using UnityEngine; public class PointerMover : MonoBehaviour { public RectTransform rect; public float amplitudeX = 15; public float frequency = 2; private Vector2 startPosition; private void Update() { Vector2 newPosition = new Vector2(x: startPosition.x + amplitudeX * Mathf.Sin(Time.time * frequency), y: startPosition.y); rect.anchoredPosition = newPosition; } }