBehaviour { [SerializeField] private Menu _menu; [SerializeField] private SettingsScreen _settingsScreen; public void GotoSettings() { _settingsScreen.gameObject.SetActive(true); ControlsPerformer.Instance.SetControlable(_settingsScreen); } public void GotoMenu() { _settingsScreen.gameObject.SetActive(false); SettingsManager.SaveSettings(); ControlsPerformer.Instance.SetControlable(_menu); } }