68 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class Toggle : MonoBehaviour
{
[SerializeField] private List<Graphic> ToggleGraphics;
[SerializeField] private RectTransform ToggleRect;
[SerializeField] private Color EnabledColor = new Vector4(1, 1, 1, 1);
[SerializeField] private Color DisabledColor = new Vector4(0.5f, 0.5f, 0.5f, 1);
[SerializeField] private Vector2 EnabledPosition;
[SerializeField] private Vector2 DisabledPosition;
[SerializeField] private AudioClip EnableSound;
[SerializeField] private AudioClip DisableSound;
[SerializeField] private float speed = 500f;
bool value = true;
public UnityEvent OnChangeReady { get; }
public void SetValue(bool newValue, bool sounded)
{
if (newValue == value) return;
value = newValue;
StopAllCoroutines();
StartCoroutine(Display(value, speed, sounded: sounded));
}
IEnumerator Display(bool value, float movespeed, bool sounded)
{
Vector2 targetPosition = value ? EnabledPosition : DisabledPosition;
Vector2 startPosition = value ? DisabledPosition : EnabledPosition;
Vector4 targetColor = value ? EnabledColor : DisabledColor;
Color startColor = ToggleGraphics[0].color;
if (sounded)
{
AudioClip clip = value ? EnableSound : DisableSound;
SoundManager.instance.playClip(clip);
}
while (ToggleRect.anchoredPosition != targetPosition)
{
ToggleRect.anchoredPosition = Vector2.MoveTowards(ToggleRect.anchoredPosition, targetPosition, Time.deltaTime * movespeed);
//цвет
float t = Vector2.Distance(ToggleRect.anchoredPosition, startPosition) / Vector2.Distance(startPosition, targetPosition);
Color color = ToggleGraphics[0].color;
color = Vector4.Lerp(startColor, targetColor, t);
foreach (Graphic g in ToggleGraphics)
{
g.color = targetColor;
}
yield return null;
}
}
}