using System.Collections; using UnityEngine; public class WinPanel : MonoBehaviour { public GameObject win1, win2, winBot; public AudioSource sound; public void ShowWin(CellState winner) { win1.SetActive(false); win2.SetActive(false); winBot.SetActive(false); switch (winner) { case CellState.Player1: win1.SetActive(true); break; case CellState.Player2: win2.SetActive(true); break; case CellState.Empty: winBot.SetActive(true); break; } sound.volume = SettingsManager.GetFloat(SettingKey.SOUNDS_VOLUME); sound.Play(); StartCoroutine(OpenPanel()); } public void CloseWin() { StartCoroutine(ClosePanel()); } IEnumerator OpenPanel() { float param = 0; while (param < 1) { param += Time.deltaTime; param = Mathf.Clamp01(param); transform.localScale = new Vector3(1, param, 1); yield return null; } } IEnumerator ClosePanel() { float param = 1; while (param > 0) { param -= Time.deltaTime; param = Mathf.Clamp01(param); transform.localScale = new Vector3(1, param, 1); yield return null; } sound.Stop(); } }