chip-gameV3/Assets/Scripts/Gameplay/Panels/ResultPanelTimeout.cs

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using TMPro;
using UnityEngine;
public class ResultPanelTimeout : MonoBehaviour
{
[SerializeField] private TMP_Text _countdownText;
[SerializeField, Min(0f)] private float _timeoutSeconds = 20f;
private float _deadline;
private int _displayedSeconds = -1;
private bool _isRunning;
private void OnEnable()
{
_isRunning = false;
_displayedSeconds = -1;
SetCountdownText(Mathf.CeilToInt(_timeoutSeconds));
}
private void Update()
{
if (!_isRunning)
return;
RefreshCountdown();
if (Time.realtimeSinceStartup < _deadline)
return;
_isRunning = false;
ControlsPerformer.Instance?.SetControlable(null);
gameObject.SetActive(false);
GameManager.Instance?.GotoMenu();
}
private void OnDisable()
{
_isRunning = false;
}
public void Cancel()
{
_isRunning = false;
}
public void StartCountdown()
{
_deadline = Time.realtimeSinceStartup + _timeoutSeconds;
_displayedSeconds = -1;
_isRunning = true;
RefreshCountdown();
}
private void RefreshCountdown()
{
int seconds = Mathf.CeilToInt(Mathf.Max(0f, _deadline - Time.realtimeSinceStartup));
SetCountdownText(seconds);
}
private void SetCountdownText(int seconds)
{
if (_countdownText == null || seconds == _displayedSeconds)
return;
_displayedSeconds = seconds;
_countdownText.text = $"Выход в меню через {seconds} с";
}
}