using UnityEngine; public struct BoardConfiguration { public readonly Vector2 topLeft; public readonly Vector2 bottomRight; public readonly Vector2 cellOffset; public readonly float stickedY; public BoardConfiguration(Vector2 topLeft, Vector2 bottomRight, Vector2 cellOffset, float stickedY) { this.topLeft = topLeft; this.bottomRight = bottomRight; this.cellOffset = cellOffset; this.stickedY = stickedY; } }