2026-07-14 11:14:13 +03:00

27 lines
580 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//enable/disable prize labels
public class PrizeGame : MonoBehaviour
{
public GameObject prizeLabel;
private void Start()
{
ApplySettings();
SettingsManager.OnSettingsChanged.AddListener(ApplySettings);
}
void ApplySettings()
{
bool visibleCondition = SettingsManager.GetBool("Prizing", false);
if (visibleCondition)
{
prizeLabel.SetActive(true);
}
else
prizeLabel.SetActive(false);
}
}